410°

Destiny 2 dev calls enemy scaling "lazy," sparking outrage from Diablo 4 community

A Destiny 2 developer has decided to call the enemy scaling system within Diablo 4 as "lazy," sparking outrage from the community.

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videogamer.com
LordoftheCritics328d ago

Agreed.

Lazy af.

D4 is slowly becoming as hated as Immortal.

I'm on Act V and am falling asleep.

dumahim328d ago

It does feel a bit odd having everything level along with you. Also, seeing someone 20-30 levels below you in the same fight holding their ground because the same level 50 mob is only 20 to them.

NotoriousWhiz328d ago

I think this is much better. It means people can play with their friends regardless of what level they are and still get a good challenge.

mgszelda1328d ago

@notoriousWhiz
As an adult with multiple kids I couldn't agree more. My time is not the same as everyone around me so we can be different levels

Goosejuice328d ago

Idk if I would call it lazy. To me it seems more like they r trying to make it more grindy so u have to play longer. U can't really power lvl anyone because of this like in d3.

just_looken328d ago

They updates are doing that getting ready for the barttle pass and new wave of mt's

just_looken328d ago

I finished the campaign on world tier 3 see 4 on the horizon

If you played 2013 diablo 3 you have played diablo 4

On act 4 the final section took me almost 2hours you fight every campaign boss again walk for miles then fight the final boss as she does pre canned attacks.

I died 3 times 2 times were my skills would not work mashing LB but no health for me and oh a soft lock then the final boss a auto death because i fell through the map.

I recorded it all

The enemies just get more sponge or numbers but never more smart and never is oh this is new and fresh sections.

just_looken328d ago

I just uploaded that gameplay rouge build first time doing act 4 no guides coop etc.

I went to town used the 30min double damage to demons though it was finial boss time but nope generic boss #4532 time.

After that and a cutscene i lost that dmg boost hazah
https://www.youtube.com/wat...

328d ago
neutralgamer1992328d ago (Edited 328d ago )

I think it should be a option to select whether someone wants to play with enemy scaling or not. Also not surprising that you are not having as much fun. It’s the launch of a new game and like always not many brought yo any micro transactions and instead praised the game because the checks cleared I guess

Very few reviews are now trustable because these reviewers get early access, paid trips and accommodations paid to come play the games and other benefits like special merchandise

It’s best now a days to wait months before touching a new game especially from publishers with history of greed. By waiting developers will patch the game with real feedback and in 4-6 months game will be in better quality

Sadly we are to the point where vast majority of big releases aren’t ready at launch. Look no further than how these so called influencers are praising cyber punk DLC and going as far as to call it a brand new game. First these morons build up hype and than later act like they had nothing to do with hype and setting high expectations

just_looken328d ago

If you have a copy your should try cyberpunk now i was on it the other night it feels off now on controller its like your a robot/tank turning aiming or moving its all slugish.

Cop ai still spawns around you or in walls i would say 60% of day one issue are still around.

But maxed out pohysco raytracing path tracing it looks amazing dead open world as the civilians just walk like day one or all do the same thing but it looks great.

I expect the dlc to be a short overpriced broken experience.

neutralgamer1992328d ago

Exactly I have it and you are right. Gamers are quick to defend their favorite games

Sonic1881328d ago

Before Diablo 4 came out, I was concerned it would follow Immorals and take inspirations from Diablo Immoral. Unfortunately they went that route 😕

Cockney327d ago

Immoral? A bit harsh, you must be very outraged indeed

+ Show (2) more repliesLast reply 327d ago
Fishy Fingers328d ago (Edited 328d ago )

Seems a bit stupid to me to be so naive. Boarderline d***ish.

Would be lovely if everyone had time to grind in games together, they dont. But as someone who does (lvl 72) with friends who dont (lvl20-30) its great to be able to play together and its not either crushingly difficult or laughably easy for one/some of us.

luckytrouble328d ago

That's one way to see it. The other way is that it makes progression kind of meaningless. This feels like a game design concept where you simply can't have your cake and eat it too. Someone is always going to be getting the shorter end of the stick.

