620°

Why Final Fantasy 16 Is A PlayStation 5 Exclusive

Game Informer writes: "During my cover story trip to Square Enix’s Tokyo, Japan, offices, I asked producer Naoki Yoshida how developer Creative Business Unit III feels about the game’s PS5 exclusivity and what that does for the studio in terms of development. He says it’s important to distinguish that CBUIII doesn’t go into game development thinking it wants to limit a game to just one platform or company."

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gameinformer.com
Petebloodyonion351d ago ShowReplies(30)
coolastheycome351d ago

Definitely gonna hurt its sales being exclusive.

DarkZane351d ago

It would have costed them more money to port it on Series X and S than they would have made from the sales. Even more true with Gamepass since Xbox gamers don't buy games anymore. Plus Series S would have gimped the game.

MagUk351d ago (Edited 351d ago )

@DarkZane and all his up voters 🤦🏻‍♂️

Vizigoth04351d ago

That and reducing the resolution of the characters to stick figures.

Tacoboto351d ago

Or exclusivity on the top-selling platform heightens awareness to the title and it sells better due to more focused marketing / potential reputation being supremely polished on its target platform

andy85351d ago

It'd hurt the game more having to be adapted for Series S. What would it have sold...500k? If that. Wasn't Crisis core only about 5% sales on Xbox. It's more effort to make a whole new version for that low number

Chevalier351d ago (Edited 351d ago )

Exactly. It's not worth making 2 more versions for Xbox when you're bound to lose more money than with the extra development time. It's some crazy delusion that Xbox fans seem to think it's so easy to just release Xbox versions of games and it doesn't involve work to do it. Case in point Balders Gate 3 by Larian. Makes me wonder if co-op was scrapped for Halo Infinite for the same reason.

Pyrofire95351d ago

To a degree but the FF audience has been Playstation sided ever since FF7 in 1997 people who are fans of the series probably got a PS; at the very least fewer Xbox owners are fans.

FinalFantasyFanatic350d ago

I used to always buy the new Playstation for every new FF game, that's why I got the PS2 and PS3, can't remember what I got the PS4 for since FF15 didn't come out early in it's lifespan (I think it might have been Neptunia V2). Final Fantasy isn't a system seller anymore for me though, so I tend to look at what other exclusives are on offer now.

shinoff2183351d ago

Ff15 I think sold 15 million maybe 13 million xbox accounted for 2 of those mill. I'm sure whatever Sony gave them equaled those sales if not more.

andy85351d ago

That was also before Gamepass though, now Xbox players buy games far less because of it

FinalFantasyFanatic350d ago

Not likely, and I bet it'll come to PC at some point, maybe a year or two later like alot of the other FF games have. Xbox owners don't buy many games and they generally don't buy JRPGs, Square-Enix like any other company has probably already done a cost benefit analysis and found it wasn't going to make the return they wanted/needed. And there's no-way in hell the Switch could ever run this game, not a big surprise it's PS exclusive when you think logically about it.

ChasterMies350d ago

Where else would Square Enix release FFXVI? Nintendo Switch? This ain’t Pokémon graphics. The Series S? Probably would run like dog shit. The Series X? Too little marketshare in the jrpg market. I give Microsoft credit for courting the shooter crowd and western RPG crowed, but they left behind a lot of genres that PlayStation and Nintendo own now.

XBManiac350d ago

Being on Game Pass is what hurts sales... and income. Companies have learned about this and only some indies will be there if Microsoft money abandons Game Pass massive sponsoring plan.

neutralgamer1992350d ago

Cool

Wait for activision deal to go through and all square Enix and capcom games will be on PlayStation only. Those celebrating and defending Microsoft and their intention to buy publishers better keep up the same narrative and energy

The gaming land scape is about to change and 100% not for better. Less options aren’t good for gamers

+ Show (7) more repliesLast reply 350d ago
z2g351d ago

the answer is easy. Sony paid.

potatoseal351d ago (Edited 351d ago )

I don't think money would have been the deciding factor. Maybe Sony helping them with development of the game and optimization. I also remember one of the FF guys saying the game wouldn't be releasing so early without the help of Sony.

"From our point of view, the technical support we receive from the hardware manufacturer is a big factor in signing [exclusivity],”

https://www.pushsquare.com/...

