270°

Why Are Gamers Mad About a Real Competitor to Steam?

Epic’s new store has started a war with Steam, representing two titans duking it out for dominance.

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motherboard.vice.com
SegaGamer1924d ago

If Epic want to be competitive, then that is fine, I have no problem with that and have always said that. What I don't like is them buying out people to have their game exclusive on their store. All this says to me is "Download and sign up to our store or you can't play the game".

I also don't like that devs use Steam for user feedback and beta testing and then pull the game from Steam just before they are about to release the game. That is a really crappy move.

About the launcher. When people say they don't want to download yet another one, they have valid reasons for not wanting to do that. We keep saying competition is good, but when you have a market over saturated, it becomes annoying and very frustrating. Look at it from this point of view. We have Steam, Uplay, Origin, Discord, GOG, Epic and a few others. That is multiple accounts and passwords to remember and your bank, credit card or paypal details that you need to trust these people with. It's gotten to the point where people are saying "how many is enough?" and they have a good point. In 5 years time are we going to have to sign up to 20 different companies just to play games? 20 different accounts to remember, 20 different passwords to remember, 20 different places to store our payment details on (and that means a higher chance of having your payment details stolen) 20 different places for your games, friends and achievements. So yeah, it's not that we just don't want to download another launcher because we see it as bloatware, it's an issue, but it's a minor one amongst all of the other concerns we have.

WombBat1923d ago

That's an understandable reaction, but you have to understand that modern game development is incredibly expensive and risky. Valve taking 30 percent of a games profit is way too steep in the modern era, where game prices haven't gone up but the value of the dollar has gone down tremendously, and the cost of game development has also gone up exponentially.

I get that people are weary of Epic, but honestly, I feel very passionate about the success of Epic Store, as it stands to help all developers. They aren't making a proprietary launcher like EA, this is for us, the game developers, and really will force Valve's hand if Epic succeeds. Epic lowering their cut also stands to lower the price of games if the developer deems it reasonable. Hence why Epic Store's Metro is 10 dollars cheaper than Steam's.

fiveby91923d ago (Edited 1923d ago )

I'm not so sure 30% is too steep a cut for Valve in all cases when often times because of Steam's ubiquitous install base these studios reach more consumers than they would anywhere else. Regardless, competition from EPIC is ok if done in a manner which is not seeking to create a new monopoly by paying studios to *not* publish their game also on Steam. What I really dislike about the EPIC store is that there are no user reviews currently and they are adopting an opt-in review system for the publisher. Steam user review can be very informative especially since they correlate play time with the user comments. I think publishers are afraid of their customers and would often times like to stifle or silence negative feedback. By opting out of user reviews, publishers can hide poor game decisions and keep that all precious sale. In an age of live service games, consumers are best served by having user reviews alongside the product being sold. Anything else is not very consumer friendly. What EPIC seeks to do in cozy up with devs and publishers by limiting user feedback. Devs are not the enemy here but when they implement poor design choices in games, consumers need to find out. It is not really about the inconvenience of another launcher. That argument by EPIC and their friends is just a red herring. Now if EPIC store implements real parity, feature-wise, with Steam then I am all for competition. But currently for me, I am just not buying any games from EPIC and that includes Metro Exodus. And it's a shame too because I think Metro Exodus looks good but I can't bring myself to help EPIC. I'll wait for a year.

1923d ago
gamerz1923d ago

Steam allows publishers/developers to sell an unlimited number of steam codes. Steam earns no commission on codes sold this way and can be offered on any website and for any price the publisher/developer chooses.

So the argument that Epic store somehow better for developers is kind of bull. And it's certainly not better for gamers with their crap return policy, walled-in exclusives and scare features.

