Role Playing Games are undoubtedly one of the most loved genres of videogame. Up there with the likes of the FPS, Platformer and Beat 'em Up, RPGs have been around since the dawn of the videogame. Starting out in the form of simple text-based games, then evolving to titles such as Final Fantasy and The Legend of Zelda on the NES, over the years RPGs became more and more complex in plot, presentation and gameplay mechanics.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.
The main thing that set RPGs apart in the past was that they had great set-pieces, cool cutscenes, and epic storylines. Other games did not have these things. Of course if you have an SNES, Final Fantasy 3's (a.k.a FF6) storyline is going to seem epic if the only other games you're playing are Mega Man X and Super Mario World. I'm not downplaying FF6's storyline, but it needs to be pointed out that strong storylines aren't unique to RPGs anymore.
In fact, I would argue that the majority of RPGs have weak storylines compared to other genres. They have become very cliche and worn-out, whereas we're seeing games like MGS4, Bioshock, Mass Effect (a shooter/RPG), and Call of Duty 4 come out with top-notch storylines.
If RPGs want to remain influential, they need to innovate. Most RPGs don't.