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PSVR2 vs Meta Quest 2: Does PlayStation Have a Chance?

Following today's Meta Quest Showcase, IGN editors Kat Bailey and Taylor Lyles debate the PlayStation VR2's prospects amid the growth of standalone headsets and increasing dominance of Meta Quest 2.

joaovictorop762d ago

Of course. While QUEST 2 (which I love) manages to generate VR games in the graphical quality of PS2 games, PSVR2 will be able to use all the graphics power of the PS5 in its games.

Number1TailzFan761d ago

The Quest 2 can also use the power of your PC, and with next gen GPUs launching in just a few months they'll be leagues ahead of the PS5.

I would also expect a Quest 3 probably next year.

S2Killinit761d ago (Edited 761d ago )

The difference being that PSVR2 will have the common denominator of the PS5 as a base. Not to mention that Sony’s tech combining eye tracking foveated rendering which is going to significantly close any difference between flat/2D and VR gaming.

Judging by last gen, some of the best VR games were on PSVR despite being much weaker, so this time around with the power of PS5 and the PSVR2 being as powerful as any VR headset out there, my bet is that PSVR2 will be a major force in VR.

CaptainHenry916761d ago

I think the Quest 3 is coming out this year. You're right about the new next gen Gpu's though

frostypants761d ago (Edited 761d ago )

The number of people who will shell out for those GPUs is tiny. The PS5 is still far more cost effective (very slim profit margin).

Babadook7761d ago (Edited 761d ago )

“The Quest 2 can also use the power of your PC, and with next gen GPUs launching in just a few months they'll be leagues ahead of the PS5.”

Even with a 4080 GPU that’s 8x the power of the ps5, compared to a quest 2; psvr2 would be the superior product due to much higher quality screens with HDR, cleaner wired connection vs wifi, and fovated rendering and other new techniques multiplying performance by as much as 10x.

“I would also expect a Quest 3 probably next year.”

But maybe not. In case you didn’t notice this comparison is between quest 2 vs psvr2.

Matpan761d ago

@Babadook7

The quest can be connected via cable to the PC...

kryteris761d ago

Quest 2 pro or project cambria. Target market will be business and persons who afford $800+ headsets

+ Show (3) more repliesLast reply 761d ago
Petebloodyonion761d ago (Edited 761d ago )

« PSVR2 will be able to use all the graphics power of the PS5 in its games. »
I love this bogus argument of but now it will use the Ps5 powaaaaa!

Sorry but Psvr had the Power of the ps4 and how many games did use it?
So why would suddenly ppl not interested in PSVR would be interested in PSVR2 if it’s basically the same concept for them?
Or why suddenly should we expect next gen graphics when almost nobody took advantage of the ps4 versus quest?

Mr_cheese761d ago

The difference being that the ps5 and the psvr2 have been built to take advantage of each other. The psvr one and the ps4 was not.

The difference will be staggering when comparing the psvr 1 and psvr 2.

RickRoland761d ago (Edited 761d ago )

The PSVR on PS4 was limited with FOV, Screen door effect, and move controllers. PSVR2 is a different experience completely. The move controllers I would say were the biggest limiting factor in what could be done with the prior model and what games could be developed for it.

Eonjay761d ago

We would expect next gen graphics because the PSVR 2 is capable of using Foveated Rendering and eye tracking to reduce frame times for standard PS5 software by up to like 3x. They showed examples of full 4K media taking less than half of the time to render. Just this by itself means that graphics alone will see an enormous boost over PSVR.

It's not just the PS5 power. It's a smarter headset that maximizes what you can get out of the PS5.

Petebloodyonion761d ago

@Mr Cheese
Really? THE PSVR was annouced in 2014 a couple of months after PS4 launch but wasn't made for PS4 or vice versa but PSVR2 announced for a couple months after PS5 launch is? PSVR released in 2016 (in the 3rd year) and PSVR2 seems to be launching in the same windows.

@Rickroland
Shows that you actually don't have a PSVR
FOV is up to 100 degrees versus Quest2 89 degrees, Screen door effect is barely noticeable on PSVR versus all previous PC headset due to Sony Oled screen (it's actually one of the best aspect of the Vr headset) and yes the Move controllers were outdated but lots of the main PSVR exclusives greatest games were designed with the dualshock4 in mind (Resident evil 7, Astrobot, Wipeoup, etc)...

@Eonjay
I'm not saying that the PSVR 2 will not offer incredible graphics. what I'm asking is: why should we expect ppl that didn't care for Resident Evil 7 kind of graphic would suddenly go buy a PSVR2 because it's powered now by PS5?
just saying that Resident evil 4 on Quest has less polygons to the PS2 versions.

