150°

Interview | “Slitterhead wont focus on psychological horror” Toyama says

Toyama discuss is Slitterhead going to be an action-adventure game and expresses horror while aiming at a wide range of entertainment, also if the trailer on The Game Awards was running on in-game engine or not.

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Magog904d ago

Translated from Japanese to Arabic to English. I'm going to take anything here with a massive grain of salt.

DeathTouch904d ago

Sad. ): This seems like a step down from Silent Hill.

Magog904d ago (Edited 904d ago )

It's not meant to be silent Hill. Their last game was an action game (Gravity Rush) and they want to do a new series rather than try to make another slow paced horror game like silent Hill or Siren. They've already made lots of those games.

TricksterArrow904d ago

They literally said they were "going back to their roots" and cited "Silent Hill" left and right in this project. They never cited Gravity Rush as an inspiration, you can't really blame people for being disappointed. It's like citing the most delicious burger you ever ate as an inspiration for a ham sandwich. It can still be good, but it's not remotely like your inspiration.

Magog904d ago

@TricksterArrow considering nothing was shown that could be considered gameplay the experience of actually playing the game could be very different than the vibe given from the trailer.

plmkoh904d ago

I dunno, like Toyama's definition on "won't focus on psychological horror" could mean going from his usual next tier WTF is going on horror to just normal mind fuck levels.

904d ago
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60°

Personalized Spatial Audio Coming to Cyberpunk 2077 with Immerse Gamepack

Embody's Immerse Gamepack Cyberpunk 2077, created in collaboration with the CD PROJEKT RED sound team, is set to take audio immersion to a whole new level! Get ready to dive deeper into Night City's soundscape than ever before.

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everyonegaming.com
60°

Starfield Would Have Benefited from Daggerfall-Like Dungeons Proc-Gen Instead of Reusing Premades

OnceLost Games, developers of The Wayward Realms, believe Starfield would have benefited from Daggerfall-like procedural generation of dungeons instead of just reusing premade ones.

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wccftech.com
VincentVanBro3h ago

One of many low hanging fruit that would have improved the game

anast3h ago

Better tech, better devs, and Morrowind like freedom would have improved this game.

enkiduxiv1h ago

Wow, both options sound terrible.

30°

A new retro-style Five Night’s at Freddy’s game is on the way

Mega Cat Studios teams with FNAF creator Scott Cawthon to create a new eerie entry for the franchise, embracing a retro aesthetic.

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pockettactics.com