350°

Epic Games Store Dev's Twitch Gloat Backfires as World War Z Viewership Sinks

Over 80% of World War Z's Twitch audience has disappeared since launch. The drop means one Epic Games Store dev's tweet hasn't aged well.

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twinfinite.net
1857d ago
TekoIie1857d ago (Edited 1857d ago )

I love this fake narrative people have made where we pretend Steam had no competition before. I thought the popular view of a monopoly is that it impedes progress and development of the market but somehow Steam was always improving and adding new features with "zero competition". They were always multiple steps ahead somehow with no competition.

GameBoyColor1856d ago

Yup, it's not that steam has a monopoly, it's just that everything else continued to be ass while steam hard carried the pc community for years. Now EGS comes out being ass and resorts to paying for exclusives because nobody wanted to use their shitty platform. It would be fine if Epic didn't buy out games and try to have an honest competition but they know that would kill their fortnite launcher disguised as a store.

KyRo1856d ago

Um, what? Steam has been a shell of its former self for years now. Any one with a ounce of sense can see this. Valve has needed a rival as big as epic to give them a boot up their ass and start changing their ways. They became lazy because whatever competition they had before epic was half assed.

GameBoyColor1856d ago

Dude Epics store is bare bones. It's no better than origin and uplay. It has to used paid exclusives as a crutch, which is not the way competition should be done. If Valve started buying exclusives I guarantee that it would crush Epic and that's not something that should happen either but hell if Epic can do it why not Valve?

Profchaos1856d ago

Steam has many years ahead of its competitors it's introduced features that just don't exist in completing platforms like in home streaming however it seems that most games I buy these days are on some other store be.it battle net, origin, Uplay, Microsoft and now epic. It's been a problem for a while these features in steam are great it's just that Devs make you use their storefronts all the time

King_Noctis1856d ago

@kyro

Beside the almost automate game approval system, I see nothing wrong with Steam feature-wise.

People usually tend to hate something just for the sake of it.

SegaGamer1856d ago

@Kryo

So tell us, in what way has Valve become lazy when it comes to Steam? What more do you want from it and what can they add that would change your mind?

I keep asking this question, but I don't seem to be getting any answers.

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TheColbertinator1856d ago

Nicely spoken. I've tried dozens of store apps and direct download options for decades but Steam was always ahead of the curve.

Profchaos1856d ago

I'll go you one better remember when people didn't want steam in the first place it was a piece of bloatware that came with half life 2

jeki1856d ago

Who cares about the narrative some people have made, it doesn't matter.

What matters is what Steam is today, and it isn't very good.

Let's let developers decide what games to make and where to sell them, let's never take those decisions away from them.

TekoIie1856d ago (Edited 1856d ago )

"What matters is what Steam is today, and it isn't very good."

Why? Don't just say it's not very good and then provide nothing to back that statement up. Steam achievements, Forums, Workshop, great sales, Curator system, Review system, Steam tags and of course a redesign is on the way. Those are just the biggest things I can remember of the top of my head being added in recent years. How many of those features does EGS have?

"Let's let developers decide what games to make and where to sell them, let's never take those decisions away from them."

Oh if developers want to be paid to release their game exclusively via EGS they can do so. But if they were given a choice to release on one or the other without a payment from Epic would they choose EGS or Steam? We all know the answer is Steam.

jeki1856d ago

@TekoIie

Steam isn't very good for developers, that is obvious at this point. If it were devs wouldn't be turning their backs on Valve Corporation.

As for all those features you think are great, I understand. But different experiences are great too. What's the point of Epic adding the same features, so that it can be just like Steam?

Of course Epic is paying for exclusives, they are valuable. Exclusive deals have been around forever and they are a healthy part of business.

Seafort1856d ago

Developers need to wise up and sell where the customers are not where the moneyhatting comes from. That is short termism in it's worst form.

I won't be following around every 3rd party developer as they switch between stores and those that offer them the most money for exclusivity.

You sell your products where the customers are or you don't sell at all.

Steam is just as good as it's always has been. Just because Epic is undercutting the market and offering a guaranteed revenue for poor sales does not mean there is competition now.

It's the complete opposite. Epic isn't competition it's an actual monopoly. They are stopping developers from selling their games at other stores for a year or more in an exclusivity contract. That's not good for anyone least of all the developers that rely on getting on as many marketplaces as possible to sell their games.

