While personal preference can undoubtedly play a part, allowing studios like Santa Monica, Insomniac and Sucker Punch to take any given fan’s top spot, the numbers supporting Naughty Dog do anything but lie. They’re the best, and you have to deal with it.
Take-Two Interactive states their edict on microtransactions has been to over-deliver on content, and the monetization will follow.
Can you please focus on delivering enough quality content to justify the $70 asking price? While I appreciate the idea of over-delivering, it's essential to ensure that the base content itself is worth it. I have concerns that GTA6 might have less single-player content because most of the focus seems to be shifting towards online play and microtransactions.
It's understandable why publishers are capitalizing on microtransactions when they generate billions with relatively little effort compared to traditional content creation. We, as consumers, are partly responsible for this trend. I've seen people spend on FIFA cards as if it's a normal part of the game. Previously, features like player cards and big head mode were earned through gameplay or cheat codes, but now gamers are willing to pay for them, so publishers have no reason not to monetize these features.
It's astonishing that the gaming industry is now more profitable than any other entertainment sector. Yet, despite record-high profits, the industry continues to see increasing levels of greed. It's baffling to hear about record profits followed by significant layoffs of developers. This disconnect makes no sense.
I know it’s unlikely given the size of the industry, but it might take a significant downturn for things to reset. Currently, there are too many decision-makers who lack a genuine understanding of gaming, focusing only on financial spreadsheets. A prime example is Andrew Wilson, the CEO of EA.
It must be a nightmare working at Rockstar in a Production role...dealing with the team egos and those of the V suite. #soulcrush
The thing is doesn't that just give studios the excuse of filling their games with content that’s just going bloat it rather than contribute towards the main story.
Ubisoft games for example with all the markers where 90% of it is just padding or useless crap.
Or maybe they design the game in a way that makes it feel longer but it’s because they’ve created it in a way where you are spending most of your time backtracking with spaced out unlocks that help your reach new areas or even having to do a bunch of platforming / parkour to get around. Jedi Survivor was the first game recently that’s made me think “ we didn’t need all this, it should have been more linear”.
It gets tiring
I that's fine I can take all the DLC for when GTA 6 comes on PC for free, by torrenting of course. LOL You all know this game no matter the protection (unless SP will be online only) will be on top of every Scene groups list to crack. I cannot stand Take-Two. I would tell off that CEO shit bag I'm taking your game for free ain't nothing can be done about that🤣
Ninja Theory's latest trailer for their highly anticipated narrative action-adventure Senua's Saga: Hellblade 2 is absolute cinema.
Like I said before, buying Ninja Theory was one of the smartest moves by Microsoft. Games looks incredible.
badass. already installed via gamepass. if its as great as the first one I will pay for the whole game.
LOL! Didn't send any shivers down my spine but I'll demo it after midnight tonight through Gamepass to see what it's giving.
It looks amazing, I’m hoping the reviews are solid. You can tell the studio really poured their heart and soul into this one.
From school politics to ping-pong, pistols to police procedurals, let’s dive into the best that Rockstar has to offer.
The top 5 are correct but in the wrong order IMO.
1. Naughty Dog (Top-tier dev in the industry for story, technology, acting, graphics, and gameplay)
2. Santa Monica (They're in their Naughty Dog top-tier era)
3. Insomniac (unrivaled AAA / blockbuster quantity and quality)
4. Guerilla (4 & 5 can swap places, both are equals IMO, great studios with new hit IPs)
5. Sucker Punch (4 & 5 can swap places, both are equals IMO, great studios with new hit IPs)
6. BluePoint (best remakes and remasters in the industry, just need to make their own "new game")
7. Polyphony (Hasn't evolved as much as the other 5, but still a good overall dev)
8. Sony Bend (they need a few more AAA games under their belt to rival GG / SP)
9. Hosmarque (indie dev turned AA, on the path to becoming AAA)
10. Media Molecule / San Diego Studio / Team Asobi (I wouldn't put any of these 3 above the other. MM has pushed creativity for a PS game to the limits with LBP and Dreams. San Diego mainly does MLB, but also has some good ports under their belt. Team Asobi and AStro are hits)