JEECE328d ago

Yep. I wish devs would just take the next step in these situations and remove the progression system altogether.

--Onilink--328d ago (Edited 328d ago )

If all that mattered was the level then yes, but that is not the case, just as you continue to level up, you continue to gain additional means to specialize your build in ways you couldn’t before.

Someone who is level 70 or 100 should absolutely have all the tools necessary to be much more effective than someone at a lower level even with the game scaling the enemies for both of them.

And if they are taking the same amount of time to kill an enemy as someone who is 50 levels below them, then that means they made a very poor build, either in terms of skill sinergy, paragon points, effigies and /or gear they are using

luckytrouble328d ago

But then why have levels? Why not find a different way to organize your progression? At the end of the day if I can effectively stomp the same content at level 20 that you can at level 80, does build even actually matter anyways? It seems more like a game of choosing your own difficulty the long way rather than properly curating the experience. I once again get that from a multiplayer experience it keeps things more seamless, but being that seamless sure seems to indicate everything I may have gotten from higher levels wasn't all that necessary.

--Onilink--328d ago

Except you cant stomp content at level 80 in the same way you did at 20.

There are entire builds that are perfectly fine for all the way up to 50, but afterwards become completely inefficient for higher leveled content.

In the same regard, you cant actually spec out for some of the best builds in the game until you are higher leveled because you lack either the skill points, the paragon points, the glyphs or just the resources to customize gear in a specific way that you normally wouldn’t have early on.

This also putting aside that you also have full control of the difficulty of the world with the tier system.

OptimusDK327d ago (Edited 327d ago )

Why do you want it to get easy?

+ Show (2) more repliesLast reply 327d ago
JEECE328d ago

Yep, it's a baseline for me to be interested in a multiplayer game that it's a good experience for everyone in a group, regardless of if they've played 2 hours, 20 hours, or 200 hours. I hate the more modern trend of the full multiplayer experience being locked behind hours of grinding (which creates an obvious opportunity for microtransactions).

That being said, I usually apply this principle more to shooters; for instance, it's one of the reasons L4D is so much better than Back 4 Blood and it's one of the reasons MCC is a better multiplayer experience than most progression system based modern shooters. I can see how someone approaching Diablo from a pure RPG background would get frustrated by this.

Kaii328d ago

Isn't this obvious though?
Back during the legion expansion I was somewhere on the Broken Shores & a friend messaged me to say "Take off some gear & dps some stuff" It was QUICKER to kill mobs with gear taken off than it was with it on & that instantly removed any sense of RP progression or some sense of attaining power when the illusion was broken immediately, and you can't fix that.

Gear aside you've broken the core thing In these games when it comes to lvling & getting 1 skillpoint does NOT amend or bridge that gap.

just_looken328d ago (Edited 328d ago )

Are you talking about D2 i have not played in awhile

Kaii328d ago

Taking the gear off was for wows expansion legion

Gameseeker_Frampt328d ago

The one thing Destiny 2 developers are masters in is "lazy." After 1 expansion and 2 seasons of content, the only weapons that are not reskins are the six from the raid. Plenty of new Eververse cosmetics designs though.

As for difficulty, these same devs just changed Destiny 2 so that you are level-handicapped in most content and will get one-shot if you even step into the new patrol zone before you are max level.

https://www.reddit.com/r/De...

MIDGETonSTILTS17328d ago

It seems like an effort to make it easy for peolple to group up, regardless of personal progress.

Less “lazy” and more most efficient solution.

It would be nice if it was just an option, but I think people that start together will have nothing to complain about, right?

LordoftheCritics328d ago

''...easy for people to group up...''

There is no matchmaking
There is no group finder
There is no global chat

It's a mostly pretend online game.

