130°

Unionization supported by almost half of game developers, survey reports

GDC survey shows support for a game developer union, with 47 percent of respondents saying they support unionization, and a further 26 percent answering "maybe."

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gamerevolution.com
Fist4achin1935d ago

This can be a good thing considering how hard development teams are pushed sometimes by the executives. Execs don't care about quality so much as their money to be made and rushing out unfinished and buggy products.

Eonjay1934d ago

Considering some of the crazy stories we get they probably need it more than we realize.

rainslacker1934d ago (Edited 1934d ago )

More likely it just means that more people will be hired on as contractors. Union shops and non union shops would make it difficult for contractors to work between them, limiting their choices during the inevitable lay offs, and studios can't employs a full compliment of developers over the whole development process withing the cost of production going up.

On top of that, game developers can want this if they want, but the studio would have to recognize the union as a party working on behalf of the employees for them to mean anything. Strikes can force this, but if they're contractors, it means they can be sent on their way, with no actual financial harm to the company, since they won't have to pay unemployment on those they let go.

What is most interesting though is that given the nature of the workforce now, that they would even need a union. There is a severe shortage of qualified labor in the game industry. It's pretty much a employees market right now, and it's easy to negotiate a better salary. A union would make things more standardized on that front, which means it's likely that the overall average salary will go down, because dev houses aren't going to pay more than they have to, or more than they feel someone is worth.

I often wonder if people really realize that a union in the gaming industry isn't going to help them that much. If anything, it's going to make it worse, because deadlines still have to be met to get those bonuses or next phases of money to pay the devs themselves. Unions can slow things down, and if that happens, it means devs can be forced to shut down because they underperform. It's a dangerous situation to be in, because unionization would effectively shut down much of the industry, and in the process of working out the kinks, quite a few devs would be in danger of failing.

Unions will not improve the quality of games. Better management will do that. But even the best managed studios have a lot of wasted time and sometimes harsh hours. But I think much of the bad stuff is overblown, or anecdotal, as poorly managed studios where this is most a problem, tend to go under anyways.

bluefox7551934d ago

Good luck with that, they'll just fire them and hire a new batch that are willing to work without a union. Unless they're in one of those states that doesn't let people choose to opt out. Unions these days often do very little for the employees outside of lining the pockets of the union bosses.

Mulletino1934d ago

And funding the DNC. These journalists will also get to write about the long development times and increased prices. Win win.

Smokehouse1934d ago

That 47% are the easily replaceable. Just sayin..

Eonjay1934d ago

Do you really believe that it is easy to replace half of your workforce?

Smokehouse1934d ago (Edited 1934d ago )

Depends on the job. It costs a lot more to train and hire but if what you have isn’t working sometimes you don’t have a choice. Yes it’s done all of the time, the turn around in my job would make your head spin. I have been at my job 5 years and I’m veteran status lol.

rainslacker1934d ago

I wouldn't say easily. There is a severe shortage of qualified labor in the game industry. Good devs can draw good people in, but they usually pay more because they have to, and generally, working conditions are better anyways.

It'd mean there would be more contract labor, and that would pretty much kill the unions, because the contractor would have to decide if they want to join the union to work in a union shop, but that would mean they couldn't work in a non-union shop, or the union fines the member. Stupid I know, but that's how it works. If the studio hires a non-union worker, the union fines the business, or makes such a fuss, that it becomes annoying. Stupid, but that's how it works.

Unions would be extremely disruptive to the industry. While I can see why some developers feel it would improve their work life, it probably wouldn't. Game production and funding is based on meeting milestones. Unions would likely slow down the game development process, which means more money would be required at each milestone because the milestone would have to be extended, or you'd need to hire more workers(which may not get things done quicker).

Smokehouse1934d ago

Well said. It’s the same in most industries.

doritos1934d ago

Haha, you go right on ahead with that, and let us know how it works out.

Cobra9511934d ago

It should really be a guild, like the writer's guild in Hollywood. Regular workers are easily replaced. True talent is not. Once a guild takes hold, it ideally can extend down the ranks. That way, the workers can negotiate with the big companies on more equitable terms, as one bloc.

