630°

Valve says games on the Steam Deck will run at 30 frames per second in native 800p resolution

Aspects such as the resolution had already been confirmed, with a screen LCD of seven inches and 1280 x 800p . Now we can also confirm that it will reach 30 frames per second

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wiredupreport.com
Ron_Danger1027d ago

Especially since, according to the pc master race across several websites like Reddit, 30 FPS is “literally unplayable.”

EvertonFC1027d ago

30fps on a handheld is fine for me but it is funny to see how the PC master race will react to this with what you said about PC gamers hating on 30fps lol.

MadLad1027d ago (Edited 1027d ago )

It's a little different when you're running full blown AAA experiences on the go. If your PC is struggling to hit more than 30fps in more modern games, it's definitely time to upgrade.
If your console starts recieving more and moves 30fps titles, out of necessity, it's time for a refresh, or a new console, and console only gamers should acknowledge that.

Yes, 30fps is the bare minimum you should accept. But I doubt you'll find droves of PC gamers straight up saying, with honesty, that 30fps doesn't create a playable experience.
Sounds more like you just have a biased generalization of the PC gaming community and are looking to take jabs at them.

You also have the ability to adjust the settings however you see fit. Personally, when I'm trying to run more modern games on one of my older builds, I found 42fps to be the sweet spot where games feel more responsive, and you start to widdle out that motion blur you get at lower fps.

ABizzel11027d ago

This is taken out of context, they had said earlier that the Steam deck should be able to play any current game at least at 30fps. The display is 60Hz, and there are several games that were already confirmed to run at 60fps on the Steam Deck.

ElvisHuxley1027d ago

It's far from unplayable, but once you experience 60fps as the standard, it's hard to go back to 30 tbh.

Kryptix11027d ago (Edited 1027d ago )

@ABizzel1

Dude, this a console focused site. What do these people know about the specs on this badass machine. Not is it only using the new Ryzen and Navi architecture, but the latest LPDDR5 RAM architecture which is very power efficient and 4x faster than Switch's LPDDR4. Flexibility is the key point here. Do you want 30fps on Ultra settings or 60fps at Medium-High settings. It's already something PS5 does.

Day One buy for me.

+ Show (2) more repliesLast reply 1027d ago
Eonjay1027d ago

Not really. It's a PC. You should be able to customize settings to get the desired result that you want. It's basically a pocket PS4 with a better CPU and memory. It will run plenty of games at 60 hertz. I feel like this should be obvious.

n1kki61027d ago

People down voting this are idiots. This is what happens when console gamers who think they have technical acumen try to talk about hardware. You can adjust it to your liking.

Smok911027d ago (Edited 1027d ago )

Knowing a company will tout its best numbers you think that? I mean sure, you can turn the graphics to mud. If it’s capable of 60 FPS they’re morons in their delivery of info.

See below for hilarious comment.

specialguest1027d ago

It's not obvious to them, because a lot of these commentors come from the 30 fps locked console world and they assumed since it's a PC it should automatically be 60 fps on all games. They don't understand it depends on the hardware and how demanding the game is. However, tweaking settings to get higher frame rate is foreign to them. That's where the disconnect lies

n1kki61027d ago

@specialguest. Also battery power isn't unlimited more power take more battery. It's a constraint in every handheld. For some reason gamers think you can have 60fps, to resolutions, all the bells and whistles, and great battery. It's not how it works.but again. This is what happens when people think they have technical acumen just because they play video games.

Amplitude1027d ago (Edited 1027d ago )

It's almost like maybe y'all should check out footage of it running at 60fps rather than just reading text-based arguments on the most toxic gaming website out there as your main method of gathering info

-Hermit-1027d ago

Why are so many of you downvoting Eonjay? Do you people not understand how pc gaming works?

Studio-YaMi1027d ago

@-Hermit-
apparently not, some people are just too dense like that...

frostypants1027d ago (Edited 1027d ago )

I've probably built more gaming PCs than all of you combined. This thing is a turd. Stop polishing it. It is not the handheld PC messiah you've been hoping for.

-Hermit-1027d ago (Edited 1027d ago )

@frostypants

If you think you know so much, then how were you so easily fooled by a misinformed article? If you knew so much, then surely you would see right through it.

ABizzel11027d ago (Edited 1027d ago )

Everyone disagreeing is flatout wrong, just like this random site. The steam deck has already been running games at 60fps the system isn't locked to 30fps, it's a PC.

