Xenoblade Chronicles has always felt too ambitious for Nintendo platforms. Ever since the first game debuted for the Wii back in 2010, the series’ massive open worlds and bold approach to narrative have been hamstrung by technical limitations.
Xenoblade 3 executive director and writer Tetsuya Takahashi talks about the City and Citizens fates, including Monica and Ghondor.
Xenoblade Chronicles 3 Moebius and Z villains explained by Tetsuya Takahashi, the executive director and writer.
One of my favorite jrpg this gen. I hope XC4 will be a launch game for Nintendo's next console.
The Xenoblade Chronicles 3 art book came out this week in Japan, and it contains a pretty big interview with various members of the staff, including executive director / writer Tetsuya Takahashi. At one point, Takahashi addressed a player survey with a specific topic about the administrator of Origin.
Everything is being held back by Nintendo Switch outdated specs.
Bring the series to PC would rather play Xeno there than on my Switch.
Everything is.
I enjoyed playing XC2 more on my switch than playing FF15 and Tales of Arise on my PS5. So this awesome game don't need a more powerful console to be great. So while waiting for God of War Ragnarok on November, I'm gonna take my time playing this beautiful game.
The graphic style of Xenoblade X was much easier on the eyes than other Xenoblade games. It looked fantastic when it released. It still looks good today.
I would love to see a remaster on the next Switch. The Wii U only had 2mg of memory. Switch has 4, and I am hoping the next Switch has at least 12. I doubt it will have more than 8 though.