As a veteran of software and game-tech development, I can confirm that the abuses are real. The only way to curb them going forward is to give those affected a greater say in their fate. Clearly, government isn't going to step in to help.

Mulletino1934d ago

“Clearly, government isn't going to step in to help.”

Which is why I love this country. Everything outside of defense that the government touches turns to crap. People need to quit relying on authoritative power so much. Produce a more attractive alternative and make a few bucks.

TK-551934d ago

"Which is why I love this country. Everything outside of defense that the government touches turns to crap. People need to quit relying on authoritative power so much. Produce a more attractive alternative and make a few bucks."

I think that's far too broad a statement. There are times government is necessary and times where it should have minimal influence. To give an example one of the only things that can protect net neutrality is government influence.

The US is ranked number 28th in mobile internet speeds which is kinda depressing once you see that Greece, Kenya and Indonesia are all ranked higher.

Smokehouse1934d ago

The talent can negotiate for themselves. I have always lived in a right to work state so I’m used to the cutthroat nature of it I guess.

If some lazy asshole negotiated his way to my pay through a union while I work my ass off I would be pissed. I would quit and what are you left with? Overpaid lazy assholes who will run your business into the dirt. The talent will always go where they are appreciated. Game quality will take the hit and then everyone is out of a job.

TK-551934d ago (Edited 1934d ago )

I know you're in the US but in the UK I used to work at a supermarket and the union fee was £2.50 a month. Hardly a lot to pay to have my holiday entitlement and pay protected, and legal representation should I need it.

Smokehouse1934d ago

We have labor laws that take care of that stuff. I shouldn’t be charged for basic workers rights. If a company screws me all I have to do is call the better business bureau and see what my options are. I have no problem paying for a good lawyer if I have a solid case. Most of them will just take a percentage of the settlement.

In my experience the business doesn’t screw people though. If they try it doesn’t last long lol. I get 20 days vacation a year and they wouldn’t try to screw me out of it. I’m not a slave and I have resume that allows me to move freely. I can pack up my shit and say “see ya” anytime I want, especially now in this economy. You don’t screw your workers if you want to keep them, only dumb business does that.

rainslacker1934d ago

@TK

My understanding of the UK, and the EU, that most of those things are protected through labor laws.

That said, the 2.50 a month is a pittance compared to what some unions charge here in the US. My cousin got a factory job a few years ago for a car manufacturer in Ohio, and he had to pay $100 a month. It was the kind of job he was just there and would eventually get paid off, but for where he lived, you take what you can get. The unions weren't going to protect his job any more than the state could, because the labor laws in the US can be hit or miss depending on state, and it doesn't usually cover lay offs anyways. He worked there for 8 months, then was laid off....as expected. Union got him a one week severance package, which was about what he paid into the union to begin with. Except he had to pay taxes on that money.

Unions can be good, but a lot of times, they aren't. There are times where there is real abuse, but a lot of times now, unions just slow things down, and make it more expensive to make products, which is one reason a lot of companies are going overseas. For a $20/hr factory worker, they likely could find people to do it for $10-12, but the union won't allow that. But the unions act like they are in charge, because there is this mentality that the worker is in charge. That isn't usually the case, because the worker only has control over themselves, and choice should dictate the market. In a place where labor can be hard to find, wages are going to be higher. Where he lives, they're higher because of the unions, not because its hard to find people. It'd be harder to find people if they didn't pay as much, so they'd naturally adjust.

This isn't like the 60's or before, where companies played more off the depression era ideas that any money is good. It's the age where people have to make a living wage, but the markets don't want to pay more for their products, so as the union and workers demand things which don't line up with the market, it makes it harder for these companies to compete.

With gaming, there are a slew of issues that will come along with unions, and for the way games are financed, it could mean the death sentence of a studio if the union decides to start flexing its muscle, because they're going to do this when the studio is the most vulnerable, which is going to be right around milestones, which is when new funding gets added to actually pay the workers. Then you have the whole union/non-union shop issues which make it more difficult for contractors. Since game makers tend to be well paid, dues are likely to be higher, so effectively, they have to pay the workers more to get the same, so the only one's really coming out ahead are the unions themselves.

