Twinfinite writes "With Dark Souls now no more, we'll have to turn our attention elsewhere for that addictive gameplay loop. Here's every upcoming game in the mold of FromSoftware's iconic series that Souls-like fans should definitely keep on their radar."
With Elden Ring's DLC Shadow of the Erdtree coming this month, JDR takes a look back at the greatest Soulsborne bosses. To start with, those of Dark Souls.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Death Gambit is also one to watch, but this list is otherwise pretty useful.
Just looking forward for sekiro, i dont like nioh's non coop till you beat the stage. Im always playing with my friends.
Sekiro is being made by from software.
That does not make sekiro a "souls-like".
Sekiro really doesn't count as Souls like. It's an action adventure game, not an action RPG for a start. We can't just call everything From Software make or every game with deliberative, third person combat a souls like for the sake of it.