Looking at all these comments it's crazy how ignorant most of the people are on here (look up the definition of ignorant). I see people who claim to have PCs in various topics, yet the majority of people on here actually think this is true. The Steam deck has already been shown running games at 60fps, it has a 60Hz display for a reason, and games were running on weaker Quad-Core processors without multi-tread performance for the last 20 years without any real issues at 720p.

Educate yourselves. Most of you bet not be talking about specs or performance every again.

ElvisHuxley1027d ago

Surely this is the case, would be silly to arbitrarily lock less demanding games at 30.

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RaveTears1028d ago

Damn, I thought it was 60 frames lock either in 720-800.

gamingtext20201028d ago

I thought so as well, I hope I’m wrong on this matter, but I see the Steamdeck failing like all the other Valve products.

Eonjay1027d ago

In every title at every setting? How could that be. It's not reasonable to assume that. Like at all.

specialguest1027d ago (Edited 1027d ago )

There isn't any specific Deck versions of the PC games like a console. You're playing the same PC games available on Steam and the performance of the game will depend on the Decks hardware and how it handles the games. If you're playing games that are graphically demanding, 30 fps is optimal, but like any PC you could tweak the settings to lower the graphics to improve frame rate. This isn't a revelation. I thought people knew this 😂

Very basic common knowledge. Non-PC gamers who are ignorant, come feed me the disagrees. I command you

-Hermit-1027d ago

Why would you assume it would have a locked frame rate? It's a pc, it runs the same way a pc would.

Fluke_Skywalker1027d ago (Edited 1027d ago )

The screen itself may be locked to 30hz refresh though 🤔 If not then I would have to assume that you can turn he graphics to potato mode and get 60fps like any other PC.

-Hermit-1027d ago

It's a 60hz screen, why would it be locked to 30hz?

Fluke_Skywalker1026d ago (Edited 1026d ago )

I simply raised a question. I hadn't seen it stated anywhere what the screen refresh rate actually was.

1027d ago
Kryptix11027d ago

It is, the article is spreading false information. Valve stated the minimum target is 30fps because some games you might want to run on high settings. PC games always had flexibility, it will definitely be up to the person if they want to sacrifice graphics or performance.

I'm not surprised N4G would push forward this specific article over dozens where Valve has explained what it means.

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1028d ago Replies(1)
iplay1up21028d ago

When I first read this, I was very disappointed. If this is true it is a hard Pass for me. Glad I didn't pre order.

masterfox1028d ago

wow well that's disappointing. PSP 2 please :D

MajorLazer1027d ago

Vita was the perfect handheld. Shame Sony barely supported it.

1027d ago
specialguest1027d ago (Edited 1027d ago )

The handheld division of Sony has been long dead. No one wants to play halfassed mobile versions of PS games. Sony had the wrong approach with the Vita and it didn't help that they implemented a proprietary expensive sd card. History is my proof since the Vita support prematurely dwindled into abandonment. A new hardware does nothing to bring back the PSP if it's just going to be a hollow soul. Sony saw that division was not profitable and moved on long ago. Sorry, reality stings doesn't it?

Sirk7x1027d ago

I love my Vita, and it's an amazing handheld when hacked. Probably the best use for it honestly lol. Unfortunately, Sony's first party offerings, while mostly great IP, do not make for great handheld experiences. That's Nintendo's bread and butter.

Show all comments (117)
150°

AMD Could Revolutionize Handheld Gaming In 2024

Shaz from GL writes: "AMD could spur the beginning of a new era in handheld gaming with their upcoming APUs"

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gameluster.com
rlow11d 16h ago

To me the most important hardware is the battery. Doesn’t matter how powerful the chips are.

ABizzel11d 15h ago

Eh…. It’s a combination of multiple things.

The battery is hugely important as it allows you to have ideally 4 - 5 hour gaming sessions.

The more powerful the processor the more games developers can share to the handheld, nd of course the better said games perform.

From there display, software, and ergonomics matter, as a good display/software will allow games to be more vivid, run at variable fps 30/40/60 ideally, and good ergonomics means it’s comfortable to play for said 4 - 5 hours. Everything else is gravy at that point.

rlow17h ago

I know we all want more power. But it’s sad that 4-5 hours is considered good now. It really shows how batteries have progressed at a much slower pace than hungry components.

redrum0620h ago

Of course it matters how powerful the chips are for it to be future proof. Don't you want to be able to play new games?

