290°

PSVR 2 Unboxing – Close-up with the Final Version of Sony's New VR Headset

Ahead of the launch of PSVR 2, we’ve got a close-up look at the finished version of the headset and what you can expect to find when you crack open the box.

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roadtovr.com
Neonridr483d ago

honestly being able to take the headset out and plug in a single wire is so much nicer than the mess I had with the original PSVR. Because the original Processing box didn't allow for HDR passthrough, I ended up having to do a setup involving an HDMI switch so I could bypass the processing box and still get HDR content on my TV. None of that is needed now, which is so much less of a headache. Literally plug and play here.

SullysCigar483d ago

They fixed that for the revision that came out shortly after launch, but yeah, same, it was a pain.

This makes it much more feasible to grab your PSVR2 and go round someone else's house to play it with them on their PS5. Realistically, with the OG PSVR, that was too much of a ball ache for anyone to bother. I wonder if that might help more people to experience PSVR2?

Neonridr483d ago (Edited 483d ago )

yeah I knew that the 2nd version corrected the HDR issue with an updated processing box, but as a 1st gen owner, I couldn't exchange my box for the newer one sadly.

And yeah, since the PS VR2 box doubles as a storage box, no reason why you can't just toss the headset and 2 controllers in and take it to your buddies house who happens to have a PS5 too.

1nsomniac482d ago (Edited 482d ago )

“Doubles as a storage box” that still cracks me up 😂

Ignoring that, I’m a PSVR v1 owner too, also had the HDMI switch drama. so I’m glad we’re getting a decent outing this time. Im looking forward to it.

darkrider483d ago (Edited 483d ago )

It's super easy to use compared to the the first. The new gamepads are also very slick and comfortable.

Playing kayak vr during a storm is freaking amazing, because they try to mimic the rain hitting the water. You feel it on the gamepads!!!

But, again, I think I already told this in other news, the first minutes on horizon are mind-blowing. And the game is super cool.

Neonridr482d ago

looking forward to trying both. The kayaking game is different enough to warrant some attention.

Sonic1881482d ago

I'm hoping Sony makes a cordless version someday or when the PS6 comes out. Maybe PSVR3

Neonridr482d ago

Wireless would be great someday. I think they are getting to a point where wireless transmissions are fast enough that in theory it could work.

Futureshark482d ago

I'm guessing that the main reason it's not wireless is it would need a large, heavy battery to get decent game time out of it, which in turn would increase the weight and spoil the balance of the headset.
However one wire is so much better then before. Very excited!!!

babadivad482d ago (Edited 482d ago )

I might actually pick this up. I gave the original PSVR a hard pass.

Seeing as how the OG-PSVR had undocumented bugs, I may wait until the kinks in the software/hardware is ironed out.

Neonridr482d ago

I'm a VR enthusiast, so I'm all in. For those on the fence, waiting means that any kinks are worked out and the library will be healthier. Not to mention depending on how long you wait the hardware might be cheaper as well. I think this one will perform far better than the original PSVR because of the implementation and ease of use.

+ Show (1) more replyLast reply 482d ago
EazyC482d ago

I'm really looking forward to trying this out with GT7, never tried VR before.

I wouldn't actually say I'm a massive VR convertee....I've literally bought it just for GT7. But I hope to be bowled over by the other offerings too.

EverydayJoe482d ago

I think you are in for a treat. PSVR was my 2nd VR experience and I was blown away by it. I got my preorder in yesterday, and very much looking forward to seeing how much has improved since PSVR. The set up ease was what sealed the deal for me.

fleshzombie482d ago

Exactly the same with me, I purchased once GT7 was confirmed. This will be my first VR headset and any other games that end up being good are just a bonus but I am excited

specialguest482d ago

I'm declaring the PSVR 2 and the PS5 as the best VR platform, because PC VR is basically dead. After HL Alyx, there was nothing. What a f**king let down. VR games on the Quest are very limited to the power of the mobile chip, and lackluster

S2Killinit482d ago

Its not dead, and meta quest 3 will be incoming but yes I agree that PSVR2 will be the best or one of two best headsets out there for some time. Its chucked full of cutting edge tech, and there will be some great gaming incoming. The PCVR and PSVR2 will go hand in hand.