NotoriousWhiz327d ago (Edited 327d ago )

While grouping up in the traditional sense is a pain. I do enjoy the random world events that take place where I'll often end up fighting with strangers (who are usually many levels higher than me) and it doesn't make it a cake walk and we both end up having a good experience, getting our own loot, and moving on with our own adventures. For me, this game is several times better than Diablo 3, and may even end up topping my nostalgia with Diablo 2. Having a blast with it.

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150°

Diablo IV is Available on PlayStation Cloud Gaming - Beats Xbox to the Punch

Diablo IV is now available to play via PlayStation Cloud Gaming! Still not available to Play on Xbox Cloud Gaming.

We ran our script again and found 15 other PS5 games (a lot of popular ones!) that got PS5 Cloud Gaming support within the last month as well.

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clouddosage.com
Hugodastrevas3d ago

Not for me, I'm 100% physical media all of the time.

jwillj2k42d ago

I hate that I have to keep calling this out, but your physical disks mean nothing if the game code attempts to connect to a server prior to playing.

Hugodastrevas2d ago

And that happens when? I'm playing completely offline here, stellar Blade to be more precise.
I'm sorry but I've never run into that imaginary problem you're talking about, I'm not saying it doesn't happen, but it has never happened to me.

jwillj2k42d ago

You not running into the problem yet has no bearing on my argument. You’re acting like the medium is the shield for you being able to always play your games when it effectively is not. The game code itself can try to connect to a server or the console you’re playing on may receive an update that requires that game to connect to a server. Just because you haven’t ran into it doesn’t mean anything lol you don’t own your games no matter how you try.

Hugodastrevas2d ago

So I have never run into the problem you're talking about and your answer is an hypothetical? Look I can play any game of my library offline right now without issue.
That issue is in your mouth and alone.

Crows902d ago

Actually...there's an easy way...don't connect. If it doesn't require a connection and you don't connect...the code can't update...obviously....confused why you don't get what he's saying.

outsider16242d ago

Hold on..lets say i dnt have an online connection, can i atleast play the game offline though. Was thinking of getting this

jwillj2k42d ago

None of you use your brains.

OK, let’s explore this playing offline. not talking about Diablo specifically just gaming in general.

Are you going to buy two PlayStations? One offline one online? If not, moment you want to play something that requires a connection you’re cooked.

Does game experience you love so much stay the same offline?

Is the game even playable offline?

The whole point of my argument is that we don’t hold the keys anymore. The gatekeepers are the developers and console makers regardless of whether it’s digital or physical. You altering your play style for a lesser experience is not a workaround, it doesn’t solve the overall problem.

None of this matters since the move to the cloud is inevitable.

+ Show (1) more replyLast reply 2d ago
spicelicka2d ago

So you have to buy the game and can only stream to the PS5 devices using PS plus premium? What is the point of that. Much more useful when you can stream to other devices.

MrNinosan2d ago

Works great on my Portal while at work 👍

spicelicka2d ago

That's streaming off your PS5, not from the cloud. This is specifically referring to cloud gaming.

CrimsonWing692d ago

Can’t you, uh, do this on your phone?

Tacoboto2d ago

Sony doesn't yet have a web or app-based solution to stream games off their cloud service, the closest you may be able to get would be Remote Play if they allow cloud streaming during a Remote session.

And yes this applies to the Portal too.

Einhander19722d ago (Edited 2d ago )

Tacoboto

Please stop talking about PlayStation Streaming, you don't know what you're talking about.

I just explained this to you the other day where you were telling people that remote play was their only cloud solution, because apparently you didn't understand how PlayStation Premium works even though PS Now was a thing since shortly after the launch PS4..

You can stream to PC and Mac, and they had mobile clients for it in the past but probably for the same reason Microsoft is fighting Apple and Google PS Now wasn't allowed on App stores. Which is why it's not on iPhone and Android still.

And to be honest, I am glad they are trying to keep it on the console, all their moves away from the console seem like a step in the wrong direction, which isn't working so great for Microsoft...

anast2d ago

Blizzard is shoving this game everywhere. Diablo 4 is going to take an even bigger hit soon. Path of exile 2 is coming out and it looks insane.

