IGN writes: "By now, you've probably seen the E3 2005 trailer for Killzone 2, which highlighted an aerial invasion that quickly descended into a brutal warzone between the ISA and Helghast forces in the middle of a city. Bodies were immolated or ripped to pieces by gunfire, explosions destroyed aircraft and jeeps alike, and the chaos of battle was rather apparent. While the arguments online raged over whether or not the trailer was CG or gameplay footage in real time, everyone could agree on one fact: the bar Guerrilla Games had set was extremely high, but if they managed to accomplish that, it would be one of the most visually striking shooters ever made. Hermen Hulst, Managing Director of Guerrilla Games, mentioned during a presentation at their studios that the trailer was "clearly one of the benchmarks that we set for the project – the sheer intensity and chaos of the battlefield." As striking as it was, Guerrilla already has plans to eclipse this trailer with the final release of Killzone 2, which is scheduled to hit shelves in February 2009."
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
Alex DS. from Link Cable Gaming writes: "Is the PlayStation 3 retro? This is a surprisingly hard question to answer as the system definitely has the age to be considered retro, having launched in 2006, over 15 years ago now. But with it being home to so many massive games, many of which still hold up today and in fact were released for the PlayStation 4 when that console was released, make the PS3 a retro console that doesn’t feel retro."
Typically, the term retro is given to items which are at least 20 years old (but not yet 40 years old).
Quick google search
No the PS3 is not yet a retro console. But if you're gonna put 1 game from a series in this list, then LBP2 should be there instead of the original, Motorstorm PR is also an overall better game than the 1st game and to put Tools of Destruction over A Crack in Time is a blasphemy when ACiT is the best game in the series.
Must read preview, goes very technical, like how 1 SPU is used to make sure the game is locked at 30 frames a second, and it defers the load, when it's heavy fighting to all 6 spu, but even so none are used more than 60%, so it's even possible for further improvements down the road.
or should i say nitpicking as this game does so many things right is the flamethrower...the flame looks to thin i want it to be all engulfing i hope they change that well thats my opinion
apart from that killzone is looking very very promising
great read ign us
"There's much more to the Killzone 2 engine than deferred rendering and screen passes; in fact, Arjan mentioned that every composite that is rendered within the game is placed solely upon the SPUs to lock in the framerate at a solid 30 FPS. During small battles, one or two SPUs will pick up a majority of the action, but during heavy firefights with large explosions and numerous characters onscreen, all six SPUs will pick up the load and balance everything accurately. Surprisingly, even within the heaviest firefight onscreen, Arjan pointed out that the largest load on each one of the SPUs didn't exceed 60%, which ensured that the framerate remained consistent throughout the game."
I guess this is how Insomniac Kept Resistance 2 From Lagging and Keeping it on a stable frame rate, which is Very Remarkable if you ask me.
Keep in Mind this article is from the IGN US Division, they were not the ones that made that Article about their complaints on KZ2, that was IGN AU, the Harshest of the 3 Divisions I believe.
Wow, the technical details impress me. Very very impressive, that engine is so incredibly detailed. They've done a lot of hard work on this game...GG deserves all praise and compliments they get for Killzone 2.
You know a game is turning out well when you actually have to actively seek out something wrong with it. If you actually have to go looking for problems....then that's definitely a good thing.