2020 saw the beginning of the next generation of gaming when the PS5 and the Xbox Series X made their debut. While both boxes have their own share of innovative new features, from a technical perspective they’re not hugely different from the consoles of the last 20 years. They’re heavy boxes you put under your telly.
But, for a few years now, several companies have been trying their hand at developing “cloud gaming”. This is essentially the Apple Music or Spotify streaming approach, but for games. However, how does it stack up against shiny new consoles? Let’s find out.
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The market for games like this is too over saturated to make a dent in other established games' player counts. Trying to start all over with a whole new multiplayer meta and grinding to get better is not feasible when there's already a ton of similar games that have come out before it.
Haha Haha
No.
Not anytime soon, anyway.
It will only be when and if publishers/devs force our hand and make a conscious decision to make content only streaming. Which would only be a cost cutting measure on their part, so eventually expect that push, even if it's a ways off.
I agree with the ending of the article. Indeed it will take a while until streaming becomes as compeling as a traditional consoles. Though even when it reach that point I don't see them substituting consoles.
If anything it will become another pillar for gaming. Sharing space with PC, consoles and mobile.
Only when input latency matches local consoles/PC.. and blazing fast internet is standard with absolutely no buffering or lag.. then maybe. But I don't foresee that happening anytime soon.
not while data caps are a thing with ISPs everywhere
Maybe in the year 2050.
Right now? No.