RizBiz1923d ago

"Developers usually make approximately 50% of all sales in retail stores (about $30 per game sold). The other 50% goes to distribution, vendors, and the retail outlet takes the smallest chunk (5-7%). Steam cuts out all of those middle men and only take 30% giving the developers 70%."
Also, big games net devs 75% after $10 million, and 80% after $50 million.

darx1923d ago

@soulclaw

Who cares, you're in Germany.

opc1923d ago

They aren't making a proprietary launcher? The only game they've released in the past few years is only available through their store. It's a proprietary launcher.

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1923d ago
rainslacker1922d ago

I agree with you, but people were hating on the Epic store before they did that. They chastised it because it wasn't as fully featured as Steam on launch, and weren't willing to give it a chance because, "I don't want to have another launcher on my system".

Not saying that I agree with some of the things epic is doing, but the hate isn't just because of the exclusive deal.

CaptainCook1923d ago (Edited 1923d ago )

Steam gamers doesn't like competition, it's all about not being on my favorite store.

SegaGamer1923d ago

How can you come to that conclusion when my comment above yours explains a lot of people's concerns?

neocores80551923d ago

Slot of people all I see is that's ur concern don't push your opinion on others or speak for others steam players are just cry babies plain and simple

agent45321923d ago

I like humble bundle for my money goes to charity. Is the fact that Epic is not gamer friendly. No mod support, no game reviews, etc.

FinalFantasyFanatic1922d ago

I'm more worried about their security, I keep getting attempted hacks (thank you 2 factor authentication).

JackBNimble1923d ago

Steam is more then just a crappy store , why do you think there are well over 100k users ?

WitcheRivia1923d ago

Imagine defending the Fortnite Launcher.

WombBat1923d ago

Imagine being an Indie Developer and only paying 12 percent of profit instead of 30 percent, and actually being able to afford quitting your day job to work on your dream full time.

Rachel_Alucard1923d ago

Thank god I'm a consumer and this has no effect on me.

WitcheRivia1923d ago

Imagine being an Indie Developer & being so stupid that you think selling your game exclusively on a bare bones store with less users willing to pay for your game is a good idea just because they take less of a percentage.

letsa_go1923d ago

We aren't here to fulfill your fanciful dreams! Make good games and they will sell themselves. All these indie developers think the world revolves around them and we should bow to their presence. Newsflash: You aren't a rockstar, as much as you want to think you are. GET OVER YOURSELF AND MAKE GOOD GAMES.

1923d ago Replies(2)
1923d ago
Shikoku1923d ago

Cause its incontinent to have to deal with two different launchers and have two different accounts etc basically people are lazy.

neocores80551923d ago

Lol and most of them use more then one launcher and auto sign in lol they are all just cry babies

1923d ago Replies(1)
Rachel_Alucard1923d ago (Edited 1923d ago )

Timed exclusivity is bad regardless if you're on PC or console. I don't mind installing a launcher to play a publishers own games, but don't cheaply throw money at random games to stay off every storefront. Epic has just been giving even more money to people that don't need the EGS to survive. They let 2 of the fattest publishers in gaming sign with them. This goes against their end goal.

Shikoku1923d ago (Edited 1923d ago )

Um their end goal is to be a competitor to steam and get their launcher downloaded so seems pretty in line with their end goal to me.

Rachel_Alucard1923d ago

@Shikoku
Tim's endgoal is to get the 30% rate lowered across the board. Tim handing more money to publishers who make too much already doesn't make people attach to the service. It just pisses them off.

letsa_go1923d ago

lol incontinent eh? Having no or insufficient voluntary control over urination or defecation?

Shikoku1923d ago (Edited 1923d ago )

Yeah, I misspelled man you sure got me....pathetic. I use Grammarly keyboard on my phone cause I'm dyslexic and it will autocorrect, sometimes I catch it sometime I don't.

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50°

Call Of Duty On Game Pass Is A Big Risk Big Reward Gamble

Discover the impact of Microsoft's decision to include Call Of Duty in Game Pass. Explore the pros and cons and speculate about future changes.

