260°

Final Fantasy XVI Will Have an Expansive Skill Tree System

Final Fantasy XVI producer Naoki Yoshida revealed in a talk with FF series creator Hironobu Sakaguchi that the game will feature skill trees.

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siliconera.com
953d ago Replies(3)
BrainSyphoned953d ago

Sakaguchi writing some side stories for FFXIV would be great.

Rainbowcookie953d ago

Breaking ...it will have fantasy!

robtion953d ago

...and...final!

Not sure it's true but I hear you will also press buttons to attack and there will be the option to pause and save!

Rainbowcookie952d ago

Amazing...Chocobos batman😂🤣ԁ 70;

CrimsonWing69953d ago

Man, I hope this game doesn’t go too far from its predecessors. I have never once played Final Fantasy and told myself I wish this played like Devil May Cry.

jznrpg953d ago

I don’t think they would be stupid enough to change FF from rpg to DMC combo fest .

CrimsonWing69953d ago (Edited 953d ago )

I hope you’re right. It’s just after playing the FF7 Remake I really thought they figured out the perfect battle system and now the fights are more DMC-like (from what I can tell) and now we have skill trees, which just kinda makes me wonder why did they feel the need to switch battle modes?

pietro1212952d ago

Same battle director so it may be similar

SDuck952d ago

Replying to your answer to jznrpg,
Square always changes their battle system in each Final Fantasy entry. It's probably gonna feel familiar to players who played FF7R and FF15 but it will also be different enough to be a new experience. If there's a thing to be worried about in FF16, I don't think the battle system will be it

CrimsonWing69952d ago

Yea ever since 12 it’s definitely been noticeably different. 1-10 were turn based with tweaked background mechanics so it wasn’t drastically different or at least familiar enough having played a previous entry. If you just showed me the battles from the FF16 trailer I wouldn’t have guessed it was an FF game.

I mean I can’t say much, since I don’t know what the game is fully going to be like, but it’s just weird to me that they didn’t adopt the FF7 Remake battle system. I honestly think that’s the best because it still gives you that turn based feel but also is fast and visceral like a hack n’ slash.

Lore952d ago

They brought over the lead who handled the DMC V combat over to Square and if I’m not mistaken he assisted big time with the FFXVI combat. But it will be thoughtful implementation to compliment their own RPG combat style.

Hofstaderman953d ago

Oh man. I hope this game does not turn out like FF15. FF7 Remake did it right. Give us a playable party each with their own skill tree then sure.

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60°

Review: Final Fantasy 16 — The Rising Tide | Console Creatures

Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."

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consolecreatures.com
90°

Final Fantasy 16's Two Expansions Put a Bow On An Already Great RPG

The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."

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thenerdstash.com
LordoftheCritics20d ago (Edited 20d ago )

I don't know about ''great'' rpg.

Most epic fight sequences and presentation? Yes

Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite

Alos8820d ago

I'd give it the great part, it's the RPG part I find dubious.

EternalTitan20d ago

There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.

CrimsonWing6919d ago (Edited 19d ago )

What do you mean there’s no role playing? Also, I’m fairly certain I made builds with Eikon abilities and I’ve gone to the blacksmiths to literally select craft weapons and gear. 🤷‍♂️

EternalTitan16d ago

How many 'builds' can you make?
Weapons and gear only increase numbers. Tell me about elemental weaknesses and status.

CrimsonWing6916d ago (Edited 16d ago )

@EternalTitan

Elemental weakness isn’t an RPG defining end-all-be all element.

What statuses are you asking about? F*cking status buffs and debuffs? You talking about stats that increase with gear crafting? Because all that’s present in the game.

The fact that you even admit there’s builds and RPG elements contradicts your claim. No matter how limited they may be, they exist in the game, therefore it is an RPG. I think the correct critique is instead of claiming it’s “not an RPG” you really mean to say it’s an RPG not as in-depth as it’s contemporaries. Regardless, it’s an RPG nonetheless even without “elemental weakness” playing in combat.

EternalTitan15d ago (Edited 15d ago )

@CrimsonWing69
"Elemental weakness isn’t an RPG defining end-all-be all element"
Why not?
Where is your source for this?

CrimsonWing6915d ago

@EternalTitan

So you’re telling me if a game has all the elements and mechanics of an RPG except elemental weakness exploits in combat that they’re not an RPG?

C’mon man, how about you show me where it says an RPG must have elemental weakness mechanics?

+ Show (1) more replyLast reply 15d ago
CrimsonWing6920d ago

Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.

That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!

However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.

VersusDMC20d ago

The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.

repsahj20d ago

The Base game is already great for me IMHO and the 2 DLC will even make it better.

50°

FF16 The Rising Tide: The Best Build In The Game After 120+ Hours Invested

From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.