Crows902d ago

Well they're about to release the next season...I think that might be way they're pushing the game again.

anast1d 23h ago

I mean I get what you are saying, but D4 isn't doing that well either.

UnbreakableAlex2d ago (Edited 2d ago )

I completed it on gamepass. Thanks God I dint pay it full price. It plays like a lazy mobile game. I am not a pro diablo gamer (Diablo 1 was the only one I completed) but D4 has no atmosphere, no creepy feeling and soundtrack like the first one and its so easy, I managed to not buy any weapon and had 4 Million Credits on level 55. I always used the same 4 attacks from the beginning and died maybe 10-15 times. It's so easy, wtf. I remember D1 to be pretty hard.
WTF happened? Is Diablo 3 also that bad?

jwillj2k42d ago

Diablo 3 was my first Diablo game. I had to use the mailbox cheats to keep it interesting.

Crows902d ago (Edited 2d ago )

Diablo 3 was really hard at launch....then they made it easy.

They love scaling difficulty though.

anast1d 23h ago

D2 is the pinnacle. I still fire it up from time to time.

GrmpyolGamer 2d ago

Considering that the PS cloud steaming is garbage compared to XCloud and is limited to certain devices this isn't something to brag about. Wake me up when Diablo is on PS plus

240°

Huge new Diablo 4 stats are super encouraging for Xbox Game Pass

Xbox Game Pass and Diablo 4 are a match made in heaven, with the hellish RPG series blazing a path for ActiBlizz’s future on the service.

Read Full Story >>
theloadout.com
Lightning7712d ago

“Last month we added our first Activision Blizzard title, Diablo 4, to our Game Pass service,” Microsoft CEO Satya Nadella says during the company’s latest earnings call. “Subscribers played over 10 million hours within the first 10 days, making it one of our biggest first-party Game Pass launches ever.”

Sarah Bond announced this a few weeks back. That's the gamepass effect I suppose.

Zeke6812d ago

So 1 million players tries the game for 10 hours each and quit -check on that... 🤷😉

S2Killinit12d ago

Lol but how many bullets were fired?

Lightning7712d ago (Edited 12d ago )

If that was even the case since you don't know anything, let's entertain that it's no different than 1 million ppl buying a game and playing for 10 hours and quitting. Though it doesn't matter to the pub since they bought the game for 70$ they don't care if you throw your disc like Frisbee. Same with subscription, they got the money so a completion rate doesn't matter. 50% of the ppl didn't even play past the first lvl in Baldurs Gate. What does that mean?

If you troll me you get put down I don't put up with that just FYI, not sure if you're new or not I'm just letting you know.

@S2 No different than HD2 killing 1 billion bugs or whatever.

Zeke6811d ago

It was a joke. "Why so serious??" 🤣🤣

S2Killinit11d ago (Edited 11d ago )

@Zeke68
Im not sure why they get defensive. Its a fair assessment since this is a service. I also wonder if they round up the hours. Say I only played it for 10 minutes to try it out. There is no telling how they come up with these.

Zeke6811d ago

@Lightning77
"If you troll me you get put down I don't put up with that just FYI, not sure if you're new or not I'm just letting you know."

If that was for me , I joined this site at least 5 years before you.
And put down? Is that a threat for my life?
Not sure if I should report you to your local police or invite you here to my country for a real paratrooper knifefight?!
Last man standing kind of fight 🤷😉
Just an advice, watch out behind your keyboard challenging people you don't know anything about. Someone might pick you up on that offer.
So many different kinds of people out here in the real world. Just saying.
Take care. 🙂

Fonsecap11d ago

That was exactly my case, and find it quite boring... I rather play diablo 2 remastered. The game is all grind and all about the end game, you level up so quickly that I think it's pointless, they should let you choose the skills from the begining of the game, it's all about the loot anyway so what's the point of the level up system?

Crows9011d ago

@lightning

Huge difference...can't believe you actually think you outsmarted anyone.