Neonridr482d ago

ignoring the fact that plenty of PS VR2 games are already available on PC? What a weird statement.

tbagmonster482d ago

what a beautiful piece of tech only 2% of gamers will ever get to experience.

S2Killinit482d ago (Edited 482d ago )

I think there will be a lot more as VR penetration into the market has increased, and VR games and tech have come a long way. Give me a couple of games on the level of Horizon: Call of the Mountain, and Half Life Alyx and we will be witnessing a golden age of VR. (Forgot GT7, RE8)

Neonridr482d ago

at the price point, I would be surprised if we see even 5% install base owning PS VR2. I love VR and am a huge supporter of it, but it's a hard sell to ask the regular folk to spend more on the accessory than the console itself.

S2Killinit482d ago

On the price front, you are actually paying less than you did for the original PSVR, and definitely paying less for anything comparable on the PC. This guy explains it pretty well if you are interested.

https://youtu.be/3zkAEVUNxN...

northpaws482d ago

I feel sorry for the 98% gamers then, happy to be that 2%. If gamers choose the path of free CoD instead of something actually fun, nothing much we can do.

160°

Meta Is Doing With VR What Apple And Sony Have Struggled To Do

Shaz from GL: "Where Sony is ramping down support for PSVR2, and Apple are reconsidering their future with the Vision Pro, Meta and the Quest 3 continue to shine."

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gameluster.com
ApocalypseShadow6d ago (Edited 6d ago )

I'll admit that Facebook is doing more for VR than others. But they also have blown over 50 billion dollars so far and growing in R&D, building the meta verse, buying up exclusives and underpricing their products below build price, to kill competition in the stand alone space. Sony and Valve aren't willing to go into the red at an unheard level to capture the market. We know Sony could build a stand alone device that beats Quest just by the features in PS VR 2 and the new stand alone headset they built. But the new Sony would rather build a device they can profit from day one.

But, Sony so far has profited on hardware and on software. They just don't seem willing to spend the money on marketing, selling under build price or spending millions on making in-house VR exclusives for PS VR 2. Which sucks big time. They're just letting 3rd parties and indies run the show.

Article also doesn't mention that Apple's headset is more a developers product than a mass market item. To say they are looking into making a cheaper one for the next iteration is speaking the obvious. Duh. That was always the case. Build something the public sees as quality not can't afford, then make another that the masses can afford. TVs, cars, cellphones etc all were once expensive. Now, they're cheap to buy with many options to choose from. And Apple isn't even selling VP as a VR headset. I'm well aware that Apple's true intentions is to build a device that pushes AR with VR as an option. Not build a VR device. Because they know eventually that they want to replace the cellphone with AR glasses or an AR headset. If they cared about games, they would have launched as a gaming device.

Lastly, Facebook launched Quest 3 last year. But has not mentioned how many they sold up to this point. Why is that? Besides Quest 2 selling more by being cheap, the market can't move forward until they start selling more Quest 3 headsets than 2. Maybe the new exclusive Batman and Hitman games will help. But we'll see.

Abnor_Mal5d ago

Not dead, but definitely on life support from the third party devs and PC crowd who may just purchase the headset.

Although I saw someone say that the module adapter will no allow haptics and adaptive triggers to work, but I don’t know if any of that is true.

Babadook75d ago (Edited 5d ago )

Nope. Not yet.

It’s tough to say what its future will bring. There is still decent support. It seems to have sold decently too. Sony seems absent in a direct way though.