1Victor761d ago (Edited 761d ago )

The bottom line is PSVR2 will whips the floor with the quest 2 when it comes out

@ peeOnion a lot of people didn’t care about Kinect and that didn’t stop Microsoft on forcing it on the Xbox 1.
People that haven’t try it and do will care or maybe not are you so desperate to find a flaw that you have to go into a may/may not straws 🤦🏿
It is stupid to think that psvr2 won’t take advantage of the ps5 power as PSVR IS ONLY ON PLAYSTATION 5 not on Xbox not on PC not on Nintendo switch. Do you get it now 😩 childrens now a days you gotta explain why water is wet 🤦🏿

fr0sty761d ago (Edited 761d ago )

What you fail to understand is that PS4 was being taken FULL advantage of when rendering PSVR games. VR requires everything to be rendered twice, so already off the bat you are losing 50% of your rendering power just on that alone, not counting the lost CPU power from the camera and controller tracking. To compensate, developers dropped the resolution, shading quality, model quality, etc. of its games to enable PS4 to be able to handle rendering that much. Furthermore, 30fps is not an option at all in VR, 60+ is required, preferably more.

The reason why PSVR2 will be able to reach much closer to the quality of 2D PS5 games is foveated rendering... it tracks where your eyes are looking, and renders that part of the scene in high detail, while dropping the resolution of the surrounding areas (our eyes only see sharp out of the center, stuff in our periphery we see blurry, so foveated rendering takes full advantage of this to make sure that only what you are focused on gets rendered in high quality).

So, PS5 VR games are going to be able to come MUCH closer to rendering what PS5 2D games can do... and PC VR headsets are going to have to work much harder to render the same quality due to lacking foveated rendering... so the advantage they have with more powerful CPU/GPU hardware isn't going to be as big as you might think, and you're going to have to pay a lot more for that small advantage.

S2Killinit761d ago

@petebloodyonion
Read Frosty’s comment.

ApocalypseShadow761d ago

Pete doesn't understand that for some, the reason they didn't buy PSVR was because the games weren't at the level of graphics they were used to in flat games. There were many wires and controllers lacked analog sticks.

PSVR 2 corrects these problems and then some. But you know naysayers, they were told VR was a gimmick until it wasn't as many fields use VR besides gaming. They were told by Microsoft that there's no money to be made. But many companies and developers are making millions of dollars. And Sony sold the headset at profit day one. They were told there aren't any games but PSVR 1 owners owned at least 10 or more games with a high attachment rate that Sony's aware of. Gamers wanted to try almost everything.

Naysayers don't understand until you have to prove them wrong and embarrass them. That's what Sony's going to do again with PSVR 2.

Babadook7761d ago (Edited 761d ago )

“So why would suddenly ppl not interested in PSVR would be interested in PSVR2 if it’s basically the same concept for them?”

Psvr was phenomenally successful (particularly with early software) vs all direct competition including quest 1. So your question kind of backfires.

Mr_cheese761d ago

The fact they're making a 2nd version of the hardware says a lot and this time, with the ps5 and a more concrete direction, they're able to offer a better all round product.

Whether you buy it, not buy, believe in it, not believe in it is all up to you. Its coming, and there will be a lot of people using it

Number1TailzFan761d ago

@Fr0sty

"so the advantage they have with more powerful CPU/GPU hardware isn't going to be as big as you might think, and you're going to have to pay a lot more for that small advantage."

Sorry but this is just fanboy level nonsense, #1 you don't know what Quest 3, or other headsets will be like yet.

#2 a 3080 or equivalent GPU is already more powerful than PS5, a 4080 would add at least another 40% on top of that if it's a proper generational leap, rumors are saying more than that even. Even next gen AMD cards might have less power usage vs Nvidia this time too. The difference in frame rate would be a lot more than "a small advantage" in games.

Crows90761d ago

I'm interested and I didn't have psvr1

Why?
Well because I don't think the tech was there yet. Only half life Alyx has done a decent job

Petebloodyonion761d ago (Edited 761d ago )

Most of the ppl above me
I fail to see why you are all trying to explain to me how great graphics, fidelity, FOV rendering, and power of PSVR2 will be when I totally agree with all of you on that aspect. Heck, I bought a PS5 primarily for PSVR2 and bought my PSVR on day 1 just to play resident evil 7 (a game that I still consider the best VR experience PC included).

I have read all your responses about how PSVR wasn't perfect due to wires, graphics not up to PC, move controller
So ok let's agree a that lot of ppl didn't buy the PSVR because of these issues So I guess that would leave the brave and diehard fans right?

