'Ready Or Not' developer Void Interactive has shared that it will part ways with Team17. The announcement came just hours after a developer said 'Ready Or Not' will have a school shooting level.
Take-Two Interactive states their edict on microtransactions has been to over-deliver on content, and the monetization will follow.
Can you please focus on delivering enough quality content to justify the $70 asking price? While I appreciate the idea of over-delivering, it's essential to ensure that the base content itself is worth it. I have concerns that GTA6 might have less single-player content because most of the focus seems to be shifting towards online play and microtransactions.
It's understandable why publishers are capitalizing on microtransactions when they generate billions with relatively little effort compared to traditional content creation. We, as consumers, are partly responsible for this trend. I've seen people spend on FIFA cards as if it's a normal part of the game. Previously, features like player cards and big head mode were earned through gameplay or cheat codes, but now gamers are willing to pay for them, so publishers have no reason not to monetize these features.
It's astonishing that the gaming industry is now more profitable than any other entertainment sector. Yet, despite record-high profits, the industry continues to see increasing levels of greed. It's baffling to hear about record profits followed by significant layoffs of developers. This disconnect makes no sense.
I know it’s unlikely given the size of the industry, but it might take a significant downturn for things to reset. Currently, there are too many decision-makers who lack a genuine understanding of gaming, focusing only on financial spreadsheets. A prime example is Andrew Wilson, the CEO of EA.
It must be a nightmare working at Rockstar in a Production role...dealing with the team egos and those of the V suite. #soulcrush
The thing is doesn't that just give studios the excuse of filling their games with content that’s just going bloat it rather than contribute towards the main story.
Ubisoft games for example with all the markers where 90% of it is just padding or useless crap.
Or maybe they design the game in a way that makes it feel longer but it’s because they’ve created it in a way where you are spending most of your time backtracking with spaced out unlocks that help your reach new areas or even having to do a bunch of platforming / parkour to get around. Jedi Survivor was the first game recently that’s made me think “ we didn’t need all this, it should have been more linear”.
It gets tiring
Ninja Theory's latest trailer for their highly anticipated narrative action-adventure Senua's Saga: Hellblade 2 is absolute cinema.
Like I said before, buying Ninja Theory was one of the smartest moves by Microsoft. Games looks incredible.
badass. already installed via gamepass. if its as great as the first one I will pay for the whole game.
LOL! Didn't send any shivers down my spine but I'll demo it after midnight tonight through Gamepass to see what it's giving.
It looks amazing, I’m hoping the reviews are solid. You can tell the studio really poured their heart and soul into this one.
From school politics to ping-pong, pistols to police procedurals, let’s dive into the best that Rockstar has to offer.
Maybe the school shooting level was to much for Team 17 to accept, I know the airport from modern warfare was a maybe or not before it was eventually included. But we're as Activision just seen shock publicity and the dollar sign, maybe Team 17 just don't wanna cross that line.
Remember, No Russian.
Games were so good back then.
Forgot this game just released on steam. Going to have to buy this.
I see how people would find a issue with this seeing it’s a really touchy subject, but this game is highly realistic and put you in necessarily real world scenarios, even if this game was to release with just normal motels, warehouses, and houses eventually people would request to bigger scenarios such as banks, airports, and schools, it’s not like everyone is like hellyeh a school shooter level for the sake of a school shooter it’s to stop them but sadly everyone is looking pass what the game is all about with this one
@porkChop
"To be fair, you can't blame a publisher for not being ok with a school shooting level. You have to understand they're a business. If the media picks up the story it would become a huge controversy. And at that point the context or the storytelling won't matter.It'll just be another case of video games becoming the scapegoat. We need to stop pretending that video games aren't held to a different standard than every other form of entertainment."
- People can think what they want (right or wrong) on this subject, but the truth of the matter is that you're right...So yes, I do understand why Team 17 did what they did. But would I have done the same if I owned my own video game publishing company? Maybe, maybe not.