The Callisto Protocol developer, Striking Distance Studios, considered adding its upcoming horror game to Xbox Game Pass, but "as a single-player linear game, it's really hard to be successful in those types of services."
Supergiant Games' Studio Director, Amir Rao, has said that he's worried about some unbalanced boons in-game, with nerfs coming soon.
Super Mario 64 and Diddy Kong Racing are just the beginning.
TheGamer Writes "I'm not sure if that would've been the coolest thing ever or the most terrifying."
Why does this read as “acquire us and we’ll put our game on Game Pass?” After all, Striking Distance Studios is Led by Dead Space and Call of Duty Franchise Veteran Glen Schofield.
Microsoft has their own single-player games within the service, and I still think you're going to see the platform holder studios provide single-player games in them; I'm just saying [that] as a financial model, it's a difficult one to make work as an independent studio," James said. "I think you're going to see single-player games, but it will probably come from the hardware companies."
"As an independent, third-party, it's really hard to make a linear third-person game work within those services
Lol the only games that come to Game Pass are:
1)M$ owned games (Redfall and High on Life)
2)Games that don’t expect or didn’t get great sales, so they need to recoup their investment (Guardians of the Galaxy)
Callisto Protocal devs would likely prefer category 1 over 2, but M$ is also likely hoping they can make an argument to them that they are category 2.
I’d expect them to sell well, and I doubt they’ll take a check pre-launch, because the game is getting attention. So, barring an acquisition, I think this game will cost Xboxers $70.
People still remember Dead Space.
I don't understand why this one game is being so heavily focused for GP as if it was supposed to come to the service in the first place.
Not every third party new releases will come to GP as some might not see it feasible or want that.
As nice as it would be, no one is expecting every new game to appear on GP.
It’s not hard to be successful with a single-player, linear game; it’s more the AAA developer/publisher toxic version of “success” has been bastardised since games were judged on how many copies they sold.
They’re now judged BEYOND copies sold for no other reason than “the publishers wanted to be more than simply successful.”