So how come the top-selling games are basic games?
https://uploadvr.com/psvr-2...

Surely the diehard crowd would go for Resident Evil7, Farpoint, Iron Man, Blood, and Truth, instead of Job simulator, Super hot Vr, Beat Sabers, and Gorn?

Heck what about the Persistence? a game made for PSVR by Housemarque (and a freaking good game too)
Deracine, Transference? heck tons of awesome PSVR games not found on Quest

But alas they are not top sellers ( and if you have a PSVR you should definitively have them)
So thus my point and rant Facebook suddenly owns 78% of the Vr market because of a simple underpower headset that can play all top-selling basic games. What will Sony do differently to pick the interest of ppl so they buy a PSVR2 to play AAA Vr experiences when right Now Valve and META basically threw the towel on high PC VR?

Babadook7761d ago (Edited 761d ago )

“So how come the top-selling games are basic games?”

“Surely the diehard crowd would go for Resident Evil7, Farpoint, Iron Man, Blood, and Truth, instead of Job simulator, Super hot Vr, Beat Sabers, and Gorn?”

1. RE7 outsold all those and stats show a lot of Players played it in vr.

2. Those popular games are still good and very cheap.

Eonjay761d ago

"So how come the top-selling games are basic games?"

What is your point exactly? These are all good games by the way. Astro Bot isn't a simple game but even if it was, what is your actual point? Are you saying that no one will want PSVR2 because you think its focus will be primarily complex games? And I hate to break it to you but there are multitudes of awesome games that don't become best sellers. Its just the way it is.

generic-user-name761d ago

"Surely the diehard crowd would go for Resident Evil7, Farpoint, Iron Man, Blood, and Truth, instead of Job simulator, Super hot Vr, Beat Sabers, and Gorn?"

Those include VR only titles, so games like RE7, GT Sport, Tekken 7, AC7, Hitman 3, NMS, Squadrons, Dreams etc, where VR is only optional, do not get included.

You can be sure Hitman 3 outsold Rick and Morty Virtual Rickality in 2021.

Petebloodyonion761d ago

@Eonjay
The point is the article is asking if PSVR2 can draw a mainstream audience with AAA VR from the 78% market share owned by Meta cue the word AAA VR, not indy experiences that can be found on Quest 2.
And right now, the system that has most of the popular VR AAA exclusive titles is selling more games that can be found on Quest 2 instead of selling exclusives AAA Vr games
So again my initial question.
What will Sony do differently this time that will make them succeed where Valve failed with Halfife Alyx and Meta with the rift?
Another quick question How come Insomniac isn't working on a AAA PSVR2 title instead of a live service game they did some great exclusives Oculus rift games?

@Generic user name
Farpoint, blood and truth, Iron man, Deraciné (Fromsoftware), Firewall Zero mission are all PSVR only titles
Persistence started as PSVR only title in 2018 till 2020 (it was ported to flatscreen in 2020)

"You can be sure Hitman 3 outsold Rick and Morty Virtual Rickality in 2021."
And yet the game seems to be selling more on PS5 versus the PS4 versions :)
(and Hitman 3 in VR is awesome :)

fr0sty760d ago

How well a game gets marketed has a lot to do with its sales... when a game has no marketing, price often determines popularity, hence the cheaper, simpler titles outselling the more expensive AAA experiences. While Sony did outsell all of the VR headsets they competed agasinst when PSVR launched, they didn't put much into marketing the games, at all.

Astrobot, despite sales not being on top of the list, is still the best platformer ever released for VR, and one of the best ever released, period. Sales do not equal quality, as Call of Duty has shown us.

+ Show (15) more repliesLast reply 760d ago
electroblood761d ago

Market adoption for peripherals not bundled with the console is 10% if you are lucky. That is what is holding PSVR back. Its just a tough sell for most people.

z2g761d ago (Edited 761d ago )

thats true for us but you also have to factor in other things for the success of psvr2

quest 2's cost of entry is significantly cheaper than psvr2. and accessibility is higher. even if the psvr2 unit cost the same as a quest 2 (i struggle to believe this will be the case and will likely be around $100 more just llike og psvr due to it being a higher end device than quest). imagining for a moment that psvr2 is the same price as Q2 tho, you still need to buy a ps5 to run it which is another $4-500 (if you can even find one). Q2 is completely self contained.

The highest-priced game that i have seen on Q2 is around $25. Sony is now charging up to $70 for games and the regular price of a console game is at least $50-60. this is another ROI point for casual gamers and part of the reason Q2 is so successful.

psvr2 will obviously be a much higher fidelity experience than Q2, but if the Nintendo Switch has taught us anything in the world of Series X and PS5, not everybody cares about fidelity (i am not one of those ppl fwiw). for a lot of people - especially more casual gamers which the Q2 is largely marketed to, they care more about the cost, ease of use etc more.

