John Linneman and Alex Battaglia share their notes on the Starfield Direct, discuss why the game is 30fps on consoles and what 4K on Series X actually means.
Starfield's recent player spike is a good sign, but Bethesda desperately need to line up their Cyberpunk 2077 moment.
I feel like the second big update that releases late this year will do just that. Part of the story expansion is also new means of transportation on planets.
What player spike?
I checked steamcharts through the link in the article and it went from 8,000 to 11.500, so yea 20% but when the game peaked at 330,000 It's safe to say that the actual effect of this update was negligible.
Doubt it'll ever get redemption. As many developers have said in various interviews it's beyond saving.
Just release the mod tools and expansion and move on.
Cyberpunk 2077 had some strong bones i disliked it on launch because I could see the potential I could see the strengths of what they wanted to achieve but it wasn't done yet
Starfield fans are asking Bethesda to introduce mech piloting to the game after it teaser "major features" on the horizon.
They didn't get the memo the game is dead and the Bethesdabots only want magic and fantasy.
Starfield fans? The game only has 9 thousand current players, worldwide! As a company you cannot waste time on creating "Major features", it is simply not profitable. Just move on.
The YouTuber DeityVengy has transformed Starfield into an open-world Star Wars RPG, or The Mandalorian, with over a hundred mods.
Man these guys always give a great tech breakdown. Will be interesting to see what CPU will be needed to run this at 60fps consistently on PC.
"John puts forward the argument that a frame-rate target is a design decision - after all, even consoles in the 80s could hit 60fps, but clearly many developers have opted for a 30fps experience instead in the decades since. The question is what frame-rate allows you to hit your design goals for the game? In the case of Starfield, it's clear that this is an open-world or even "open universe" game, with item permanence, AI, simulations, and a lot of interlocking systems to create an immersive experience." -Digital Foundry
Any wise person could understand this. They are doing stuff now that devs aren't even trying to attempt on this scale.
Starfield too still manages all of that and looks very stunning.
Those environment shots man. Just WOW!
Lots of games run AI in an open world with "multiple systems" and look better at 60fps than Starfield does at 30fps. Just another excuse from Eurogamer who are massive Xbox and Nintendo fan boys.
As long as its stable, I could give a shit. For doing everything it IS doing and maintaining that level of graphical fidelity, its pretty impressive.
I just hope its fun, and not just a massive - empty space of a game (like No Mans Sky is to me)
The design decision is because the Xbox can't handle 60fps due to the complexity of the game. It has to play on the Series S and really, Xbox is to blame for that. It wouldn't do 60fps on the PS5 either. For Toad Howard to sit there and act like it was designed that way, say it's five games in one and feed it to all the dude bros is hilarious. PC is the way to go and I can't wait for the comparison to the PC version from Digital Foundry.