500°

The Starfield tech breakdown: why it runs at 30 frames per second

John Linneman and Alex Battaglia share their notes on the Starfield Direct, discuss why the game is 30fps on consoles and what 4K on Series X actually means.

Read Full Story >>
eurogamer.net
Workshyskiver350d ago

Man these guys always give a great tech breakdown. Will be interesting to see what CPU will be needed to run this at 60fps consistently on PC.

Sonic1881350d ago (Edited 350d ago )

The PC requirements has already been leaked and confirmed on the internet and you will need a regular SSD to play it. A M.2 nvme is not required

https://www.google.com/amp/...

dumahim350d ago (Edited 350d ago )

It's interesting that the recommended specs are pretty close to what DF found to be PS5/Series X equivalents. I haven't been looking deeply into the game, so I wonder if they're skimping on some of the bigger features to make it look even better like ray tracing. If not, I'm guessing the PC master race people will be pissed that the game is being held back on PC by consoles.

4Sh0w350d ago (Edited 349d ago )

"Time will tell how well Bethesda's target frame-rate is maintained, but in general a consistent, properly frame-paced 30fps feels better than a game that runs unlocked in the 30-60fps range (as we saw in Star Wars Jedi: Survivor and the Final Fantasy 16 demo) - so the decision at least makes sense from that perspective. Beyond the frame-rate, John calls out Starfield as being the first truly beautiful game that Bethesda has ever made - and a lot of that comes down to improvements to rendering techniques, particularly the use of real-time global illumination, reflections and motion blur."

-Also if you watch their more in depth youtube video where he talks more about why Todd Howard wasn't only talking about visuals when he said fidelity and consistency -he was literally saying they didn't want to scale back other assets on console so it could run at 60fps. Maybe later down the line with some huge updates, but It's not as simple as just reducing the resolution for a performance mode, no console at the moment could run Starfield at a stable 60fps unless you scale back some game assets. It will be interesting to see if most pc's have stable 60fps. I have a ABS i7, RTX 3080 Ti with a M.2 NVMe SSD gaming pc so I'm anxious to see the difference between how it plays on my Series X vs my PC.

IMissJimRyan350d ago

I've got 76 down votes because I said it was 30 fps because console cpus are already struggling.

https://n4g.com/news/255495...

Now those people need to threat John, because he must be wrong and fanboys right.

Babadook7349d ago (Edited 349d ago )

If console CPUs are struggling your average PC wouldn't be able to play it at 30 FPS. Check steam stats and you will see they are well behind.

KingKionic 350d ago

"John puts forward the argument that a frame-rate target is a design decision - after all, even consoles in the 80s could hit 60fps, but clearly many developers have opted for a 30fps experience instead in the decades since. The question is what frame-rate allows you to hit your design goals for the game? In the case of Starfield, it's clear that this is an open-world or even "open universe" game, with item permanence, AI, simulations, and a lot of interlocking systems to create an immersive experience." -Digital Foundry

Any wise person could understand this. They are doing stuff now that devs aren't even trying to attempt on this scale.

Starfield too still manages all of that and looks very stunning.

Those environment shots man. Just WOW!

Obscure_Observer350d ago (Edited 350d ago )

"Those environment shots man. Just WOW!"

Indeed. It´s spectacular! DF definitely come out impressed by everything Bethesda showed in the Starfield Direct.

The highlight points that I love about their tech breakdown:

It goes deep in detail on why Starfield being 30fps on consoles as a preferred choice over some inconsistent and disappoint 60fps modes like showed in some upcoming games.

The fact that Starfield is much more akin to Star Citizen than No Man´s Sky.

The combat which DF were very critical about last year, is now described as *excellent* and the best combat system that Bethesda ever had for its games.

The most beautiful Bethesda game ever made.

True next gen game.

We´re in for a real treat, boys!

September can´t come soon enough.