The big difference which you mention but ignore is that one is successful and the other not necessarily.

Also a big difference here is genre. 10 hrs of another game could mean it was completed and everything was done...whereas 10.hrs of diablo 4 doesn't amount to much.

S2Killinit11d ago (Edited 11d ago )

@Lightning

Lol that comment was so cringe. You are going to “put him down”? Haha please do show us so we can all have a laugh.

+ Show (6) more repliesLast reply 11d ago
Ps5conehead11d ago

They would not be in the mess there in if they sold all those copy’s of games instead

TheEroica11d ago

Sony fans are salting everyone's fries today... Lol 🍟

Crows9011d ago

You don't have to be a fan of another platform to see the obvious.

UltimateOwnage12d ago

Guess they had to find at least one glimmer of positive news to combat the poor Xbox hardware sales trends. GamePass stats on game from a 1st party studio that they spent $70bn to acquire are kind of useless IMO, especially when other than Act/Bliz the entire XBOX division was flat. I hope that spike on Diablo 4 was worth having to the XBOX brand go multi platform for.

Lightning7711d ago

You mean with out ABK they would be flat with nearly no growth.

They actually made allot of money only because of ABK. With out it they would suffer and slowly be obsolete.

Xbox Content & Services Revenue +62%

- Gaming Revenue +51%

- Revenue $61.9 billion +17%

- Operating income $27.6 billion +23%

- Net Income $21.9 Billion +20%

- Cloud Revenue $35.1 Billion +23%

- Xbox Hardware -31%

shinoff218311d ago

Without abk it was negative not flat. It's said so itself. They were negative.

TheEroica11d ago (Edited 11d ago )

ABK is Microsoft.... Sonys profits have dropped from 12% to 9% to 6% three consecutive years... At this rate they will also be unprofitable in just a short while. Games cost too much to make because people are drunk on visuals and performance instead of innovative gameplay ideas. Games are all going multiplatform to the benefit of developers and gamers.... Only corporation lusting gamers are still shilling for the exclusive model.

jjb198112d ago

They probably all fell asleep due to severe boredom and left their consoles on overnight.

Tody_ZA12d ago (Edited 12d ago )

I really don't get the obsession with these stats. So what? Is always my response.

If 10 million people bought the game, it doesn't matter at all how long they played it for. It's irrelevant. The sale is made, the revenue is earned. The person can take a year to finish the game for all the developers care.

If 10 million played the game on a sub, what does it achieve? They could play 1 hour and delete it as quickly as they downloaded it. I've done this with games like Need for Speed Unbound or Immortals of Aveum, I just don't have the time for every single game.

Unless Games Pass generates developer and publisher revenue for every hour spent, this is meaningless.

sagapo12d ago (Edited 12d ago )

In case of a gaas game, hours played is an important indicator for the succes of the game imo. The game needs to generate money AFTER purchase (when bought) or when the game is on a sub.

Tody_ZA12d ago (Edited 12d ago )

This is a non-point, because in-game purchases generate revenue and can be tracked. Number of players is a meaningless statistic unless you're talking about a PURE multiplayer game. Otherwise you can make that point about any game that has DLC or microtransactions.

It's irrelevant how many baterangs are thrown in Arkham Knight or how many hours people spent playing The Witcher 3. A sale made five years ago or a sale made now is a sale.

Michiel198911d ago

why are you even comparing witcher or arkham to d4? They don't have the same business model. Your punchline "a sale is made" is cool and all, but d4 is not an offline, single player rpg. It has a battle pass, cosmetics to buy and by the look of it yearly expansions. Every 3 months the game gets changed up and they try to incentivize you to buy things because the cosmetics you can earn ingame look dogshit.

Your logic is super flawed, diablo 4 is a gaas game.

Lightning7711d ago (Edited 11d ago )

"They could play 1 hour and delete it as quickly as they downloaded it. I've done this with games like Need for Speed Unbound or Immortals of Aveum, I just don't have the time for every single game."

