During his keynote at the opening of Devcom today, God of War game director shared many interesting tidbits on the behind the scenes development and the making of the game.
Nintendo Has Acquired Shiver Entertainment From Embracer Group
Great news it shows that Nintendo intends to continue developing ports of AAA games to its next gen platform
Buying studios from embracer now is a great deal, they must be dirt cheap at this point, Nintendo is a opportunist, they wait until someone fall so they get their best deal
I hope someone buys Piranha Bytes, their future isn't looking good right now. I love their RPGs, they're janky as f***, but they have heart and soul.
Nintendo saw the Mortal Kombat 1 Switch port and were like, "Yeah, these guys are worth acquiring."
You can't make this crap up lol
With two weeks left before the launch of F1 24, Wccftech interviewed Codemasters to discuss some of the improvements fans will find in the game.
So it looks like they have abandoned unreal for future iterations of the game and are sticking with ego. So that means no decent VR support on PC and none on console seeing as the ego can't handle it properly. I think I'm done with this franchise it's turned into fifa with a hefty price tag and no innovation from one year to the next. Time for someone else to have a go at this licence
Japanese police have charged the man responsible for sending death threats to Nintendo.
All that because a canceled event. Dude needs to rethink his life. Videgames ain't that deep.
i'm glad for him, glad his vision turned out to be the best thing to happen to GOW since GOW
Ranks as one of the best crafted games of all time in my book. It does everything extremely well from combat to story to graphics to music to enemy design to EVERYTHING.
And to think, the end result is simply a masterpiece, no surprise there.
While there are certain aspects of the prototype gameplay I wish couldn’t stayed into the finished game (certain animations etc..)the end result is the complete package. Great story told with fantastic voice overs/performances/one shot camera. Fluid, fast, and brutal combat, and music that just hits so strong at the right moments.
its still kind of rough in many ways, but its fun, looks nice and people who like video game stories are drawn in. I mean for example when you get the prompt to press in the analog stick the animations can be downright wacky if close to a wall. I still liked it quite a bit, but it felt like a ps2 game with shiny graphics. I also don't get why we still have pretty much all story elements presented in a non interactive way, for me it really takes me out of the experience. But I still bought it and liked it, it was fun even if I started to want to skip much of the cut scenes after a while.
Thank goodness they were given the time and money needed to produce this fantastic game, just with all of Sony's other first party games.