Tacoboto350d ago

I finally watched the Starfield Direct in full last night - the upload from Bethesda themselves in 4K on YouTube, not IGN's 1080p video.

It looks seriously impressive actually seeing and hearing about the game in so much detail, more than just a trailer (the pirate lady and how she plays, the gundam style space ships in particular), and Magog will totally be triggered by this - my friend is a Skyrim gamer, with 400 hours of that game on her Switch Lite alone and hundreds more on her PS4. 30fps and low-res Skyrim is all she really knows, and this video excited her more than anything I've described to her about the PS5 over the years... because she really hasn't played anything except Skyrim for a long while.

KingKionic 350d ago

Magog just triggered because all he can play is 0 FPS.

Lightning77350d ago (Edited 350d ago )

Few other details. They used Star Citizen as example. Alex was on a empty planet with little no real time simulation going (yes he even said the same with NMS) was hitting 60 just fine. The moment he went to a major city the 60 frames was jumping around like crazy it was jarring to look at.

DF confirmed the game is CPU heavy something I mentioned before. In case ppl missed it the game uses Ray Traced Global Illumination across the solar system which is also taxing on the CPU. Btw just because you leave a planet doesn't mean the world doesn't go static, stops or resets, life and simulation is still happening even you're far away from it. Each time you visit there's always something different and going on. DF also said they've never seen fog spread across vast distances like that with detail.

The only knock they has was the people and animations. How they haven't changed too much since Fall Out 4. they would of liked a more detail npc's this time around. It wasn't bad they just wanted more work on that front.

So yes SF is doing lots of different things all at once. 30 frames only makes sense here. DF approved and said this is the most impressive stuff they've seen in awhile.

dumahim350d ago

Do you have anything that confirms ray tracing is being used? The article says it doesn't look like it is.

"The global illumination doesn't appear to be a per-pixel solution based on ray tracing from the shots in the trailer"

Lightning77350d ago (Edited 350d ago )

@Duma you're correct. It's real time global illumination. It simulated in some ways like RT with out being true RT. If it was true RT the game would be running at 10fps on console if that was the case.

My apologies for the wrong information.

4Sh0w349d ago

"It's real time global illumination. It simulated in some ways like RT with out being true RT."

-Correct.

PhillyDonJawn349d ago

Exactly, they aiming to bring us never been done type gameplay and world and ppl raging over 30fps. If 60fps meant sacrificing gameplay elements and the amazing lighting. I'll take the 30fps any day. Then ppl comparing nms running 60fps when NMS is like a empty shell compared to what SF is doing.

+ Show (2) more repliesLast reply 349d ago
Magog350d ago

Lots of games run AI in an open world with "multiple systems" and look better at 60fps than Starfield does at 30fps. Just another excuse from Eurogamer who are massive Xbox and Nintendo fan boys.

Workshyskiver350d ago

So being unbiased and not flaming on a non-playstation game is being a fanboy... Bit of a pot kettle and black story you've got going on here. Especially when they criticise aspect of Starfield and actually criticised Tears of the Kingdom, but you would have known that if you had bothered to watch the video.

Tacoboto350d ago

It's not just AI
It's not just item positioning and tracking
It's not just global illumination and atmospheric effects relative to the planet/environment you're in
It's not just physical interaction between potentially hundreds of items and your character hoarding them

It is everything combined together working all at once.

But since none of that matters to you - If you're so hung up on 30fps, I hope you have consistency in your opinions:
- Bloodborne cannot be a good game because it's improperly frame-paced at 30fps and Sony didn't attempt to fix it even with very public hacks showing the fix to be one line
- Sony only advertises their biggest games in their Quality modes - they should advertise 60fps because 30fps is unplayable
- Naughty Dog failed because they removed the 40fps mode from TLOU Part 1 post-launch - unoptimized!
- FFXVI fails because it does absolutely not stick to 60fps - unoptimized!
- The PS3 era of Rachet & Clank is literally unplayable because the PS2 games were 60fps
- The Last Guardian is the worst Sony game of all time for not even sticking to 30 and subsequently removing the unlocked framerate in a post-release patch that would've let the game run at 60fps on PS5
- Horizon Forbidden West should've been delayed several months because the 60fps mode was extremely fuzzy at launch, prompting them to completely redo their AA solution that only released when the PS5 got VRR support

andy85350d ago

I wouldn't bring FFXVI into it. The final version will stick to 60.