@Smoke

While business shouldn't screw their employees, as the employees are vitally important to a company, many companies also know that there is an available work force if some people decide they don't want to work there.

The labor force across all the gaming industry is in a situation where they have more control because there is an extreme shortage. That pretty much removes the need for unions, as bad developers are going to lose people mid-production and attrition should take care of itself. For most people in the gaming industry, it's more about just deciding to move on, and I find the people that are most unhappy with their jobs, they tend to be unwilling to do better for themselves.

FalconofLucis981934d ago

but writing in Hollywood is fucking trash, clearly this isnt even working

rainslacker1934d ago (Edited 1934d ago )

I've seen abuses, but I think they're overblown by the media.

That said, it's pretty easy to negotiate one's terms of employment in the industry right now. Anyone accepting the first offer is doing it wrong. The first offer is low, because studios expect you to negotiate. Unions would likely try to standardize pay scales, which just isn't reasonable given the huge disparity of talent and experience within the industry itself.

As far as the rest of the working conditions go, what can they negotiate? A job has to be done, and milestones have to be met to get the next phase of funding, which goes towards salaries and other things needed to make the game. Without that funding, production stops, and without money, people aren't getting paid. It's the choice between working to get things done so one can get paid, or arguing over working, while also still not getting paid. Investors aren't going to keep funneling money into a project because the workers are negotiating terms halfway through production, and threatening to strike if agreements can't be made.

Unions would effectively slow down the production process, and likely cause many developers to shut down, because I can't see how its sustainable within the game industry. I know unions want in, because there is a lot of money to be made, but I think that the people who say they want a union, or are willing to have one, don't realize it just isn't going to work the way they hope. They're basing it on emotional decisions drawn from how annoying it can be right now, but don't really think it through to its logical conclusion.

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290°

Why Xbox believes it must cut costs and close studios

Companies, particularly public companies like Microsoft, need to grow.

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eurogamer.net
gold_drake1d 21h ago

i mean its pretty simple, they spent close to 30 billion in acquiring activision, they thought they'd make it bk no problem, and that didnt happen.

its just shit that because of MS's miscalculation alot of people lost their jobs.

Jingsing1d 17h ago

This is exactly what many people said would happen including the CMA and FTC. Lies lies and more lies and they allowed a $69 billion buy out to happen.

gold_drake1d 17h ago

oh yeh it was 70 billion. that was my bad haha even worse.

JackBNimble20h ago

MS has educated financial advisers, they knew there was little chance to recoup the 70billion just to break even on the Activision deal let alone whatever other nonsense is going on in MS.
This whole thing was to corner the market for leverage.

thesoftware7301d 17h ago (Edited 1d 17h ago )

gold,

You can't be serious, right?

Do you think that MS thought they would make 80bill in a year & Half? They haven't even released titles under MS yet, lol.

But in fact, that A/B revenue is already paying off, look at the last earnings call. That $80 billion is long-term money, my guy, no sane person/company would think they would make that back in any short-term situation, it's a long-term investment.

Let's play silly then. If MS's reason for laying off staff and closing studios was due(which it really was not) to the A/B deal, tell me what Sony's reason was for past studio closures, the recent 900-person layoffs, closing Sony London, shutting down Dreams, and closing Japan Studio? Zipper? Psygnosis? cuts at all their internal studios.

Keep in mind, you are claiming MS's reason is because of the A/B deal; please explain Sony's reason.

Hofstaderman1d 17h ago

You actually still defending them? Sheesh.....

gold_drake1d 17h ago

this is not a sony vs MS debate. dont make it something it isnt.

and of course not, but im pretty sure they thought they'd make more money after the deal. they didnt, and closed off some studios.

its pretty insane to think there is any other reason for the closure of studios in this case.

romulus231d 17h ago (Edited 1d 17h ago )

(It really was) due to the Activision Blizzard deal and the loss of physical sales due to gamepass. You keep bringing up Sony in all your posts about this, stop deflecting and trying to change the topic, this is about MS and what they are doing.