The Epic Store is nothing compared to Steam but some devs think it's the PC gaming renaissance. They are going to regret taking Epic's money when the steam customer well dries up and they only have Epic to fall back on.

TekoIie1856d ago

"Steam isn't very good for developers, that is obvious at this point. If it were devs wouldn't be turning their backs on Valve Corporation."

You've done it again. You've made a claim and not backed it up. Devs arent turning their backs on the service because everyone we hear about EGS exclusivity we always hear "don't worry we promise it's just for a year". If you're going to use the cut Steam takes as a negative then you need to be consistent in your criticism and get onto MS, Sony and Nintendo for doing the exact same thing.

"Of course Epic is paying for exclusives, they are valuable. Exclusive deals have been around forever and they are a healthy part of business."

Amazing how we never saw this defence for MS when TR became a timed exclusive...

jeki1856d ago

@TekoIie

"If you're going to use the cut Steam takes as a negative then you need to be consistent in your criticism and get onto MS, Sony and Nintendo for doing the exact same thing."

I didn't mention Steam's cut at all. But even if I did I would not need to criticize MS, Sony, and Nintendo because that's not what this article is about.

"Amazing how we never saw this defence for MS when TR became a timed exclusive..."

But what about when MS did it...doesn't really mean anything. Whataboutery isn't a good argument.

TekoIie1855d ago

@Jeki

"I didn't mention Steam's cut at all. But even if I did I would not need to criticize MS, Sony, and Nintendo because that's not what this article is about."

Notice how I said 'IF'. It was me being pre-emptive in countering a possible argument you could make in opposition to Steam. You also wouldn't have to criticise MS, Sony or Nintendo but in doing so you'd show that you're not consistent in your argument and that you don't actually care about how big a cut the developer gets. It would mean you're only holding it against Steam for some reason which would mean you have a double standard.

"But what about when MS did it...doesn't really mean anything. Whataboutery isn't a good argument."

Once again it was to see if you're consistent. If you were against MS doing it but fine with EPIC then it would show a double standard. This is 101 of debating...

In the end though you've offered no argument to backup your claim of steam "not being very good" today. At this point i think it's safe to assume you were just talking out your ass.

rainslacker1855d ago

@Seafort

There are a lot of products that have exclusive deals to sell at specific retailers. Outside gaming, most people don't complain about it. They just get it from the store that sells them, or they pick a different option. Look through any given Sunday ad in the paper, and you'll see plenty of, "Only available here" type ads.

It's not illegal, and it's not akin to a monopoly in the least. Any company is free to decide when and where to sell their products, and they are free to take money from a retailer to give them preferential treatment.

Yes, it does make sense to sell your products where the customers are. That's how Steam has maintained its dominance for so long. Other stores came and went. They got games on their platform by offering lower cuts. But, devs didn't avoid Steam, so the customer stuck to where they knew, because the costs were the same, and there was no incentive for them to try anywhere else. It's the reason why even MS, with all it's clout and having it's store pre-installed in Windows 10, isn't doing gangbusters, despite having plenty of the same features integrated into it's service that Steam does.

Epic is doing what they have to do to get users. They could certainly do better with the features. But, I see lots of people saying Epic is being anti-competative, or they're monopolizing the market, which don't seem to understand how the fair trade system works. Same is true for those calling Steam a monopoly. It's not, but it has a huge disproportionate control of the market. It's the same way that MS has a dominate position in the PC OS market. Not technically a monopoly, but it's has many of the same pitfalls.

jeki1855d ago

@TekoIie

Your attempt to portray me as a hypocrite failed. Besides, why would you want to make it about me when it's about Steam?

TekoIie1855d ago

@Jeki

"Your attempt to portray me as a hypocrite failed"

Nope. I proved that you'll do whatever you can to avoid actually putting forward an argument for why Steam isn't good today. You're just talking out your ass and not making any points at all.

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Rude-ro1856d ago (Edited 1856d ago )

Unfortunately...
Like how espn is highlights for the soap operas of sports.. gaming media is about biased leans and being shills that use things like twitch to make up false narratives about “popularity”.
Sad when the only way to make money is to do what you can for clicks these days.

1856d ago Replies(1)
4kgk761856d ago (Edited 1856d ago )

Wwz kill wwz the game is a buggy and glitchy Mess. Wwz clearly wasn’t ready to launch the devs of that game rush it out to launch next to days gone to try to obviously feed on that game potential success.

