260°

Grand Theft Auto San Andreas: Xbox One Back-Compat vs PS4 Emulation - Which Is Best?

There are two very different ways to play Rockstar's classic San Andreas this generation - but which is best? PS4 offers an emulated PS2 version at a higher 1344x896 resolution, but with most of the visual settings fixed from that era. Meanwhile, Xbox One now has backwards compatibility support for the 360 version - itself an adaptation of a questionable mobile phone release. Tom and Rich discuss what leads them to this point, and how a proper, definitive re-release is long overdue.

Read Full Story >>
digitalfoundry.net
Cmv382180d ago

What if I told you I don't care to play either.

ShottyatLaw2180d ago

I would wonder wtf you're doing here.

81BX2179d ago

Lmao. I read the above comment then yours. It was abrupt and to the point. Love it!

KwietStorm_BLM2180d ago

Then I'd have to question why you bothered to post that.

TheOttomatic912180d ago

the X1 is a port of that awful IOS version so I’d rather use PS4 or just play it on an a PS2 or OG Xbox

2180d ago Replies(3)
shinoff21832179d ago

It's also on ps3 if you wanted

killllerman2180d ago

XBOX ONE 😎😎😎 28049;‍🐉🐱‍€ 083;

ILostMyMind2180d ago

This PS2/smartphone comparison is really weird. But i think any smartphone is more powerful than a PS2.

TheUndertaker852180d ago

It is when it’s admitted also that the iOS version is just an altered PS2 version with higher resolution, achievement support, and cloud save functionality. The only thing missing for the largest part is Hot Coffee & two player support.

Profchaos2179d ago (Edited 2179d ago )

Actually it's an altered pc version as it uses the pc textures as a base. Which is completely separate from the ps2.

Its also missing a substantial number of songs which have had their license expire

SierraGuy2179d ago

Sunlight filters are missing in iOS and the menu is clunky.

To experience San Andreas fully as it was you still should play it via PS2 emulation.

Profchaos2180d ago

It's an apples to oranges comparison.
I've always preferred the ps2 version with its fog and orange glow as it mimics Los angles vibe more and masks the graphical mistakes.

The new ios version was always to clean and sharp character models looked worse as the blur was removed.

Id take the PS4 version imo as it's how it's meant to be played blur and all

Show all comments (17)
80°

Here's another look at Grand Theft Auto: San Andreas with RTX Remix Path Tracing

A new set of screenshots were shared, showcasing the latest version of an RTX Remix Mod for GTA: San Andreas.

Read Full Story >>
dsogaming.com
90°

Where are These Missing VR Games?

As is they're coins down a sofa, some announced games seem to just disappear. So just where are these missing VR games?

Read Full Story >>
xrsource.net
anast85d ago

There wont be enough demand until the tech gets better and more affordable.

ApocalypseShadow85d ago

The article is more concerned with where the announced games are. Not about VR demand.

Even with my thoughts on Facebook, they did supposedly sell over 20 million headsets. Not that I think that many are still using their Quest headsets. But even if it's only 10 million users and 5 million are interested and able to play GTA SA, that's still a lot of consumers and a lot of sales.

It just comes down to why these developers are taking so long. Is something like GTA canceled? Is it being held back for a future event? It's not like there's competition in the stand alone space. And now that I have a Quest 3 myself, I'm wondering as well what's the hold up.

Profchaos84d ago

For GTA SA
Meta made a lot of budget cuts and cancelled a fair few exclusive game contracts we don't know if this was cancelled but it's possible and this was announced prior to the release of GTA definitive edition which was slammed and eventually moved to be supported in house by Rockstar.

Since then we have just gotten the mobile versions a d they are actually the best way to play the definitive edition unfortunately the consoles never got a retrospective patch to implement the improvements they made in the mobile games.

But for VR we know a VR mode was found in the definitive editions game files thanks to data miners so seeming it was meant to be using the definitive edition as a base given its ue4 that makes sense. And the mode is there right now (some Polish may be required still) I would assume this is ready to go but meta got cold feet and cancelled it given the games reputation.

I do hope Rockstar forge ahead and still just launch it anyway on psvr2 as it's a game I've loved since day 1 on PS2 I'll even tolerate the de version to get it in VR