Tears of the Kingdom’s gameplay once again revolutionized video games forever, but its storyline was a step backwards for the Zelda series.
The Legend of Zelda: Tears of the Kingdom reveals massive "Master Works" art book for Japan and worldwide pre-orders are open.
Zelda fans, get ready to immerse yourself in the enchanting melodies of the Tears of the Kingdom soundtrack.
The Legend of Zelda: Tears of the Kingdom has already cemented its legacy through its sprawling open world and commitment to player freedom.
Yesterday I was playing and there was a puzzle with two gears, (one moving and one stationary) and I couldn’t figure out how to get the stationary gear moving .
I took my spear and stuck it against moving gear and it transferred the motion to the stationary gear and that solved the puzzle.
I was so shocked I went online to see what was the intended way to solve this and I didn’t see anyone solve it quite the way I did (from the few videos I watched).
I definitely believe that this “intuitive” gameplay is the future of game design.
got bored in 3 hours; felt like i was playing the same exact game as Botw; and when my brother told me he doesnt learn even one new slash, i lost all motivation to play. Tired of fighting goblins with the same old attacks, even though i loved BOTW, this kinda rehash lazy gameplay isnt good, and no just adding some gadgets isn't enough
I been finishing this up, had plenty of backlog I caught up on recently finished robocop, ac mirage, ac valhalla, spiderman 2, metro exodus all were so mf fun definitely still enjoying this
Apparently Zelda Doesn't have to have good storytelling because... Nintendo...
LOL what story?
Zelda stories already don't have much of a standard. Nintendo doesn't really believe in story driven video games in general though. That isn't an assumption either. Quotes to that effect have come from big names in the company. Majora's Mask is an exception and that's because one of the only people there that believes differently managed to force it to be a more story and lore focused adventure.
That is to say, TotK didn't have much of a story, but neither did BotW or nearly any of the Zelda games before it. You simply play other games if story is what you're looking for out of your game experiences.
The open world messes with the pacing, but it also feels rushed somehow. Ganon gets absolutely no screen time, and no further development outside of a handful of cutscenes set in the past. Really everything interesting happens again in the past, and all you get to do is watch cutscenes as you find em around the world.
Add to that the lack of continuity from BoTW to this. Almost everything that seemed important to the lore in BoTW is thrown out for some reason. Shrines from BoTW suddenly don't matter, Devine Beasts just vanish, most characters don't even remember Link. Honestly feels like at some point in development they just scrap whatever they had done for BoTW and just threw in a bunch of Furry stuff with the Zonai. Whatever mystery there was about the Zonai is completely gone in this game.
So is it's soundtrack, it's dungeons, it's puzzles, and it's bosses.