BehindTheRows1d 17h ago

Has nothing to do with Sony. Stay on topic.

notachance1d 16h ago

once in a while you see someone too invested in their make-believe console war that everything happened has to be connected to said war…

a bit of banter between fans is normal, this crusade you’re doing now isn’t.

Chevalier1d 16h ago

Wow idiotic. You bring up very old closures not that there haven't been recent ones from Playstations, but, seriously stop deflecting. This has NOTHING to do with Playstation.

Does Playstation got $3 trillion behind them and daddies wallet? No they don't so stop making a fool of yourself.

Xbox has never been profitable really and they just keep losing money so between their worst hardware sales, terrible 3rd party sales and now terrible 1st party sales.

Gamepass numbers that are no longer being announced shows their numbers after 3 years of missed targets has flatlined. Plus their recent gains up to 34 million were ONLY because they folded Gold members in too. Absolutely take your idiotic rhetoric out of here. Keep on topic without deflecting.

S2Killinit1d 16h ago

Ayayayay with these xbox/MS excuses.

Reaper22_1d 11h ago

How dare you mention Sony! Everyone here knows when Sony closes a studio and lay off workers it was the right thing to do. Even when they bought Gaikai and fired almost everyone it was the right thing to do.

Gamers can be such hypocrites sometimes.

andy851d 10h ago

Is it? That's revenue not profit. Completely different.

fr0sty1d 1h ago

The earnings call only showcased how dire the situation is... Even with ABK and Bethesda, they still couldn't make enough to keep investors happy, gamepass subs are stagnant, and hardware sales are tanking.

+ Show (7) more repliesLast reply 1d 1h ago
thesoftware7301d 14h ago (Edited 1d 14h ago )

Drake,

"this is not a sony vs MS debate. dont make it something it isnt."

You are correct that it's not an MS Vs Sony Topic, but when exaggeration and imagination mix from a one-sided social group, similar examples are needed to ground radical thoughts; in this instance, the example was that shutting down 3,4,5, even 6 studios during a restructure/ buyout/acquisition is not some anomaly(it can suck) that has to be dissected or spell doom and gloom.

"But I'm pretty sure they thought they'd make more money after the deal. They didn't, and they closed off some studios."

But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue.

"its pretty insane to think there is any other reason for the closure of studios in this case."

The fact that they did make money, kinda throws this out the window, and besides, you don't wake up and say, hey let's close a studio, you look at the output, you look at the dev as a whole, the long term and short term, you weigh it against all other studios and goals, you keep key members, ect..then you close if they are the weakest links...which by MS analysis they were.

Again, I will make a small Sony comparison, just so some of you can understand and see past the bias; Insomniac, ND, and Bungie have made some of the best games ever created, yet Sony saw fit to cut jobs in every of these studios, even tho Insomniac & ND are the biggest producers of PS games, leagues ahead better than Tango and Arkane, yet, they saw cuts, mind you, while being the TOP produces of PS first party. They were told to cut costs, and more jobs may be on the line, and Bungie is being threatened by a hostile Sony takeover. Put that in perspective, as I know that layoffs and dev closures are different, but if the best of the best is getting cut off, it is less than surprising, that lesser studios are closing.

@Cheva,
My response fits well with your comments as well. You even went on to prove that the dev closures are not just due to A/B acquisition. Then you point out Sony has less money than MS, inferring that MS should keep devs open that they see as lesser earners, while Sony having less money makes it okay to close them. lol...it doesn't work that way.

gold_drake1d 14h ago

im not reading all of that. u have ur opinion, i have mine.

thats rly it.

but this aint sony vs ms.

ApocalypseShadow1d 14h ago

You're trying to compare a 100 billion company to a company that has 3 TRILLION worth. SIE has to live or die on their own. And in turn, PlayStation has helped the main company again and again. Sony has to balance out what is working and not working in the company.