Tacoboto350d ago

If you're like Magog, no it won't - Starfield is a jittery 30fps max releasing in September, so how could FFXVI ever hit a solid 60 releasing in a week? They promised no day one Patch so therefore unoptimized mess.

andy85349d ago (Edited 349d ago )

@tacoboto the demo is Ver. 1.01, it's an old build. The state of play 2 months ago was Ver. 1.03 and given it's been a couple of months I doubt that's the final one too. This demo isn't the version we get next week. They aren't gonna go gold and say no patch with a choppy framerate when they could work on it till release with a patch if it wasn't fixed.

+ Show (1) more replyLast reply 349d ago
Othegamer5350d ago

Your excited for starfield i just know it. haven't missed a article yet

PhillyDonJawn349d ago

You raging on this game. Stop being big mad and take it for what it is. Gotcha a PC or something

Angyobangyo349d ago

Cope harder, you're only coping at 30fps.

I am not even interested in Starfield, but you are on every post about the game. You mad about something you apparently don't care about.

senorfartcushion349d ago

Fanboyism is insanely sad.

Stop being sad. Love life properly and stop obsessing over stuff that doesn’t matter.

+ Show (3) more repliesLast reply 349d ago
Duke19350d ago (Edited 350d ago )

As long as its stable, I could give a shit. For doing everything it IS doing and maintaining that level of graphical fidelity, its pretty impressive.

I just hope its fun, and not just a massive - empty space of a game (like No Mans Sky is to me)

Shane Kim350d ago

Same. I always play the 30 fps modes anyways. As long as it's a steady 30 fps it's no problem.

Jin_Sakai350d ago (Edited 350d ago )

Who cares how smooth the game plays and responsive the controls are. It’s all about that creative decision right? 30fps is basically a slideshow on an OLED TV.

4Sh0w349d ago (Edited 349d ago )

Like I said long, long before Redfall launched the game looked so mid and uninspiring I don't give a damm what the dev's previous reputation was, I could tell it was 'meh...and boy was I wrong it was worst than that, an absolute dumpster fire of garbage and thats before you even consider the 60fps lie. Now I said all that because #1 for so game types 60 fps is a critical due the game design (competitive/twitch shooter) where its needs to be very responsive or you die alot unfairly, #2 ALL games would be better at 60fps vs 30fps but NOT if you lose content or assets *only so it can run at 60fps.

The truth is in every game all that really matters is the EXECUTION. I will play it on both pc & my X because I'm a nerd like that but as long as it "feels" good on my X, I'm good. I'm much more concerned about all the "1,000 planets", bugs, story and what we'll actually do than the fps.

jjb1981350d ago

The design decision is because the Xbox can't handle 60fps due to the complexity of the game. It has to play on the Series S and really, Xbox is to blame for that. It wouldn't do 60fps on the PS5 either. For Toad Howard to sit there and act like it was designed that way, say it's five games in one and feed it to all the dude bros is hilarious. PC is the way to go and I can't wait for the comparison to the PC version from Digital Foundry.

343_Guilty_Spark350d ago

You obviously didn’t watch the DF breakdown.

CrimsonWing69350d ago (Edited 350d ago )

That’s what gets me. You have developers explaining this, you have subject matter experts explaining why it is, but you have crazy-ass fanboys who know literally nothing about game design crying it’s unacceptable because other games did it, so therefore any game has to, without literally taking to time to research why they chose 30fps.

