390°

GTA V Sales at 120 Million, RDR2 at 29 Million, Take-Two Interactive Confirms

Speaking during Take-Two Interactive's Q3 2020 earnings call, chairman and CEO Strauss Zelnick provided an update for GTA V and RDR 2's sales total.

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twinfinite.net
DeadSilence1565d ago

Absolutely insane numbers for GTA V.

LemyAtom1565d ago

Considering some people still haven't bought it, those numbers are crazy! (I haven't bought it yet).

roadkillers1565d ago

They are 100% re-releasing GTA5 for the PS5 and SexBox or whatever the hell its called.

Fist4achin1565d ago

Im proud to say that i just bought it a couple of weeks ago. Im a first timer to GTAV.

KillBill1564d ago

@roadkillers - nope, they are already working on GTA 6.

roadkillers1564d ago

HTA will be released at the end of 2021 at the earliest. The games not coming out until 2022 or later. Why not release GTA5 2 years in advance?

Neonridr1564d ago

I have it for my PS4, but have always been tempted to pick up a PC version for cheap, lol.

GUTZnPAPERCUTZ1564d ago

No, they are already working on 6 and they never even enhanced 5 for X and Pro.

+ Show (3) more repliesLast reply 1564d ago
FallenAngel19841565d ago

RIP Rockstar’s other franchises. It’s all too clear that these are the only series Rockstar cares about anymore

RememberThe3571565d ago

Might be the reason Dan Houser left.

neutralgamer19921565d ago

Could be because take two wants shark cards and gold bars to be sold which doesn't take as much effort in creating a 40 hour story

RDR2 didn't sell like I thought it would. I thought it would easily do 45-50 million

GamerRN1565d ago (Edited 1565d ago )

Dan stated he was struggling to come up with a modern story for GTA 6

RDR2 doesn't lend itself to online as much as GTA. Without zombie mode, it's a giant open barren world. Travel is slow and the world is huge. You don't see people as often as you think you would. It happens, just not as often.

Dragonscale1564d ago

@gamer, probably because it would offend too many snowflakes nowadays lol.

rlow11565d ago

Absolutely nuts.....talk about milking it... congrats.

DerfDerf1564d ago

Milking it? This is the complete opposite of that. This is just a 6 year old game that continues to sell.

rlow11564d ago

Yeah, poor choice of words.....should of said something like.......now that one heck of a cash cow.....I roll with that.

Universal 081565d ago

Thats nice and all but give us a new island to play with in GTA 5, I want to experience something new already from them that doesnt require me to revive a horse in RDR2

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110°

Take-Two Mandate on Microtransactions: Over-Deliver on Content and the Monetization Will Follow

Take-Two Interactive states their edict on microtransactions has been to over-deliver on content, and the monetization will follow.

lucasnooker3h ago

Warning. Boatloads of micro transactions coming for GTA VI

porkChop2h ago

To be fair, while GTA Online is monetized heavily both GTA Online and GTA V offer a massive amount of content without paying anything extra. Though I do think GTA Online's optional subscription is bullshit.

neutralgamer19922h ago

Can you please focus on delivering enough quality content to justify the $70 asking price? While I appreciate the idea of over-delivering, it's essential to ensure that the base content itself is worth it. I have concerns that GTA6 might have less single-player content because most of the focus seems to be shifting towards online play and microtransactions.

It's understandable why publishers are capitalizing on microtransactions when they generate billions with relatively little effort compared to traditional content creation. We, as consumers, are partly responsible for this trend. I've seen people spend on FIFA cards as if it's a normal part of the game. Previously, features like player cards and big head mode were earned through gameplay or cheat codes, but now gamers are willing to pay for them, so publishers have no reason not to monetize these features.

It's astonishing that the gaming industry is now more profitable than any other entertainment sector. Yet, despite record-high profits, the industry continues to see increasing levels of greed. It's baffling to hear about record profits followed by significant layoffs of developers. This disconnect makes no sense.

I know it’s unlikely given the size of the industry, but it might take a significant downturn for things to reset. Currently, there are too many decision-makers who lack a genuine understanding of gaming, focusing only on financial spreadsheets. A prime example is Andrew Wilson, the CEO of EA.

RhinoGamer882h ago

It must be a nightmare working at Rockstar in a Production role...dealing with the team egos and those of the V suite. #soulcrush

-Foxtrot1h ago(Edited 1h ago)

The thing is doesn't that just give studios the excuse of filling their games with content that’s just going bloat it rather than contribute towards the main story.

Ubisoft games for example with all the markers where 90% of it is just padding or useless crap.

Or maybe they design the game in a way that makes it feel longer but it’s because they’ve created it in a way where you are spending most of your time backtracking with spaced out unlocks that help your reach new areas or even having to do a bunch of platforming / parkour to get around. Jedi Survivor was the first game recently that’s made me think “ we didn’t need all this, it should have been more linear”.

It gets tiring

60°

Crossplay Will Be In College Football 25 But Not In Online Dynasty Mode

EA Sports dropped their first gameplay trailer for College Football 25 today and the game looks truly amazing. Buried in the details of the game hype, however, is a significant letdown for those who play online dynasty (a significant portion of the userbase).

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collegefootball.gg