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gamersocialclub.ca
Elda1h ago

Most folks that have a Gamepass subscription will not spend the $70, they will use Gamepass instead to play COD. MS will most likely make their money from some solely PC players & some solely PS5 owners. Even some PC players may opt to use Gamepass instead of spending $70. I would think MS would want to make every dime they could from retail sales. As long as they put new releases of COD day one on Gamepass, MS will lose out on some sales of COD.

220°

Ghost of Tsushima PC has 84% positive reviews and a peak online audience of 72 thousand people

On 16 May, the long-awaited release of the PC version of Ghost of Tsushima took place. And the game proved to be a great success on the first day.

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gagadget.com
PrinceOfAnger1d 7h ago

69,477
all-time peak 3 minutes ago.

thorstein1d 7h ago

Nice. It's really cool that PC players get to play this masterpiece.

PrinceOfAnger1d 6h ago

It has surpassed spider man now
it's 71k+
game did this with way shorter time than spider man.

itsmebryan8h ago(Edited 8h ago)

@prince
I'm confused. Does that number mean total players at one time playing like a snapshot
or total sales? If it's the former that's not very accurate because I know I'm not the only person that buys games and plays them later and that number is not included.

RNTody1d 4h ago

Great, I loved this game. Definitely think it's Sucker Punch's best work to date!

rippermcrip1d 4h ago

Is this going to be the new thing thing? Articles about Steam reviews? Which of course was in response to the false article about the review bombings in the first place.

Christopher1d 1h ago

Hey, just a heads up that the new owners did open news to Steam updates, but we try our best to not allow them to go on daily updates unless relevant to some other news. I understand this isn't everyone's cup and tea and sympathize, but the door has been open. If you feel it's 'too much' please do PM me or submit a ticket to the mod team. Thank you.

20h ago
shinoff218317h ago

I came here to post this link in that specific article. 84 perce t is pretty good. How many bad reviews were there like 5

GamerzElite1d 4h ago

This is good game and Ghost eliminate all fake outrage.

CrimsonWing691d 2h ago (Edited 1d 2h ago )

I always get confused by this, but is 72k good sales numbers for a game? I keep seeing games fail at selling 2.5 million and that they need to be on multiple platforms but is an additional 72k adding much?

Fishy Fingers1d 2h ago

Im not sure how its confusing :\

72k actively playing. Not 72k sold.

A good example is Helldivers 2, 6m sold, 450k (at its peak) active players.

But how many swords swung is what we're all really waiting for.

shinoff218317h ago

Lmao. How many swords swung. I was hoping for how many steps

wesnytsfs6h ago

And its how many years old from initial release.

Crows901d 2h ago

72k is concurrent
...that is not the sold figure.

Michiel19891d 2h ago

for one they already had a huge launch on the playstation, they don't need to sell 5m to make the porting to pc profitable and as pointed out below that number you see is just the people playing it at this moment.

Plague-Doctor2723h ago(Edited 23h ago)

Also from the insomniac leak we know these PC ports are a quick turnaround and budgeted around $2-4 million. At 100k sales they break even including Steams cut. They may not sell millions but they are a great ROI

elazz13h ago(Edited 13h ago)

72k concurrent. That is a global number. People who bought the game are not playing at the same time because of timezones, working schedules, holidays, events... There is no good rule of thumb but you can extrapolate based on other games that also released sales data. Then it is clear that the PC release alone accounts for at least 500K copies sold on steam, maybe closer to 700-800K. Probably will sell over a million this extended weekend.

According to steamspy and other data gathering sites games like Days Gone, Spider Man, God Of War, Horizon Zero Dawn have sold 2 to 5 million copies on Steam. So I expect Ghost to reach similar numbers. Probably even surpass it.

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60°

VR MOBA 'Mecha Party' Is Now Available On Steam & PSVR 2

Mecha Party brings the VR MOBA to Europe and Asia on PSVR 2 and Steam, while the Quest 3 version targets a summer release.

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uploadvr.com
Babadook73h ago

This looks pretty good. RIGZ made me queasy but I've got better VR legs now (I think).