DualShockers Writes "Boss fights have been with us since the earliest days of gaming. Way back in 1975, gamers were introduced to the concept by a little-known title called The Game of Dungeons, a Dungeons & Dragons-style RPG for the PLATO system (Programmed Logic for Automated Teaching Operations, in case anyone was wondering) that featured an encounter with The Golden Dragon, which players had to defeat in order to claim a magic orb and win the game."
Hideo Kojima is widely known as a video games auteur, but what are his best games outside the Metal Gear franchise?
Now that Death Stranding has landed on iOS, here are five other PS4-era blockbusters that we'd love to have to play on our iPhones at any time.
To celebrate the launch of Death Stranding on iPhone 15, Kojima Productions have teamed up with Backbone to launch a special controller.
Just got to chapter 5 and Im loving every second of this game. Phenomenal boss fight at chapter 4, and just great dialogue and story. What a GEM.
But the boss fights in Death Stranding were awesome. Especially the Cliff ones. Also loved the "giant" one. Don't agree with this person's opinion at all.
Death Stranding boss fights were cool.
Eh whatever I like boss fights.
Puzzle games don’t need boss fights sure not all games need them but I enjoy a difficult boss fight.
I felt they didn’t go with the gameplay it was trying to present. It felt clunky combat wise.
I completely disagree that DS would have been better without boss fights.
I would however say that in DS 2 I hope the boss fights are more complicated and refined.