There was a time, not too long ago, when destructibility was a major selling point in games.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.
CPU limitations, from the ps3/360 era to the ps4/xb1 there really wasn't an improvement to the CPUs. This gen we got a massive upgrade, but it won't be till games completely abandon last gen that we can begin to see stuff like physics and destruction becomes a focus again.
Anyone else remember Mercenaries: Playground of Destruction?
God I miss bad company and BF3+4
EDF
Physics, ai, animation, combat, destruction have seen surprisingly little improvement since PS3 era bc the focus has been fidelity. Even game design has been stagnant. We largely play glossier versions of the same thing going on 10-20 years.