Grundy the Man writes, "As much as I appreciate my own Mac, it is awesome to see someone poke so many holes in the stigma that is Apple. Sundays episode of the Simpsons did just that, taking Apple to task using the fake name Mapple. There is even a special appearance from Steve Mobs (yes, that is not a misspelling.) So sit back and relax, while The Simpsons tear Apple a new one! Check out the hilarious clip here..."
Senua’s Saga: Hellblade 2 launched last week to solid reviews from both fans and players. But its playercount? That's another story.
That's awful. This combined with the really low Steam numbers paint a disastrous picture imo. Really bad timing too because Tango was closed down for a similar thing. Great reviewed game, and low sales and/or player count. Hi-Fi Rush reviewed a hell of a lot better and it was widely loved by everyone, Hellblade 2 nowhere near that.
I know the rumor is that the studio has their next game already green-lit, but if I worked at Tango, I would be furious. "Why do they survive while we get binned?" I'd be telling myself.
But the suit woman will have you believe "Oh we have different metrics for the success of one studio compared to another studio. We judge each studio and game on their own set criteria" or something like that, I'm paraphrasing here but you get the idea. But no one who works there knows what the hell that even means. I mean the DLC for Redfall was getting worked on days before they even got the news their studio was getting dumped in the trash. So what are these mysterious metrics to let studios survive and others perish? I bet this is all hogwash, I bet MS don't even really know. They just had to make cuts and certain studios just found their way on the chopping block. Someone had to bite the dust, why not you?
Well I bet all this does nothing for the confidence of other employees in other studios. The truth is you have no idea where your career will be in a year from now working at one of their studios that aren't the mega big ones. MS just have too many studios to manage efficiently. "We'll just throw money at them and buy them and worry about the details later on. I mean we can do it, we're Microsoft."
If this game cost more and took longer to develop than Hi-Fi Rush, then I would worry if I were Ninja Theory. Projects may have been greenlit, but the increased scrutiny over at MS may very well put them on the chopping block. The incredible irony here is that it was PlayStation players that pushed the original game passed its 1 million copies sold milestone. With that purchasing power cut out, and the Game Pass effect having trained Xbox players to not purchase games, it seems that the sequel may have been set-up for failure.
"Limassol-based (Cyprus) indie games publisher ESDigital Games and Moscow-based (Russia) indie games developer Sobaka Studio, are today very proud and glad to announce that they have just released the "Full Act 2" update for their fast-paced twin-stick shooter “REMEDIUM” (the said update is available right now for PC via Steam and EGS)." - Jonas Ek, TGG.
"The Barcelona-based (Spain) indie games publisher Abylight Studios and indie games developer Abylight Barcelona (the award-winning studio behind “One Military Camp”), today announced with great happiness and excitement that they have just released a playable demo for their upcoming mythical city building/strategy game “CITADELUM” (the said demo is available right now for PC via Steam EA)." - Jonas Ek, TGG.
Man, I almost forgot about that show...
I almost missed this episode, but thankfully I Tivoed it
Does anyone still watch the Simpsons anymore?
Awesome episode.
So true, some Apple customers worship Steve Jobs