Neonridr19h ago

the Switch proves that you don't need the most cutting edge power out there to be successful.

RaiderNation19h ago

@Neonrdr that doesn't prove anything because only Nintendo could get away with that. Their games aren't the most complex/graphically ambitious and Nintendo fans don't care.

Vits18h ago

@Neonridr

If anything, the Switch proves the exact point "redrum06" was making. Yes, it might be successful, but it's definitely not future-proof. Just look at how many games and franchises completely skip the platform.

Marcus Fenix21h ago

There’s no way you’re getting that 40CU 16-core APU in a handheld. That’s too hot and power hungry for that. The highest end APU they’re suggesting is going to end up in gaming laptops that can cool a 100W chip.

Jingsing21h ago(Edited 21h ago)

I think these articles get things a little out of perspective, Steam Deck has sold around 3 million and Switch has sold 140 million. But if you are browsing certain parts internet you'd think the Steam Deck had sold over 100 million. If articles are going to continue to circulate like this and continue to put the Steam Deck in the same arena then I'm comfortable calling the device a flop.

Neonridr19h ago

Steam Deck, while considerably more popular due to it's lower barrier of entry, is still a niche device with the likes of the ROG Ally and others.

I own one and it's really nice to be able to play some games on the go or in bed, but it'll never fully compete with a system like the Switch.

Skuletor18h ago

Especially when they're not in the same price range, the Switch is considerably cheaper.

gold_drake17h ago

sure but theres still a limit to what u can put in there ha. power consumption would be the biggest hurdle. and cooling.

Demetrius5h ago

I wana try out a pc handheld but I would like to experience a steady framerate etc I don't wana have to keep going into my settings trying to make things smoother in gameplay, that's the only thing that's been keepin me from getting one I've heard others having to go into the settings time from time that'll be annoying

60°

GFN Thursday: GeForce NOW on Steam Deck

Streaming on the Steam Deck is even easier with a new beta installation method for GeForce NOW. Plus GeForce NOW brings 24 new games for May.

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blogs.nvidia.com
110°

Battlefield V now broken on Steam Deck / Linux with EA anticheat live

That's all folks. EA anticheat has now been added into Battlefield V, so it's the end of being able to play it on Steam Deck and other Linux systems.

This joins the likes of Plants vs. Zombies Garden Warfare 2: Deluxe Edition, EA SPORTS FC 24, EA SPORTS FIFA 23, Battlefield 2042 and Madden NFL 24 that all have EA's own homegrown anti-cheat that make them simply unplayable on systems running Linux.

Now if you try to run it, you'll be greeted with an error. A shame to see a game that's multiple years old get broken like this and no doubt EA will continue to use their own EA anticheat in future online games. Battlefield 1 is still okay, and Apex Legends is also still running but perhaps it's only a matter of time before EA force it onto those too?

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gamingonlinux.com
just_looken43d ago

more comments here:
https://www.reddit.com/r/St...
https://steamcommunity.com/...

47 comments in hours bf5 won't launch anymore ea is saying meh not my prob bitch tosses a faq
https://answers.ea.com/t5/B...

Yes counter cheating that is good but when the ea app on pc is still totally broken and these cheaters are on 2042 same anti cheat this is just putting scotch tape on trumps file cabinet to prevent leaks its nothing more than a stop gap.

I mention ea app as for 4years it was in beta then tossed out with 3 year old issues and i still cant not get the products that i purchased on origin yeah i purchased digital but guess what there is no dvd games on pc anymore.

Philaroni42d ago

Likewise, I'm about to do some games with some friends here but if you wish to PM me I could share my Discord if you like to talk further. Oddly you bring up THQ that I did some work for in the past.

Also for Starfield I have just a Stock GTX 1080. Not even the 1080i version on an ultra wide and with some Ini, changes and other weird things I know I got it working at Series X frame rate. Sure not the the fancy graphics options. I know Bethesda games have always been more CPU then GPU limiting. A good application I don't see many using is Process lasso. It helps with may CPU heavy games on PC. (Battletech is the main one I use it for) Can find it here if you like. https://bitsum.com/

""Xbox has made custom engines like forza/unreal they used to support epic back in the day like slipstream like you said but they make so much cash they do not need to work as much as sony.