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50°

Call Of Duty On Game Pass Is A Big Risk Big Reward Gamble

Discover the impact of Microsoft's decision to include Call Of Duty in Game Pass. Explore the pros and cons and speculate about future changes.

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gamersocialclub.ca
Elda1h ago

Most folks that have a Gamepass subscription will not spend the $70, they will use Gamepass instead to play COD. MS will most likely make their money from some solely PC players & some solely PS5 owners. Even some PC players may opt to use Gamepass instead of spending $70. I would think MS would want to make every dime they could from retail sales. As long as they put new releases of COD day one on Gamepass, MS will lose out on some sales of COD.

220°

Ghost of Tsushima PC has 84% positive reviews and a peak online audience of 72 thousand people

On 16 May, the long-awaited release of the PC version of Ghost of Tsushima took place. And the game proved to be a great success on the first day.

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gagadget.com
PrinceOfAnger1d 7h ago

69,477
all-time peak 3 minutes ago.

thorstein1d 7h ago

Nice. It's really cool that PC players get to play this masterpiece.

PrinceOfAnger1d 6h ago

It has surpassed spider man now
it's 71k+
game did this with way shorter time than spider man.

itsmebryan8h ago(Edited 8h ago)

@prince
I'm confused. Does that number mean total players at one time playing like a snapshot
or total sales? If it's the former that's not very accurate because I know I'm not the only person that buys games and plays them later and that number is not included.

RNTody1d 4h ago

Great, I loved this game. Definitely think it's Sucker Punch's best work to date!

rippermcrip1d 4h ago

Is this going to be the new thing thing? Articles about Steam reviews? Which of course was in response to the false article about the review bombings in the first place.

Christopher1d 1h ago

Hey, just a heads up that the new owners did open news to Steam updates, but we try our best to not allow them to go on daily updates unless relevant to some other news. I understand this isn't everyone's cup and tea and sympathize, but the door has been open. If you feel it's 'too much' please do PM me or submit a ticket to the mod team. Thank you.

20h ago
shinoff218317h ago

I came here to post this link in that specific article. 84 perce t is pretty good. How many bad reviews were there like 5

GamerzElite1d 4h ago

This is good game and Ghost eliminate all fake outrage.

CrimsonWing691d 2h ago (Edited 1d 2h ago )

I always get confused by this, but is 72k good sales numbers for a game? I keep seeing games fail at selling 2.5 million and that they need to be on multiple platforms but is an additional 72k adding much?

Fishy Fingers1d 2h ago

Im not sure how its confusing :\

72k actively playing. Not 72k sold.

A good example is Helldivers 2, 6m sold, 450k (at its peak) active players.

But how many swords swung is what we're all really waiting for.

shinoff218317h ago

Lmao. How many swords swung. I was hoping for how many steps

wesnytsfs6h ago

And its how many years old from initial release.

Crows901d 2h ago

72k is concurrent
...that is not the sold figure.

Michiel19891d 2h ago

for one they already had a huge launch on the playstation, they don't need to sell 5m to make the porting to pc profitable and as pointed out below that number you see is just the people playing it at this moment.

Plague-Doctor2723h ago(Edited 23h ago)

Also from the insomniac leak we know these PC ports are a quick turnaround and budgeted around $2-4 million. At 100k sales they break even including Steams cut. They may not sell millions but they are a great ROI

elazz13h ago(Edited 13h ago)

72k concurrent. That is a global number. People who bought the game are not playing at the same time because of timezones, working schedules, holidays, events... There is no good rule of thumb but you can extrapolate based on other games that also released sales data. Then it is clear that the PC release alone accounts for at least 500K copies sold on steam, maybe closer to 700-800K. Probably will sell over a million this extended weekend.

According to steamspy and other data gathering sites games like Days Gone, Spider Man, God Of War, Horizon Zero Dawn have sold 2 to 5 million copies on Steam. So I expect Ghost to reach similar numbers. Probably even surpass it.

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140°

PSN Store "Weekend Offer" Includes Loads of AAA Titles, Here's the Full List

Sony has also launched the PSN Store "Weekend Offer" this May 17, and this one includes a lot of AAA titles, and 2K-published games.

TwoPicklesGood1d 7h ago

Some good games but they are all old and should be a lot cheaper than what they are on that sale. Hard pass.