Tacoboto351d ago

I replied in the chain above but wanted to do so here to highlight just how important this is.

This game needs to be performant and solid. Let's look at Starfield - the conversation isn't on the gameplay or tone or setting, it's on how much of a technical mess we think it could be. For FF16 and the first mainline attempt at action combat, the game needs to feel as polished/smooth/solid as possible.

In 2020 the Series devkits had very public performance issues. Microsoft's first party went nonexistent in 2022. Redfall was neglected by its own first party because all effort is on Starfield in 2023.

Square has every reason to be cautious around Xbox as a platform. That's not even touching on potential language barriers that could make any tech assistance difficult to even start. Money and time down the drain

Pyrofire95351d ago

The answer is somewhat more complex. It's not a long article. And it's such a clear and obvious answer that I don't think a reasonable person could say it's just about the money.

NotoriousWhiz351d ago (Edited 351d ago )

Developer support definitely can't be understated. Sony had their devs involved all through the process to ensure that they could meet their goals and optimize as best as they could. Microsoft probably did not have any devs helping Arkane and so we all know how that story ended. But on the other hand, Microsoft devs also did Halo infinite, so Microsoft devs may just not have the same level of talent as Sony's devs.

Maybe they should spend more money hiring and recruiting new talent and less money buying existing companies.

+ Show (1) more replyLast reply 351d ago
P_Bomb351d ago (Edited 351d ago )

Square weighs multiple offers. Sony won the FF roulette. Someone else won Redfall. That’s life 🤷🏻

rlow1351d ago

Do really believe that any other platform had a chance? If you do, then where is the FF remake? After Square left Nintendo it’s been pretty much all PlayStation.

Hell, Xbox would have had better odds if it had been roulette.

P_Bomb351d ago

Hmm. Well, we know XB has the money. But there were also those rumblings of a soured relationship with Square. Phil seems pro-Japan tho. He seems the type that would’ve liked to have FF. For whatever reason(s) it didn’t work out. The future is wide open tho.

Pyrofire95351d ago

FF has SUCH a history with PS it would have taken a LOT for anyone else to partner. SE probably had some intentions from the start and are smart enough to get some cash and resources out of SONY up front.

shadowT351d ago

maybe Xbox Series S was the problem

Pyrofire95351d ago

I wouldn't place it high up in the list of reasons but I could seeing it being a factor.

FinalFantasyFanatic350d ago

I suspect Gamepass deals or sales numbers personally, they did say support was a big deciding factor and I suspect Xbox gives little to none to developers.

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200°

Nintendo partner Paladin Studios closes after nearly two decades

In a poignant announcement, Dutch indie developer Paladin Studios bid farewell after an impressive run spanning “almost 19 years.”

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mynintendonews.com
Venoxn4g2d ago

I really enjoyed Good Job game...too bad that they are closing

mastershredder1d 12h ago

Considering the level of games they made, I'm surprised that more than 2 people worked there. 45 people (+ outsourcing) making mediocre mobile games, like cut the rope. I mean dude....Nintendo stooped to new lows in quality development and entertainment standards.

90°

Crow Country Developer Interview

Discover Crow Country, the upcoming survival horror game from indie studio SFB Games. Get ready for an original PlayStation-inspired gaming experience as we speak to the developers and get an inside look at the studio and game.

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gamersocialclub.ca
90°

Nintendo Issues DMCA Notice to Remove 8,500 Yuzu Clones

Nintendo made a significant move by issuing a DMCA notice to take down more than 8,500 clones of the popular Switch emulator, Yuzu.

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xpgained.co.uk
gold_drake4d ago

thats so crazy haha.

it will never disappear.

darksky3d ago

The more they try to stop it, the more publicity it gets. The fact is that Yuzu will forever live on torrent and other sites. Nintendo is fighting an uphill battle.

Inverno3d ago

Another 8,500 will take their place. Smh

PRIMORDUS3d ago

There is nothing stopping these people from working on Yuzu clones and sharing them on torrent sites. Nintendo or anyone else cannot do shit about torrents or usenet.

lucasnooker3d ago

lol Nintendo keep fighting this but it never ends. Why do they feel the need to persist? I guess they are in too deep now they have to

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