Final Fantasy VII Remake Intergrade ushers in the definitive version of one of the best role-playing games ever made.
Twisted Voxel: "We compare the story in the original Final Fantasy VII and the new Final Fantasy VII Remake trilogy."
PlayStation Japan: “A great sword that has been passed down from generation to generation and carries the thoughts of those who fight.”
バスターソード作ってみた
— プレイステーション公式 (@PlayStation_jp) March 9, 2024
“闘う者たちの思いを乗せ、受け継がれてきた大剣”#ゲーム鍛冶 #FF7R pic.twitter.com/yojv30j9Bc
A new patch for Square Enix's action role-playing game, Final Fantasy VII Remake, has brought changes to certain cutscenes.
"It’s unclear why Square Enix opted to make this change around 4 years after the game’s release."
Because some progressive, blue-haired freak started quivering uncontrollably and frothing at the mouth?
They wanted to have consistency with the new character model. That basically it.
Why not make the new character model resemble the design of 4 years ago though?
while i want my games, especially the ff games with alot of lore, to be as accurate in their translation as possible, the english localisation took huge liberties in the first place.
the japanese and german for example are in line with one another. english is not. but yea. its a silly change, the steel sky was a great thing when she said it, but apperantly the original english lip movement was more in line with "i dont like it" than with "the steel sky, i miss it"
Am I the only one who hates the combat in this game? I think the game itself is excellent but for me the combat is nasty. It's really killing the experience for me. Also some of the battles seem really unbalanced. Might just be me, but if the second instalment uses the same system I might well give it a miss
Give me back the old turn based combat!
I dunno weather this is for the yuffie part or intergrade as a whole. Either way a 10 is a major stretch. Yuffie dlc is a 6 at BEST. It's the most nothing story that ever was, with yuffie herself being the only good part....and fort condor? But it's still such a stupidly/poorly written side story, much like the side quests/storiesin the main game.
As for the main game I'd maybe give that an 8 or 7? Has a lot of pros which are often met with cons. Characters are faithfully written (mostly), combat is enjoyable even if it still pales to turn-based combat, there's a lot of customization, goofy minigames like the original, and when it's a faithfully remixed FF7 it's great.
But, Side Missions and most added story segments are terrible (looking at you jessie biggs and wedge side story). Many areas/parts of the game feel extremely stretched out even to newcomers, to the point where it messes with the pace of the story. An example being when your party needs to be somewhere in a hurry, but you spend an hour and a half in some dumb train yard that was cute for about 10 mins. More often then not there is too much fluff added to important scenes that need to be more focused.
Music is hit or miss, while there are some new themes added in that are cool, there's a lot of moments as a returning fan, i expect a rendition of an old song that was really memorable. Instead, I often found that it was replaced by a worse version or just a much more boring song. There are collectible remixes of old songs around the game, but it almost always makes you realize that the originals soundtrack had so much more personality
Possibly the greatest failure of this "REMAKE" is it's not a remake that stands on its own. Knowledge of the previous games are REQUIRED to understand end-game revelations. In which are convoluted, and disappointingly stupid. I'm looking forward to the second game, but some foundations that have been layed story-wise is terrifying, especially with their inability to write good original content for FF7. At least 80% of the newly added story was not good, but there was a some decent wholly original parts that give me some hope for the future.