But the issue i find is the lack of passion behind games aswell as the mass amount of users that love the broken/microtransantion filled games we get every day. Back in the day when a game was crap or had something wrong it was a oh crap are we going to get shutdown or like thq just poof gone. But today its na who cares fix it later or write it off then oh wait never mind they like it such as the new cod.""

Going to combine me response here. You are right, MS and I do feel like what they do with not just Froza and also the tech they use in Flight Sim. Is not given enough credit. If I am correct the next Fable game is going to be using a mix of things from the Turn 10 Team, maybe Unreal? Hard to say at this point, But MS along with Sony both own a full License of the tech (Days Gone for Sony) I agree with you on the talent and passion part, games have become too much, at least AAA games the 'Milk, butter, eggs and toast" to support places now days. Innovations in gameplay and such has fell lower and lower. I still don't see mechanics and ways of playing games like I did so many years back, its a bummer.

For MS maybe the end as even though they might have a massive advantage in software and services (I use to work in Azure) They can kind of do some things at cost but seem to fail at it a lot. The cloud gaming push I don't think is going to have the effect so many hope for (Not sure why anyone wants that) I still want MS to have a chance but, if I sit here with my magic dice and roll it on MS games over the last forever, it could land on Crackdown 3 (Remember that?) The cloud powered game... and now they are trying to do it again with Kojima some what. As an engineer, its not happening now, tomorrow or anything in the next 24 years. I remember back on this interview with John,

https://www.reddit.com/r/nv...

We are not even at that point yet. So hope we get there and I hope MS is still a player but I do feel you are right in many ways, they are already trying to slowly retreat just by the rhetoric alone.

Ether way again PM me and we should talk more, would love to do so.

Philaroni42d ago

The rough part of all of this is that for those of us on PC mostly be it Windows or Linux based, the anti-cheat sucks up a lot of resources. It kind of reminds me of the conversation between, security and freedom. Too much of ether is both good if managed well or very bad. We just as gamers keep seeing this pop up over and over again. Wish I had some magic wand to stop cheaters... but I don't... hell we just seen what happened with Apex at a high level event.. getting that kind of access and such is not good... but at the same time. Can anyone, one person provide me an example where Anti Cheat has even like a hit rate above 50? I know I'm pulling numbers out of my ass, but it seems the cheaters beat the systems in place time and time again. Where there is a lock, and a smith to make it. We always will have a thief that breaks it.

just_looken42d ago (Edited 42d ago )

I can

Sense everyone seems to have brain rot and forgot the ps3 that is the solution.

The ps3 for its first half had systems that would only launch the game if it saw you had a ps3 controller along with a inhouse operating system and a real gpu/cpu it was way harder to run cheats off of along with the ability to make custom rooms.

Yes there were p2p lag switching then later on thanks to that dev kit leak cheat menus but for years games like killzone/mag had dedicated servers that were hard to crack a operating system/cpu those in public had 0 knowledge how to make stuff on them.

Right now if they put all mp files on the server so we just stream the game that would be a huge step or make the multiplayer run in a sanboxed mode separate on the system.

Philaroni42d ago

I'm glad you brought that up that Killzone had Dedicated servers. I remember the Yellow Dog Linux days of PS3, as well. EA use to do more Dedicated Servers for games but as time went on they would 'rent them out' and slowly the official servers would die down.

P2P Lag always had that magical thing (Gears 2 (Aak the shot gun) and Halo 2,3) fans know as host advantage. That alone allowed for lags switches, booting of others from games. ECT. (Though I admit, was the most fun I had when our team could beat cheaters. Man was that a good time)

I fully agree with you, the fact so much is working how it is has in a hard way compromised network/client security issue. I'll pick on COD for example where some assets are local and other are on server, between games and between even evolutions/iterations of the engines used.

just_looken42d ago

@phil

Thank you for the reply i am glad others on here remember

Now back to the series x having games with the same frame rate as a 2005 xbox 360 but the masses thinking that is fine and next gen.

Starfield on series x native 780ishp fallout 3 xbox 360 720p both 30fps gaming has "grown so much"

Sadly we are not in large numbers and see mp/sp tech wise/cheater wise has gotten worse not better.

