80°

Ian Milham on the Rise of Dead Space, Battlefield Hardline's Message, and AAA Dev

"On this week's episode of The 1099 Podcast, former franchise art director for Dead Space, the creative director behind Battlefield Hardline, and the creative director of Outpost Games, Ian Milham, joins host Josiah Renaudin to discuss what it takes to ship a AAA game. Ian details the rise of Dead Space as a franchise, the tone of the third game vs. the first, the story behind Battlefield Hardline and its place in society, the pressure of working on massive franchises like Star Wars and Tomb Raider, and what he's working on now."

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soundcloud.com
60°

F1 24 Q&A - Codemasters Talks AI Improvements, Confirms NVIDIA DLSS 3 (Frame Gen) Support

With two weeks left before the launch of F1 24, Wccftech interviewed Codemasters to discuss some of the improvements fans will find in the game.

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wccftech.com
Dfooster10h ago

So it looks like they have abandoned unreal for future iterations of the game and are sticking with ego. So that means no decent VR support on PC and none on console seeing as the ego can't handle it properly. I think I'm done with this franchise it's turned into fifa with a hefty price tag and no innovation from one year to the next. Time for someone else to have a go at this licence

70°

Japan: Nintendo death threats suspect charged by police

Japanese police have charged the man responsible for sending death threats to Nintendo.

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mynintendonews.com
ZeekQuattro6h ago

All that because a canceled event. Dude needs to rethink his life. Videgames ain't that deep.

gold_drake5h ago

i dont quite understand the motivation behind that sorta thing.

70°

Nintendo’s new job opening hints at innovative packaging for future products

Nintendo of America has posted a fascinating new job opening that could signal significant changes for the company’s future products.

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mynintendonews.com