Jingsing5d ago

The issues Meta have is they are Meta. I'll never buy a Meta product, Every Quest headset they release is always a case of it's not quite there from a hardware perspective and the game content is mostly from indie devs. Selling what should be a AAA experience with C tier games is a non starter.

helicoptergirl6d ago

Meta is also Billions and billions in the hole in regards to VR. If Sony were to do what Meta has done, they'd be bankrupt

ChasterMies5d ago

Meta is losing billions on a business that theh will probably walk away from like they did the Facebook phone. Temper your expectations of your investments in Meta’s hardware.

franwex5d ago (Edited 5d ago )

I do wish Sony would release more for PSVR. It’s a neat product, but they don’t support it much. It may have the same fate as the Vita.

I know it’s two completely separate products as Vita was stand alone, and PSVR is a companion to PS consoles. More 1st party support would really boost it though.

InUrFoxHole5d ago (Edited 5d ago )

They are done supporting it. They're relying on pc to do it for them. Sony even paused production because it's not selling

Abnor_Mal5d ago

They paused production to get rid of inventory, doesn’t mean the headset isn’t selling, it’s just not selling as fast as Sony thought it would. But with their half assed approach to the headset and lack of first party games, it’s not surprising, saddening, but not surprising.

Meta out here buying up all the exclusives, this is the only part of the gaming market where I feel exclusives should not be a thing since the market is “still in its infancy”.

InUrFoxHole5d ago (Edited 5d ago )

That's exactly what it means... you think people are buying a headset with min support for the price of the console? It's done man. Sadly because like the vita the tech is good and deserved better

Chocoburger5d ago

I own PS VR 1, and it is packed with tons of games to pick from in nearly every genre you could think of. While the technology may be rudimentary compared to newer headsets, it still works, and is fun to play, which is what matters most.

Its a shame that PS VR 2 is having such a slow start, because the tech behind it is brilliant. Its currently on sale for $100 USD off, that needs to be a permanent price drop.

We need more first party games on PS VR 2, the fact that Jim Ryan shut down Sony London Studios right before he left was moronic, they should have been upgrading their hit game Blood & Truth for PS VR 2! What a stupid decision.

60°

X8 Freeplay Park Update Adds New Social Hub

The VR exclusive hero shooter, X8, has received a new update known as Freeplay Park, bringing a brand new social hub to the game.

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xrsource.net
430°

PlayStation VR2 players can access games on PC with adapter starting on August 7

Playstation Blog writes: "Players will have access to buy and play Steam’s expansive library of thousands of VR games, including fan favorites like Half-Life: Alyx, Fallout 4 VR, and War Thunder."

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blog.playstation.com
Vits8d ago (Edited 8d ago )

Yeah, with none of the headset's standout features. No HDR, no eye tracking, no headset feedback, no adaptive triggers, and no haptics. Don't get me wrong, it's still a quality headset with good lenses and screens, but without those features it is not a no-brainer for PCVR, it falls more into the "it's fine" category and you get better value elsewhere with the PICO 4 and Quest 3.

Still, if you already have a PSVR2 and a gaming PC, this is a huge extra value for not that much extra money. And if you have a PS5 and a PC, this might be worth it for you as well. And hopefully someone can mod the extra features to it in the future, then it will be back at the no-brainer category for PCVR.

darthv728d ago

Perhaps the Sony PCVR releases will have those features? I mean not every PCVR game has them because the other headsets dont support them. We can assume them making the headset work on PC will also bring along some of their VR titles that will include the things you mentioned.

Vits8d ago

Their statement doesn't leave room for them supporting those features in the future.

"PS VR2 was designed from the ground up specifically for PS5 – so you’ll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC."

CrimsonIdol7d ago

Sure, their statement doesn't support that, but the hardware is in there, so it could. I mean they stated that this thing wasn't coming to PC at all not that long ago.

VariantAEC6d ago

@Vits
You could say the same for DualSense and yet all the PS5 games ported support it fully when wired. I would like to think that PS could or would allow their software (if ported) to more completely utilize the headset and VR2's Sense controllers. That would make sense. Of course I'm not saying PS couldn't screw this up, they definitely could. Right now, there is no mention of PS5 VR2 games making the jump to PC.