Philaroni42d ago

I hate to say it about Starfield I'd have too look at reports from way back when. I swear to god they said it was going to launch with Creation Kit 2 (I worked with 1 alot in Skyrim mods in the block based aka cell based structure) Back then it was great, but for the life of me I don't know how a Studio like Obsidian can make a game same as Bethesda but with less bugs and bull shit. (Fallout Veg and Outer Worlds) Not that it was with out bugs but when a 3rd party does better with your own tech... I find an issue... with it all.

Frame rate stuff I only understand from two points, design and marketing. On the Design part yes back in the day 30FPS was I swear almost more common then now days. It was not a design compromise to keep it at 30 as the hardware and the way the game was being 'displayed' (Key thing there) was as impactful. Now days I feel the Marketing side wants a 4K trailer running likely rendered on a Xbox or PS system with little text saying (Oh wit was on a PC that no one is able to afford... of course teasing there a bit.)

I do understand that Starfield is a 'simulated world' where like every item you drop is there, for like forever... cool, that is not too new now days and design wise, is kind of a dumb thing.... who cares how many carrots you can collect... is it cool sure, makes for good PR in some ways. Lack of tangible game play is the issue. I can't take credit for this but a buddy of mine worked in advertising and I shit you not at Fast food. They would make wax and even 3D print now and then post render foods you would get, just for you as the client at a Burger King to not be given as you where sold on. (((( He did not work for them FYI.. but others)))

Issue with gaming as you are saying is too much is on the 'presentation.' It does not sell like it use too, that type of advertising. Most of it is word of mouth, who my friends tell me is a good game or not, what my friends are playing. Then comes the reviews.

Its dumb that our next gen systems feel like we gone all but up a step that we already went down two to three on. Take Uncharted 4 for example 30FPS SP and 60 MP. That I can deal with, and that was a PS4 game.

I do at times dis Xbox a lot, but come on, they still have yet to make there own damn game engine. Slipstream failed heavily, where Sony and most of their own studios have tech they made for the games they are trying to build. I am unsure how Xbox is again now saying the 'next' system will be the best ever. Sure it will be duh? Tech changes and grows, but I never seen a system use it so poorly. (I blame alot on the bloated Xbox OS FYI)

just_looken42d ago

@phil

You can have both presentation and framerate pc's have been doing both for decades now 4k ray tracing bla bla yeah that is different but starfield is no maxed out minecraft with its seed tech with ray tracing minecraft uses seeds also with huge buildings but for years pc's can do 60fps on that.

I mentioned 30fps because back in the day we had hd consoles alot of users had sd tv's just getting into hd tv's so i get the graphics difference but we are talking about 20years of hardware difference.

A real hardware console 6700 3700x 16gb of ram can run starfield at 60fps not maxed out but its possible this was pre performance patches:
https://youtu.be/hNM488QIKO...

Remember the apu/igpu tablet crap the consoles are using are based off of the 6700

The xbox operating system has always been windows based from windows 2000/xp xbox-xbox 360 the tail end of the 360 using vista/7 then to the series x using windows 10 that is why backwards compatibility works great its all direct x based with the same bc as a window's pc. What we see today is just the change from needing games to survive to making games as a product m$ makes more money in a week than what sony can make in months.

Xbox has made custom engines like forza/unreal they used to support epic back in the day like slipstream like you said but they make so much cash they do not need to work as much as sony.

But the issue i find is the lack of passion behind games aswell as the mass amount of users that love the broken/microtransantion filled games we get every day. Back in the day when a game was crap or had something wrong it was a oh crap are we going to get shutdown or like thq just poof gone. But today its na who cares fix it later or write it off then oh wait never mind they like it such as the new cod.

The new cod is making bank yes users hated it but the sales show the masses that do not post love it sadly

Heck did you see that wow has limited time store items now with hundreds online defending it because they think the store its what's need to keep the game online despite the $15 a month payment and m4 ownership.

I find in the end of this generation Microsoft will go the way of sega they might also just buy sony as everything sony except music/games is not making money they are a cheap buy for microsoft right now so we would just have 2 companies fighting in the gaming ring with papa os watching from the sidelines.

Great chatting 2 you may i recommend looking at rpgm games? they are out there even though i have a i9 4090 custom rig right now along with a ps5 i have been playing 4yr old games or rpgm stuff this year. Its funny i remember being a 2360/ps3 owner stacks of adventures now i am like well time to see what is in the past.

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