The developers of We Happy Few, Compulsion Games, commented that trying to maintain creativity at Microsoft isn't as hard as people think thanks to the leadership that understands the importance of creative games.
Overall, they've had a positive experience so far.
Alien: Rogue Incursion is the classic horror franchise's first game built from the ground up for virtual reality. Developer Survios stopped by IGN Live to share how the iconic Xenomorphs will hunt players down in VR, thanks to unique pathing that makes their movements entirely unpredictable. Plus, Survios shares its ultimate goal with Rogue Incursion: To make players rip their VR headset off out of sheer terror.
Interview with Isabella Inchbald, Actress for (Indika) in Indika which is an emotional, thought provoking journey through a nun's tale in questioning her religion.
Sitting down with Miyazaki to talk about capping off Elden Ring, his "ideal fantasy game," and more.
Still have to play this game
I think every new studio acquisition at XGS has come out and spoke about how they are able to retain creative freedom. This is good news to hear...looking forward to their next project.
MS has been very hands off this gen and that will continue on into next gen. They want the studios to deliver the best of their ideas without "micro" managing.
the studios from the past use to complain about how controlling microsoft was
Says the We Happy Few Devs who made a horrible game xD