20°

Uh oh, did Ubisoft confirm Eidos Montreal tried to fix developers salaries?

A leaked memo proposing that Montreal's video game companies conspire to cap workers' salaries was never taken seriously, local game studios say.

The email, sent on June 26, 2007, but leaked online last week, suggests game companies should collude to fix wages as a way to cope with intense competition for limited talent.

Such an agreement to freeze wages would "avoid a salary inflation that would only benefit employees and would harm the industry in the long term," the leaked email reads in French.

250°

Why Is No One Making AAA Horror Games Anymore?

Saif from eXputer inquires, "Despite the everlasting popularity of the genre, why hasn't there been a good AAA horror game in a while now?"

Jin_Sakai1d 3h ago

Because the gaming industry is obsessed with live service games.

Rynxie14h ago

Because he touches himself at night to characters like lady Dimitrescu.

Crows9011h ago

You're the one still thinking about her

Rynxie11h ago

@crow

Did I give away your secret? It's okay, if you sit on your hand and numb it, you can pretend it's her playing with your little stick.

MaximusPrime_1d 3h ago

Good for me, I have no interests in horror games

-Foxtrot18h ago

Even when they do it's first person trying to copy Outlast, Five Nights, P.T etc

I think the Dead Space / RE2 / RE4 Remake and the Evil Within 2 showed you can have a good story based, third person survival horror game.

jeromeface15h ago

remakes is another good reason

thesoftware73014h ago

Calisto Protocol was also fun with fantastic presentation.

FinalFantasyFanatic7h ago

I feel like we haven't had much in the way of horror games for years, I think it became rare after the PS2/PS3 gen. Maybe i'll pick up that Crow Country that recently came out, that looks good.

Venoxn4g5h ago

Crow Country needs some more love.. and more exposure

Redemption-6416h ago

Because outside of a fee games, most don't sell that well

Crows9011h ago

So in other words...AAA publishers don't have creativity or passion for games.

CrimsonWing6916h ago

Didn’t we have Dead Space Remake and Resident Evil 4 Remake last year?

thorstein16h ago(Edited 16h ago)

Among others

And isn't Dying Light 2 a horror game?

Scissorman15h ago

And Alan Wake 2 and Alone in the Dark.

richardmmorales7h ago

We also had The Quarry and The Dark Pictures The Devil In Me.

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150°

N64: Recompiled — Creating Native PC Ports Is A Godsend For Game Preservation

"In a time when companies don't care about preserving games, I have high respect for the creators of projects like N64: Recompiled." - Hanzala from eXputer.

gold_drake2d ago

it is, i might be finally able to play Snowboard kids 1 full screen ha.

purple1011d 21h ago

il beat you to the ski-lift,

framerate on snowboard kids was shocking, do you remember./?

talking of shocking framerate and kart racers style games,
Sony had a gem on ps3, with 'Modnation Racers' but again, framerate was so terrible, still fun though, indeed, when is drifting sideways not fun, the answer is never. we have not seen enough of that game, technically some people made race tracks/games in dreams and little big planet etc, but its just not the same,!!! grrrrr

morning rant over.

here, relive some ,memories. https://www.youtube.com/wat...

itBourne1d 18h ago

The load time on ModNation where also excruciatingly long... But man oh man I wish that game took off more, so much fun! Could turn off garbage rubber banding, I had karts with 100's of stickers to design some crazy cool stuff, custom tracks. Fantastic undeappreciated game

gold_drake1d 14h ago

SK1 had a fairly good framerate. sk2 maybe not so much ha

Redgrave1d 14h ago

Some food for thought:

Would you donate your physical copy of a really rare/expensive cartridge (Conkers's BFD, Bomberman 64 Second Attack, Ogre Battle 64, the two Castlevania titles, etc) to those managing this project for the greater good of getting them preserved online for all to experience at some point?

UltimateOwnage1d 14h ago

As long as it meant they never took money from Patreon and invited a DMCA takedown / lawsuit by Nintendo to take it all away. After seeing the whole debacle with Yuzu I now question how long any of these teams can maintain game preservation efforts through emulator development, or otherwise.

franwex1d 11h ago

I mean. They may borrow them…

Profchaos1d 8h ago

Is it realistically needed though I would not personally give anyone my old carts for games that are already persevered and easily available online

Inverno1d 14h ago

The snippet of ray tracing at the end of the og trailer was low-key amazing. I found out thanks to Nerrel who also made a texture pack for MM, and i can't wait to see how much more great this game will be in the near future. With model swaps, ray tracing, retextures, and a more quicker process than decompilation, it's gonna bring new life to N64 games.