Why in the world would anyone think that VR2 would be completely supported in games that don't have Adaptive Triggers and heaset vibration? Software isn't magic it doesn't include features for HW it was never made for.

Grievous8d ago

You'd need an API on the PC that supports those features.

crazyCoconuts8d ago

I think one of the Vive headsets supports eye tracking so I'd think SteamVR has an API for that at least. Hopefully they'll add in support for the other stuff over time

Vits8d ago

Which they should develop as part of fully supporting the platform. Or, at the very least, work with the currently available OpenXR extensions to fill the gap.

Neonridr7d ago

it's possible we could see updates to enable these features down the road. Especially for titles that exist both on PSVR2 and PCVR.

fan_of_gaming8d ago

"if you already have a PSVR2 and a gaming PC, this is a huge extra value for not that much extra money." this is my situation, and I think it's great. Even if I won't get all the headset's features for the PC VR games, I'll now have access to 2 of the 3 main VR platforms for just the cost of the adapter.

DivineHand1258d ago

This is sad to here. One step forward and 2 steps back. If PSVR isn't doing well on playstation, why do they believe they will find more success on the PC with even more competition over there after crippling the headset.

Babadook78d ago (Edited 8d ago )

You bring up valid points although I think it's likely PSVR2 would surpass Quest 3 eventually. Some of these features (like haptics and HDR) could be patched in by modders.

I'd get this for my Mac if the emulation scene supports it well enough.

Petebloodyonion8d ago

Why would the PSVR2 surpass the Quest3, even if all features were available? The Quest 3 is standalone and can play PC VR, whereas the PSVR2 headset requires a PS5 (or now a PC) to function. The Quest 3 operates wirelessly, while the PSVR2 appears to need multiple ports on the back of the PC. The Quest 3 requires minimal calibration and settings to operate, whereas the PSVR2 likely needs calibration on a PC or just for the controller to be recognized. Most importantly, Quest 3 controllers are available for purchase.

Babadook78d ago (Edited 8d ago )

@Pete

I'm comparing only as a device to get PCVR content here as this is what I was directly responding to. As such the PSVR2 has HDR, headset rumble, wider FOV, better haptics plus resistive triggers, and much darker blacks. Quest 3 has wireless (with a significant reduction in quality) and sharper image quality at the peripheral edges of the display.

For immersive gaming PSVR2 is much better. As for eye tracking it might never be a factor for PCVR but if it was; the quality of visuals would boost a lot more yet. IMO the PSVR2 is a better way to play VR games even with only a few of these advantages being ported to PC. If they are all available it's no contest.

Petebloodyonion7d ago

Even when comparing devices, the Quest 2/3 combo currently stands as the most popular choice for playing PC VR, accounting for 50% of the devices used on Steam.
https://store.steampowered....

The primary issue with the PSVR2 isn't its specifications; it's the requirement for a wired connection.

Jingsing8d ago

To be fair the lenses are often criticised, Fresnel is no longer consider a viable lens option. If I had a gaming PC and was into VR I wouldn't buy a semi proprietary headset that has mostly been designed or the PS5.

Babadook78d ago (Edited 8d ago )

I don't like the disadvantages of fresnel lenses, but I like the advantages of it producing a much brighter result, allowing HDR to work without resorting to ultra high cost micro LED like the Vision Pro solution or using LCD to get the image bright enough. If you use LCD screens there are major disadvantages. So all in all the PSVR2 still has its major advantages on PC if the HDR works well.

StormSnooper8d ago

Well yeah because PC doesn’t have those things. Geeez what do you want? Magic?

Rynxie7d ago

$59.99 for freaking adapter? I'll wait for a better and cheaper third party adapter. This is why Sony products fail. They charge way too much.

generic-user-name7d ago

Everyone in the know expected this to be around $100.

Neonridr7d ago

@generic - that's even worse.

fr0sty7d ago

PICO 4 and Quest 3 don't have those features either?