While Xbox has Daddy Warbucks footing the bill to keep the platform afloat. They have been bleeding money from Nvidia hardware in the OG Xbox, the RROD fiasco, the attempted 2013 DRM nonsense and the lies about being the most powerful console in the world and the losses of paying out millions to prop up a service hoping it catches on with enough subscribers to justify its existence.

They're not comparable if Xbox isn't allowed to live or die by its actions. It's subsidized. Revenue isn't profit. And if they were profiting on their own, they wouldn't be closing developers. If they were profiting, they wouldn't need Daddy Warbucks spending 80 to 100 billion buying up 3rd party publishers to sustain a loss leading platform.

They stopped announcing game sales, stopped announcing hardware sales, stopped announcing game pass subscribers, they are putting games on their competitors platforms but you're telling us that they are doing great even after killing jobs and closing developers at Xbox.

Stop drinking the Kool aid. You're drunk.

Chevalier1d 5h ago

Again at which point did Playstation have a $3 trillion company shift the market with a giant purchase?

"But they did make more money, a lot, actually; the last earnings call showed a huge growth in profit, almost all due to A/B revenue."

Lol. No they didn't. Increased revenue was ONLY due to adding Activision Blizzard revenue in. Growth was only 1 percent. It's idiots like you that have no idea what they're talking about is why Xbox isn't better than it is. You guys just make excuses continually.

If Xbox got so much profit then why did they stop announcing hardware numbers? Why did they stop announcing Gamepass numbers? Oh right because they're NOT profitable. Their sales in every category has dropped off the face of the planet. It's why Spencer will be closing more studios and canceling upcoming projects too.

The Wood21h ago

How can they be profitable when they're not selling enough hardware, software or subs. You need take a seat on this one my friend unless you can prove you angles

jwillj2k420h ago

Sony didnt shut down the studios you mentioned after they made last of us or ratchet and clank or destiny. Cutting jobs is not equal to closing studios. Sony cuts are a candle in the sun of Microsoft’s closures.

+ Show (2) more repliesLast reply 20h ago
WelkinCole1d 10h ago

I am pretty sure MS knew this would happen and this was part of their plan. I mean if anyone with half a brain can see this happening I am pretty sure a multi billion company like MS knew this would happen

The whole strategy in buying Beth and Acti/Blizzard is for

1. Buy established games they can have under xbox because they have done a horrible job in building their portfolio internally for the past 15 years

2. Following from 1, try and boost xbox competitivenss against a dominat PS which MS after 3 tries still can't crack

3. Follolwing from 2, try and weaken Playstation dominance by taking out these massive multiplats from the PS

4. Following from 3, try and profit off from the PS domiance with selected games they will still have on the PS to make money like COD

5. Obviously get the IP's by buying them instead of creating them which again as I mentioned in number 1 they have been woeful in doing

None of these had anyting to do with keeping all the devs they accuried. MS has always been very shitty to Devs under them. Look at what happned to Bungie for example.

I believe MS in court truely mean it when they said they had to do something because PS was just too dominant. This was their last roll of the dice.

And from the looks of things. It has not panned out as MS had hoped. PS5 is still as dominant as ever and xbox is still behind. Worse still their MP's they got is not irreplaceable as they thought. Starfield? lol!. There have not been any major shift in momentum in this console war in their favor so now its time to start cutting their loses and it starts with the most expensive cost for any company. People.

Michiel19891d 7h ago

for a comparison, sony laid of a bigger % of it's staff this year than ms, it's what companies sadly do nowadays. If you think with GP and Bethesda + acti aquisition they were looking for quick cash, you couldn't be more wrong. It hasn't even been a year, "they thought they'd make it bk no problem, and that didnt happen." shows you have 0 understanding of how a business operates.

thesoftware73018h ago

@ Michiel1989

Exactly this!

I'm reading these comments, and it's mesmerizing how off-base most of them are.

I posted a few comments above, and their rebuttals have nothing to do with the points that I presented; when they start doing that, I just ignore them because, at that point, they're debating all over the place.

