A report released alongside the CMA's decision to block the Microsoft Activision Blizzard acquisition reveals the demanding costs behind modern AAA game development, which can surpass $1 billion per game.
In a Game Rant interview, PUBG's Taehyun Kim explains how the team considered bringing back old lovable bugs in the Erangel Classic event.
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"The Vilnius-based (Lithuania) indie games publisher Nordcurrent Labs and Bayreuth-based (Germany) indie games developer Emergo Entertainment, are today veyy happy and proud to announce that their cozy hiking adventure "Fireside", is coming to PC (via Steam) and the Nintendo Switch (via the Nintendo Eshop) on June 4th, 2024." - Jonas Ek, TGG.
Correction, marketing can cost over a billion. I get that AAA development is very expensive but the narrative they push is BS and only used to try to justify their greed like microtransactions and shipping unfinished games. The VAST majority of the budget is used in marketing, it's not even comparable. They act as if tool sets haven't advanced in 20yrs to make things far more accessible and streamlined. And I bet they are inflating that number with things like the cost of R&D who's production covers all games coming out of the studio.
Billion in marketing not in actual creation. Because if we had the latter omfg the quantity and care these will have would be amazing.
I have a wonderful idea. Let's give away first party games that cost a billion each to make, all away for a low monthly fee upon release!
What single game reached a bil in pure development? Even MMOs i find hard to believe. Ludicrous. Like these Destiny/Halo half a bil myths and that's HALF.
If ANY game actually hit even half a bil then they messed up. Unless it's laying a huge long term infrastructure and developing tech.
I think we need to scale back. I get it that the industry has grown to be bigger than movies but if it’s not reigned in it will collapse in on itself. Back when gaming was more niche and when we had simpler architecture consoles developers were free to experiment and we got such a wide variety of highly rated games some of which even hold up today . Development time was quicker, gameplay was there and costs even for that period was bearable. And no please don’t say that this is the current Indie market, the big companies were pushing out belters in the 90s and early 2000s. Truly the golden age. These days because development is so bloated and expensive games have to sell tens of millions to break even and everybody is expecting cutting edge graphics driving development costs up. The model is unsustainable and something has to give. Perhaps Moores Law of diminishing returns may act as a buffer.