Ubisoft needs to invest in some shears.
While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.
Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.
I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.
Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.
Filler, it's like a 80 episodes show where only the first and last episodes actually matter
It's been a problem with pretty much every modern AAA game all through last gen and this gen. God forbid you point it out tho because all these big games are masterpieces and people lose their minds if you criticize them. Death Stranding is a fetch quest fest, but people will die defending it cause it's a "masterpiece".
Like a huge game world to truly get absorbed into? GameSpew has rounded up the best open world games on PS5.
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Spicy hot take
*Any single-player campaign that allows players to purchase resources (with real money) is garbage tier.
You can pretty much see this about all Ubisoft games. These publishers think game length and amount of icons on map equals sales. Their games feel like copy and paste jobs. They have some very interesting IP's only if they would take some chances with them and try to innovate
I much rather have 20-25 hour long game which is focused and all quests including side quests are polished than 60 hour grind. And these publishers have figured out launch the games without microtransactions once all the reviews and early sales are done than add microtransactions so the review scores don't mention anything
Yes. Agreed. They've done a great job with it but it is the most bloated it has ever been.
It's lost all focus and does nothing for me anymore.
I have never been so bored in my life when I played AC Odyessey. I had dropped the series after buying Unity at launch. Then I decided to try Odyessy since I kept seeing positive reviews from actual users and they had changed the formula I saw too. The formula change was just an endless slog through map markers, cringe writing, and mindless combat with the whole game just being endless and unfun. I didn't buy it at full price because Ubisoft has always only valued the first 3 months of release and the price shoots down to $30 for even their best sellers. Probably because nobody but people who like turning their brain off will leave positive reviews or even buy them at launch. Regardless, I dropped the series again, just like the rest of their franchises. If they brought back Ray-man right now they'd just turn it into a 3D open world collectathon with nothing creative being done with any aspect outside of story cutscenes. Even that Beyond good and evil project is the same formula.
Skull and bones being restarted was much needed since the original game was just pvp deathmatch with nothing else. But knowing Ubisoft they'll once again turn it into a map marker simulator with a pirate theme. Even if they try to strawman that they removed the reveal markers aspect, they'll just pull an Odyssey where all you do is switch on a crows nest and point at a location and it gets auto revealed which is just as mindless and requires no thinking just like the towers.