Vits7d ago

No they don't, but their better value comes from other features that the PSVR2 lacks: being standalone, having their own library of games, using pancake lenses, having a smaller footprint, being usable wirelessly, being cheaper, etc.

Killer2020UK7d ago

Can you give a VR noob an example of what I'd be missing if I played, for example, Alyx on a PSVR2 vs a Quest 3?

Vits7d ago

Other than wireless, nothing much.

The point is more that if you don't have a VR headset already. Without those cool features, the PSVR2 offers less than a Quest 3 or a PICO 4. Because while those also don't have those features, they do have their own set of advantages like being lighter, using better lenses, costing less and also being usable as standalone devices meaning that you don't need a PC or PS5 to game on them.

VariantAEC6d ago

Why would headset rumble and adaptive triggers be supported when no PC games support those features? You still get controller rumble, finger tracking, 3D audio and foveated rendering without eye tracking. The only real loss is no HDR which is a real head-scratcher and no eye tracking. How many headsets and VR games support eye tracking? Not many, but to be fair bigger and the most popular VR games, like HL: Alyx and VR Chat respectively, support eye tracking.

This still seems like a win... though I have to hope that the Turing "requirement" isn't, because my laptop GPU is way more powerful than the GTX 1650 and yet I might not be able to use my VR2 on PC because my GPU is Pascal architecture... that would be pretty ridiculous. Not that I have even 1 VR game on my PC yet. I'll have to wait for the reviews to see if it's even worth shelling out $60 for this adapter.

Vits2d ago

Because that is not how support works on a PC. Having games that use the feature is not what the word means. It's not a console where a feature being available is directly connected to a game using said feature.

On a PC, for a feature to be considered as supported, it must be available at the driver level. That is what "support" means. It's completely disconnected from any sort of external software making use of it. So when a company says that "X" or "Y" is not supported, it means that it is not available at the driver level. Therefore, there isn't a dream scenario where a game will suddenly use the feature.

"You could say the same for DualSense and yet all the PS5 games ported support it fully when wired."

Have you ever wondered why it only works wired? It's because Sony locked those features to a wired connection and never bothered to develop a solution for wireless connectivity with hardware other than their own consoles. Just as no game from Sony has been released on PC and suddenly all the features of the DualSense controller worked wirelessly, no VR game will be released that will suddenly make all the PSVR2 features work.

If it's not supported at the driver level, it essentially doesn't exist.

VariantAEC1d 3h ago

In order for PCs to support DS there needs to be drivers... guess what? Those exist in the games. If they didn't you wouldn't be able to use DS features even if the comtroller is wired to the PC. In order for games to support things like Adaptive Triggers, the software needs to include reasons to engage the feature as well as a means to actually utilize said feature. If PC had drivers on an OS level instead of per game basis the games themselves would still need to include support for Adaptive Triggers and dual variable response vibration control.

Hopefully you understand this.

+ Show (8) more repliesLast reply 1d 3h ago
PrinceOfAnger8d ago

I might buy PSVR2
to play Hellblade 2 and other games in VR!

anast8d ago

Hellblade 2 should have been a VR exclusive.

jaymacx7d ago

You need a 4090 to play hellblade 2 with Flat2VR mod. FYI, it’s very demanding mod

ocelot078d ago

A little steep for a adapter. But I have been wanting this for a long time.

Pyrofire957d ago

I saw iVRy had guessed it'd be $80 so I consider this a win.

Jingsing8d ago (Edited 8d ago )

lol the nest of wires adapter is back with loads of missing features, The headset is already DOA for PC.

Neonridr7d ago

not gonna lie, when I saw the adapter I immediately thought of the horrible processing box from the original PSVR. but it's to be expected, you can't just plug this headset into an open USB-C slot on your computer.

Petebloodyonion8d ago

It's disappointing to anticipate PCVR integration with PSVR2, only to realize it's a tough situation for those who don't own the device.

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