It’s so annoying, but what are you going to do? And no this isn’t a fanboy war thing, if this was on PS5 and people were talking out their asses, I’d be saying the same damn thing.

jjb1981349d ago

They built a game on an old jank engine and for a console that is already outdated. How can PCs run the game at 60fps or more? Doesn't the "design" limit that?

Minute Man 721350d ago

The X and S has the same CPU....

Eonjay350d ago

Their CPU specs are not the same. This is easy to verify and the information has been made available for over 2 years now.

IMissJimRyan350d ago

PS5, Xbox Series S and X have almost the same outdated CPU.

Lightning77349d ago

Really? How many 30fps games are out there? Let me start you off. Redfall and Starfield.

Lightning77349d ago

Theirs literal experts (DF), devs themselves (as if that wasn't enough) it even took a environmental artist GoW dev who hasn't even touched the game to explain to these ppl what's going on.

The information is everywhere hell even a click away in this article. Instead of whatever information you decided to make up.

IMissJimRyan349d ago (Edited 349d ago )

The question is how many games are cpu limited? Most games are still cross gen and have that jaguar cpu as target. So the current consoles don't have any problem running them.
Games thar are gpu limited can be adjusted to exchange quality for frames.
Maybe Xbox Studios are the firsts crossing the line to reach the limits of the 5 years old cpu of ps5 and Xbox series.
When Sony released a true current gen game, with big systems, phisics, AI, simulation and persistence we will see if the game will be capable to hold 60fps. By know we only have seem linear games and cross gen.

BriBri349d ago (Edited 349d ago )

There's lots of ways to skin a cat... People can claim that GI is limiting the frame rate but you can run your GI simulation, physics, animation, AI and any system you like at any refresh rate you want to and still keep the visual rendering at 60fps. Digital Foundry know this but they're probably being kind to Starfield for whatever reason.

Updating global illumination every frame seems like a total and utter waste of resources, you could probably update it once per second and get the exact same effect.

This 30fps thing is not a creative choice, it's either an engine limitation or just a poor excuse and if it's the latter then I expect there will be a 60fps patch within 3 months of launch.

+ Show (1) more replyLast reply 349d ago
Show all comments (103)
110°

Starfield's recent player spike is good, but it needs its Cyberpunk 2077 moment now

Starfield's recent player spike is a good sign, but Bethesda desperately need to line up their Cyberpunk 2077 moment.

Read Full Story >>
videogamer.com
ZeekQuattro6d ago

I feel like the second big update that releases late this year will do just that. Part of the story expansion is also new means of transportation on planets.

P_Bomb5d ago

A good DLC could turn some heads. The Destiny games got momentum that way too.

piher5d ago

What player spike?

I checked steamcharts through the link in the article and it went from 8,000 to 11.500, so yea 20% but when the game peaked at 330,000 It's safe to say that the actual effect of this update was negligible.

LostPotato5d ago

Doubt it'll ever get redemption. As many developers have said in various interviews it's beyond saving.

Just release the mod tools and expansion and move on.

Profchaos5d ago

Cyberpunk 2077 had some strong bones i disliked it on launch because I could see the potential I could see the strengths of what they wanted to achieve but it wasn't done yet

Show all comments (7)
70°

Starfield fans want mech piloting added after Bethesda teases "major features on the horizon"

Starfield fans are asking Bethesda to introduce mech piloting to the game after it teaser "major features" on the horizon.

Read Full Story >>
videogamer.com
Jingsing6d ago

They didn't get the memo the game is dead and the Bethesdabots only want magic and fantasy.

Boy_the_CowRoy5d ago

Starfield fans? The game only has 9 thousand current players, worldwide! As a company you cannot waste time on creating "Major features", it is simply not profitable. Just move on.

80°

This Fan Just Turned Starfield Into Star Wars By Installing Over 100 Dedicated Mods

The YouTuber DeityVengy has transformed Starfield into an open-world Star Wars RPG, or The Mandalorian, with over a hundred mods.