So you just proved it doesn't matter if it's on sub or bought full price, half price whatever, you still deleted those games, allot less ppl beat or stick with games unless it's LS like Fornite, Minecraft etc you always here about a backlog of games. That's just a world we live in, doesn't matter if it's sub service or bought anymore. It's made worse with sub because you have access to many other games of course but the metrics are still not that distinguish from sub to fully own since backlogs are a growing issue regardless.

People don't beat games like they used to that's just facts.

Tody_ZA11d ago (Edited 11d ago )

Did you read my comment? Your response is literally nothing to what I wrote? I got Need for Speed Unbound and Immortals of Aveum off PS Plus, I paid nothing for them. Me playing them for an hour generated nothing for the developers. However if I had bought them, even for a dollar, my playtime would be utterly irrelevant because a sale was made. People not beating games is exactly the point - if they bought it, it doesn't matter how long they played it for. Hence, hours played is a meaningless statistic, yet Microsoft keeps peddling it.

It literally does matter if it's played off a service or bought - you're buying into Microsoft philosophy now. Game Pass monthly sub revenue goes to Microsoft, it isn't going to lead to better games unless it's a small indie studio getting a payout from MS.

On Diablo IV, if I buy it off Steam for 50% off, developers get revenue. If I download it from Game Pass and then delete it after an hour, worthless statistic and nothing else.

Diablo IV generated over $600 million in revenue from sales. Do you think MS' compensation package would match this if it was released exclusively on Games Pass and nowhere else for sale?

Crows9011d ago

Not true yet again.

It matters for the success of a game. A sub does not equal a purchase.

It matters depending on type of game...10 hrs of gas means little but 10 hrs of a single player means much more.

People do beat games...there's a huge pool of additional gamers compared to before when gaming was much less popular.

Backlogs aren't really an issue. People will put down whatever they're playing unless they were truly enjoying it. You couldn't have paid me to put down hollow knight for instance...

More gamers means the percentage that used to beat games gets smaller.

Tody_ZA11d ago (Edited 11d ago )

@Michiel1989 As per my comment above: "in-game purchases generate revenue and can be tracked" That aside, however, Diablo IV generated millions in revenue from sales and was a huge financial success, which is a metric that can be measured. I reiterate that the hours it was played on Games Pass means nothing. If they tell me that millions of $ was spent on in-game cosmetics, that obviously means something.

My point is little other than Microsoft repeatedly peddling worthless statistics and they've been doing it for months. They won't tell you how many Xbox units were sold (until financial results forced this), but they'll certainly tell you how many locusts were killed in Gears of War.

By the way, I'm not comparing Diablo IV and The Witcher 3 or Arkham. I'm comparing the difference between playing a title on Games Pass for some time and buying it at any point it's on sale.

I don't get why people argue this. I bought A Plague Tale: Innocence and enjoyed it. I then played A Plague Tale: Requiem on Game Pass and cancelled my sub soon after. Which scenario helped the developer? I don't see the long term sustainability of the Game Pass model, and adding all these high profile triple A games to it from mega publishers is going to come crashing down in the next few years unless Microsoft releases its games on all platforms, which they're clearly setting themselves up for.

Crows9011d ago

Requiem is fantastic. Beat it on Gamepass...you're right...Ive been meaning to purchase it in order to support them but haven't gotten around to it...since I've already gotten to play it for free.

Tody_ZA11d ago

@Crows90 Absolutely! Requiem was one of my favourite games last year and the only reason I subbed to Games Pass for a month. I'm in exactly the same boat as you are. I have it on my wishlist to buy it at a discount to support the developers, but haven't been in a hurry because I played it on Games Pass.

Pity because it was a superior sequel in every possible way, and playing both games in French was a treat for the story.

Lightning7711d ago

"I got Need for Speed Unbound and Immortals of Aveum off PS Plus, I paid nothing for them. Me playing them for an hour generated nothing for the developers. However if I had bought them, even for a dollar, my playtime would be utterly irrelevant because a sale was made."