Profchaos1d 8h ago

There might need to be a bit of clarification recompilation is not the same as decompilation.

This is basically a container to excite the rom within but allows for all sorts of beat additions and tricks like new lighting effects such as ray tracing to be added.

But decompilation would ultimately be king as it allows for a widespread porting capabilities and uses the assets from games to build a native install for PC or whatever the target system is e.g Mario 64 for PC or sonic mania for psvita / wii

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220°

Activision’s new Elsewhere Entertainment studio is working on a new IP

Headquartered in Poland, Elsewhere Entertainment — an all-new internal studio at Activision — is working on a new “narrative-based and genre-defining AAA franchise.” Elsewhere includes developers credited on The Last of Us, Uncharted, Destiny, Cyberpunk, and more. Activision’s new studio announcement comes just a week after its parent company, Microsoft, closed three Bethesda studios. It also follows job postings about a new Activision IP.

Read Full Story >>
theverge.com
Sciurus_vulgaris4d ago

The game industry confuses, closing down proven studios only open a new studio?

ThinkThink4d ago

It would certainly be strange if this news came from Bethesda, but Activision is its on monster.

Eonjay4d ago

To be fair, many Activision employees lost their jobs too during the the last few months. So it really is quite odd to see them opening another studio. All I can say is they better not do another mass layoff anytime soon or its just gonna piss everyone off. Studio description reminds me of The Initiative. The only saving grace is that they aren't claiming to be making a AAAA game lol. I guess we will check back in in 5 years to see how everything is going.

XiNatsuDragnel4d ago (Edited 4d ago )

Man what ip are they cooking? /s.

RaidenBlack3d ago

Soldier of Fortune 🤞🏻
Hexen/Heretic?
True Crime?

4d ago Replies(1)
thesoftware7304d ago

Gotta break some eggs to make an omelet.

romulus234d ago

Tango Gameworks was the omelet, so that statement fails on the face of it.

InUrFoxHole4d ago

Really? What special games did they make 🤔

romulus234d ago

@InUrFoxHole

Well, xbox was pretty adamant that Hi-Fi Rush was special, journalist and gamers seemed to agree and from my own personal experience I would say it was a great game. They also made Ghostwire: Tokyo, and the Evil Within series.

thesoftware7304d ago (Edited 4d ago )

Yeah, then the head/lead of the company left...

No hope for a good Evil within game, ghost wire was not really successful,and HI-FI alone was not enough to keep an entire studio open.

Eonjay4d ago

@thesoftware730

I think the fact that this 'wasn't enough' is a problem wouldn't you concede?

+ Show (1) more replyLast reply 4d ago
romulus234d ago

Hi-Fi Rush was a great game regardless of who left and according to Aaron Greenberg,

"Hi-Fi RUSH was a break out hit for us and our players in all key measurements and expectations. We couldn’t be happier with what the team at Tango Gameworks delivered with this surprise release."

So of course they rewarded the team for their accomplishment by firing them. They have studios that have contributed much less that they haven't closed. It is going to be very difficult for any game to be successful when it goes straight to gamepass day one.

Einhander19724d ago (Edited 4d ago )

I think this is just a publicity stunt and that this studio never actually produces a game. Someone at Microsoft was like were getting cooked in the media after they closed these studios and they came up with a plan to create some dummy studio someplace outside of the reach of the English speaking presses reach to distract people.

"Oh hey we're not closing studios we're actually creating studios"

And of course what are they working on... the type of game that gets the most popular public perception a narrative driven story based game... ya know not the thing Activision and Microsoft are known for.

4d ago Replies(2)
Einhander19724d ago

GamingFans6946m ago
They hired a bunch of people and opened a new studio for a publicity stunt?

Yea, they hired people... Who? "Oh, you know, people..." people who worked on TLOU Uncharted and Destiny of course...

It's the same crap they did with The Initiative where they were under fire for buying a bunch of studios and not forming anything except even more sketchy this time. Of course the The Initiative was formed with people mostly poached from PlayStation specifically Naughty Dog, then less than 12 months later almost everyone was back at Sony and The Initiative was rumored to have lost 80% of it's staff and the game they were working on was announced to actually be getting developed by Crystal Dynamics.

Noskypeno4d ago

The way we need to look at these buzzwords is the same that we see when a sports team brings in the best athletes in their position in hopes to bring them to look like a superteam, only to barely win half of their games or lose in the first round of the playoffs. Sometimes superteams work, but when it doesn't it just makes you question how they can't take advantage of their abilities.

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