If you look at the adoption rate of playstation owners who have added psvr in the past, the number is strikingly low - its something around like 10-12%. That doesn't exactly scream "flying off the shelves". Comparatively, I've owned a ps3, ps4, and now a ps5 and have never once considered buying psvr. i do however own a Q2.

at the end of the day tho no one really knows the answer. psvr2 could be more popular than the first iteration. i'm just simply pointing out that it isn't always hardware and fidelity that moves units. Xbox has had the edge on power with 2 consoles now but playstation owners insist quality of games matters more so... lot of grey areas to consider.

EvertonFC761d ago

Psvr or any other VR device was never going to fly off shelves or be mass market, it's new.
VR won't be mass market for another 10 years but it's baby steps at first for the main adopters.
VR has been great so far but like Yoshi said psvr was ps1, VR2 will be ps2, VR3 will be PS3 etc.
It takes time but we're already in a good spot so far with VR.
Once VR grabs the school playground kids, colleges and universities then it will be mainstream and something played and used everyday wether social, gaming or work.

alb1899761d ago

I can see a lot of people disappointed in the near future. Too much expectations on psvr2.
I was happy just with the clonky experience of last gen because I see VR as an experiment, so I don't expect perfection of it and that is the way to go on psvr2 but from what I'm reading here jajajaja there will be too much disappoinment.

+ Show (3) more repliesLast reply 760d ago
VivaChe762d ago

A big possible advantage the PSVR 2 might have is the game library. Assuming Sony does place a priority on having lots of good titles (which is a BIG "if"), they'd lure a lot of buyers in that way. As someone who owns a Quest 2, I will say that the Quest game library isn't a strong point (but the untethered headset and decent resolution are).

SullysCigar762d ago

The worst thing about the Quest 2 for me is the comfort. They've launched two generations of headset since the PSVR came out and are still leagues behind in that field - even with the extra strap that's sets you back additional 50.

PS VR2 will be lighter, smaller, cooler and therefore even more comfortable, thanks in part to PS5. Unlike Quest, it doesn't need a battery pack or CPU - both generating heat and weight.

Of course, I can appreciate wireless, but it walks the graphics back 2-3 generations and the games have the look and sophistication of mobile games, as a result.

Sure, you can plug it in to PC, but then you remove the one USP Quest has over other headsets by tethering with a cable.

livedeht761d ago

Quest 2 has wireless PC connection, no tether... Use it to play Alex all the time... No noticeable lag.

SullysCigar761d ago

^ I am aware of this, and it's a great feature, but then the Quest isn't a standalone product anymore, since you need a beefy PC rig.

If you have a beefy rig, you're better off with a quality headset like an Index.

Quest 2 is perfect for those on a tighter budget that want VR anywhere and don't mind simple, low fidelity gaming.

It's just a matter of preference ultimately, but all things considered the only things good about the Quest 2 are the entry price and portability. If you add a PC into the mix, that budget value is gone and it isn't portable.

The initial wow factor for wireless is far outweighed by the performance and comfort shortfalls, in my opinion.

Babadook7761d ago (Edited 761d ago )

“Quest 2 has wireless PC connection, no tether... Use it to play Alex all the time... No noticeable lag.”

In theory Sony could add the same feature to ps VR 2 using an adapter over wifi 6.

livedeht761d ago

@ Sully... You dont "lose" functionality when connected to a PC... It does both quite well... Index is a higher quality device but has half the functionality at 4x the price.

+ Show (1) more replyLast reply 761d ago
EvertonFC761d ago (Edited 761d ago )

2 or 3 OMFG games at launch would help. It needs those dam I can't miss out on that stuff games like RE7 but more regularly released.
I hope Sony made a big offer for metro series to be remastered for VR? It's that type of game we need for the OMFG I need VR also deadspace, big AAA 1st party add ons for all future Sony games, motorstorm VR collection etc etc

762d ago Replies(1)
shadowT762d ago (Edited 762d ago )

Summary of the IGN comparison: "The PlayStation VR 2 does not yet have a release date".

Neonridr761d ago

we know there is a Quest 2 Pro coming which is probably a better comparison to the PSVR2 than the base Quest 2.

Both are different at the end of the day. Q2 you get the benefit of wireless and ease of use. PSVR2 will add in the processing power of the PS5 to deliver high quality immersive games with the added bonus of higher res/refresh, haptics, etc.

Both have a place in this world.

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