You made no mention of getting of Plus not like it makes a difference because those games come with your subscription. Those games are part of your paid subscription, so Sony gets your money and whatever cut they're giving to Immortal and NFS devs. These things aren't for free and devs aren't going bankrupt from it either.

Plus you literally just made my point. When you said play time is irrelevant when a 70$ transaction was made. Which is 100% true.

"Hence, hours played is a meaningless statistic, yet Microsoft keeps peddling it."

Attach rate/console engagement is important to MS. Having high attach Tate means more will spend in the echo system that's why they track that. They have high console engagement but can't sell Xbox's they have to pick their battle.

"Game Pass monthly sub revenue goes to Microsoft, it isn't going to lead to better games unless it's a small indie studio getting a payout from MS."

I dunno HB2, Indy Stalker 2, Avowed look pretty good this year and they're all on gamepass this year.

Tody_ZA10d ago (Edited 10d ago )

@Lightning77 Well I thought it was pretty clear I was talking about a sub service there based on the paragraph you're quoting, but if it was unclear I'll take it, it's been clarified.

You need to understand the difference between putting a game on a sub after the sales dry up, or putting it on a sub day one. You also need to understand the difference between having a sub as a supplementary offering and having it as your MAIN triple A selling point. Then if you can understand those differences, you'd realise what I'm saying when I state that it's not sustainable.

Personally, the only sensible ways these sub services can work is promotion of indie titles, where the compensation can benefit the developers who don't cost or pull triple A numbers, or putting games on where sales are flatlined.

Take Diablo IV. It generated $600 million in revenue from sales. Let's say Diablo V releases day one exclusively on Games Pass and nowhere else. Do you think play time will compare to the profits noted above? Do you think Microsoft will pay Blizzard $600 million as a compensation package for putting the game on Games Pass? How do they recoup the cost and turn a profit? There logically can only be two ways: release on other platforms where sales are made and get your cut from owning the publisher while the developer gets sales revenue, or monetise and incentivise microtransactions or in game purchases. Without that, Diablo VI becomes dubious as an investment.

You're bringing up games that have already been in development before the acquisition. And since we're on that note, neither Starfield nor Redfall appear to be phenomenonal successes, at least not near expectations. Do you seriously think The Elder Scrolls 6 and Fallout 5 can follow the same model?

Put it together with Xbox hardware sales being massively down: there aren't enough Xbox consoles out in the market to justify the mammoth investment required in triple A monsters like Call of Duty and Elder Scrolls. They have to release on other platforms - it's simply not sustainable to keep the PS market out indefinitely taking into account the kind of sales numbers these games pushed before the acquisition.

Microsoft is trying to have its hand in every pie, earning revenue through ownership. That's the point of these acquisitions. They don't care if Call of Duty releases on PlayStation, they care that they get their cut. They don't care about making GOTY titles, they care about their Game Pass revenue.

And no, high attach rate at best means a higher PROBABILITY that someone will spend on the game, it certainly isn't a guarantee. Again, "attach rate" is worthless. Because I am part of the "player base" and "attach rate" of Need for Speed Unbound and Immortals because I downloaded them off a sub and played for an hour. I played High Fi Rush on Game Pass for a couple of minutes too. I'm part of a statistic for those games, not part of the sales or contributors.

The Game Pass model will not result in better games or higher quality games. I'll be glad to eat my words, but don't think I will.

+ Show (1) more replyLast reply 10d ago
anast12d ago

A bunch people played a game for two seconds and they added up the hours.

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70°

Hurry Up and Get Diablo 4 on Steam Discount For Half the Price

If you are considering getting Diablo 4, Steam offers an incredible discount, so now is the perfect time to do it.

anast13d ago

Still not worth it, especially with Path 2 around the corner.

Firebird36013d ago

Poe2 is a long way off. 2025 at the earliest.

Firebird36013d ago

Great game, patches have fixed alot of the initial problems.