Profchaos1d 1h ago

30 more like 70 to 80 plus 7 for Bethesda

Tzuno20h ago

meanwhile everything turned woke an inevitably went downward, i'd say it serves them well if they promote such kind of approach, mwuahahahahahhh!

+ Show (4) more repliesLast reply 18h ago
anast1d 17h ago

They are going to use AI for a large portion of the game development process. Upper management need bonuses and the shareholders need more money. So, people will lose their jobs.

Skuletor1d 17h ago

Maybe they were already using AI to make business decisions, which would explain why they closed Hi-Fi Rush's studio, then said they need more games like Hi-Fi Rush not long after that announcement.

Crows901d 17h ago (Edited 1d 17h ago )

They shouldn't have bought any studios. Some is okay...but they went on a shopping spree...stupid

Einhander19721d 16h ago

The better question is why did Microsoft buy publishers for a service they were subsidizing they knew couldn't support.

And why are so many websites trying to make people feel sorry for Microsoft instead of truly criticizing the fact they are closing studios and killing jobs that would have been fine if Microsoft themselves hadn't gotten involved.

Quit feeling sorry for Microsoft and start feeling sorry for the industry and the all the gamers who are actually losing out.

THIS IS MICROSOFTS FAULT.

RNTody1d 16h ago

The first thing that happens after any major acquisition or merger is a consolidation of the whole new portfolio, which includes cutting any excess, bloat or portfolios that don't fit the larger MO of the big boy. So far, it's been par for the course with Microsoft and that's why gamers have been so against this acquisition. Tango Gameworks is the beginning. You think Microsoft wants to pay to keep small timers like Ninja Theory in business?

There is absolutely zero evidence to suggest that Microsoft will improve any of these studios, but plenty to suggest that they will get rid of what they don't need and hold onto the IP. The real agenda of the acquisition was always to acquire The Elder Scrolls, Diablo, Fallout, Call of Duty, Candy Crush etc. that will create millions in passive revenue stream for Microsoft regardless of where the games release. Microsoft simply wants their cut.

Because of Games Pass Microsoft has no interest in investing in new IP which is risky and requires creative talent they can neither nurture nor manage. Game Pass has also not grown in the way Microsoft expected it to, even post acquisitions. Therefore the logical thing to do, without serious money makers to release, is to cut as much cost as possible.

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100°

Former Dragon Age lead writer David Gaider pours scorn on EA's AI dreams.

"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".

LordoftheCritics4d ago

Publishers see gaming as another stock market.

isarai4d ago

I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.

Psychonaut853d ago

Friends don’t let friends buy EA or Ubisoft.

Chocoburger3d ago

I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.

120°

Phil Spencer and the Battle for Xbox’s Soul

Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.

LG_Fox_Brazil4d ago

This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in

rlow13d ago

I disagree, Xbox from the get go innovated and changed the industry. They did a lot of firsts and standardized a lot of others. It wasn’t till the beginning of the Xbox1 era that things started to go south.

Stevonidas3d ago

Yep, although I’d argue it started going to shit when they tried to hock Kinect on their audience instead of continuing to invest in their studios and IPs. 2001-2010 Xbox was peak gaming, though.

rlow13d ago

@Stevonidas
I agree they never should have focused on it after the 360 era. But you do have to remember they were faked out by the huge volumes of Kinects sold. To quote info on Wikipedia, “Project Natal, It was first released on November 4, 2010, and would go on to sell eight million units in its first 60 days of availability.” So if your Xbox and see these huge sales on a peripheral where are you going to put some money? Criticism in hindsight is worthless…..if only we could all see our future. In other wards they had no way of knowing. Plus they had engagement numbers and a lot of signs pointed to people wanting it.

Their biggest mistake wasn’t the Kinect, but unlike Sony after the PS3 debacle. They didn’t double on down on exclusive good games. The other huge mistake was letting Call of Duty go to Sony.

Hedstrom4d ago

Phil wants Xbox to be as soulless as him!

Tacoboto4d ago (Edited 4d ago )

Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.

Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.

Markdn4d ago (Edited 4d ago )

Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,

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