Headset's attach rate is somewhere in the Sega CD/32X range.
During Sony’s recent business segment meeting and investor presentation regarding its game and network services, the PlayStation company revealed that PlayStation 5 is the company’s “most profitable generation to-date.”
It’s the top slide of the presentation, showing that in its first four years, the PS5 generation has already hit $106 billion in sales, having almost caught up to the PS4’s total $107 billion generated.
Operating income for the PS5 generation has also already surpassed that of the PS4, having now reached $10 billion.
I wouldn't doubt it. They released a high quality system. A lot of high quality games from themselves and their support of 3rd party developers and indies. They released many high quality remakes and remasters. They released a high quality GaaS game going against the naysayers thinking Sony would abandon single player games. And they most likely are profiting a lot more than PS1, PS2 PS4 and the loss leading PS3 that drained all their profits.
Now, I'll wait to see what's cooking tomorrow. But can you use some of those profits to better support your high quality VR headset? Because, by supporting it, you can sell more games and more systems and make more profits?
This will surely shut up all the new trolling accounts trying to spread lies and non facts in other articles comment sections before this article is posted.
Wow! I am super impressed that in just 4 years, ps5 already caught up to the PS4's. Congratulations.
This sounds like a very interesting mobile gaming PC. ZOTAC returns to COMPUTEX 2024 to showcase its biggest push yet into brand-new product categories from Handheld Gaming.
An official PlayStation VR2 adapter for PC made by Sony is being certified. It won't be long before the VR headset is officially compatible.
one step closer to unlocking the headsets full power.
I'm extremely underwhelmed with how Sony has treated it's psvr2 customers seriously Nintendo treated it's Wii U owners of which the sales were probably equal in the headsets 2bd year v the consoles far better.
This is the least they could do
so now Sony is going to sell me an adapter I have to buy so I can use the headset on my PC? Gee, how generous of you :P
While it's great that I will be able to use this headset instead of my Index or Q3 for PC only VR titles, it's still a sad realization that Sony is sorta waiving the white flag here. Here's hoping they at least make some of their PSVR2 exclusive content available on PC as well now.
It's most likely just going to be a usb c to usb 3 adapter. Even for modern era a lot of new cases and motherboards don't have a usb c ports.
The budget but still fairly fairly high end pc I recently helped my friend build. He went with a b550 motherboard. Didn't have a usb c port or a on board socket to connect a pc case with a front panel usb c. Had to get a cheap pcie usb c.
Why not put it into the context with ts competitors and not some old peripherals?
Ridiculous. I read the article when at first I was going to ignore it.
Sony announces 4.2 million sold and that the headset sells between $200 and $450 (depending on bundles, extra accessories, sale prices, etc) and the downplay articles show up overnight. But we're told these articles don't exist and we're just imaging it.
Posting BS numbers and said it was unfair, but did it anyway to make the unfair comparison.
Before PSVR, Oculus and Vive were on the market, there were no high end VR headsets on the consumer market. None. And to be even more unfair, some compare the entire 90+ million PS4 fan base to PSVR's sales numbers when the platform came out when Sony was about 50 million in PS4 sales already. It didn't launch in 2013. It launched at the end in 2016 and wasn't cheap. Still isn't cheap. But sells over 100,000 a month on average. Any comparison to old CD attachments or Kinect cameras or Move controllers is ridiculous.
PSVR is selling. Many games are selling and hit a million like job simulator or Beat Saber. Many more games are coming. Core games are being made beyond simple things we saw on Wii or Kinect. Even Move had core games supported like Killzone. But PSVR murders even Move.
Keep downplaying if it makes you feel better. The naysayers thought it wouldn't sell. Wouldn't survive on consoles at a price higher than the console itself. You were wrong. It's getting exclusives that gamers thought it wouldn't but it is like Firewall, Astrobot and upcoming licensed games like Iron Man. The denial of its success won't stop VR from growing. Get used to it.
"Ok, guys. We have to put this in context, so people will think that VR is not doing well, and crashing and burning. Be creative guys. We have a job to do!"