80°

Submit Your Question For Game Informer's Days Gone Podcast Interview

As they come to the end of their month of coverage on Days Gone from Sony Bend, Game Informer give the community that's been following along the chance to ask the game's developers anything they want. In an upcoming episode of The Game Informer Show podcast they'll be speaking with lead developers of the PlayStation 4 exclusive and asking them dozens and dozens of burning questions from the community.

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gameinformer.com
FallenAngel19842200d ago

I wanna ask them if they can have “From the creators of Bubsy 3D” as a marketing slogan for Days Gone.

AdonisIsBeast2198d ago

This is the first thing I read after I got off work and lol’d.

OB1Biker2200d ago

Id like to ask them how long they think they need to have the game optimised and it would be cool to explain how they proceed.

UCForce2200d ago

That’s the good question.

jhoward5852200d ago (Edited 2200d ago )

I'd like to ask them does the bike runs at differents speeds? Will they add some roar/rumble/pop sounds to the bike? Does Bend studios feel they need to rework some things in days gone? if so what are they?

ArchangelMike2200d ago

I'd like to ask the devs a whole bunch of question

- Can the players narrative choices affect the ending of the game?
- Will Days Gone will have Story DLC after launch?
- WIll there be NG+ once the game is completed?
- Why did they decide to call the primary enemies 'freakers' instead of... anything else?
- Are there more enemy types that have not been shown yet?
- etc etc

Like I said, I've got loads of questions :)

Zeke682198d ago

One question: Exact release date ? Only thing I care about right now. :)

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140°

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.

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engadget.com
Obscure_Observer5h ago

Very very early in development. Still, fantastic news!

Let´s GO!!!

Lightning773h ago

I guess.

How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )

At least it wouldn't be MS of all ppl destroying them.

MS really should let go Tango go like they did TFB here.

darthv723h ago(Edited 3h ago)

one was under Bethesda (Tango) the other under Activision (TFB). Clearly each one handled the separations of their subordinates differently.

Obscure_Observer2h ago(Edited 2h ago)

"How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )"

Perhaps because Zenimax and ABK handles such matters differently based on their own internal policies as "independent" publishers.

Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future. Which could also be the reason why they ensured an exclusive partnership with TFB and its new game, before anyone else.

Sad and disgusting. But it is what it is.

-Foxtrot5h ago

Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately

...

Goes right back to them as partners.

Okaaaaaay...

darthv723h ago

Id venture a guess that TFB working directly with MS was a better outcome than working through Activision to get to MS.

VersusDMC1h ago

From the article...

"Toys for Bob spun out as an indie back in February after Microsoft instituted sweeping layoffs that impacted 86 employees, which was more than half of the staff"

I doubt those 86 employees enjoyed the Microsoft experience over Activisions.

Inverno47m ago

MS shuts down studios because of lack of resources and then helps these guys by giving em resources. Also MS is what forced them to buy their freedom in the first place? What kind of logic 😂

Sciurus_vulgaris3h ago(Edited 3h ago)

Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.

130°

What Happens to Your Steam Account When You Die?

The Outerhaven writes: While Steam has come out recently, stating that Steam accounts can't be transferred, we need to think about it since we all will eventually kick the bucket. But if Valve is denying transferring accounts, what can be done? Plenty, actually.

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theouterhaven.net
thorstein1d 6h ago

It goes to my kids because I gave them the passwords.

To Steam: Missio has a song that conveys my feelings about you stealing my purchase after I die. It's called "Middle Fingers"

shinoff218311h ago

Pretty much. My son knows my info.

Abear2111h ago

Yeah worrying about digital ownership when you’re on the other side of the grass seems a little strange, but also on brand for these millennial journalists to worry about.

Goodguy0115h ago

I suppose if I have kids, I'd just give em my account details by retirement age. If I die young then...idk lol.

CrimsonWing6912h ago

Yea, I mean just give someone the password to your account. Is that difficult to do or something? Like, I’m legit asking because I don’t know.

anast10h ago(Edited 10h ago)

It's not difficult but It's against the policy. If they find out, they will lock the account permanently.

CrimsonWing699h ago

Ah ok, I had a feeling there was something like that. It seems kind of weird that you can’t just hand your account over to a family member or friend and let them take over the account.

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90°

CDPR Confident In Transition To Unreal Engine 5 For New Witcher Game, Addresses Industry Layoffs

CD Projekt Red is confident in the transition from its in-house Red Engine to Unreal Engine 5 for the next Witcher game.

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twistedvoxel.com
cthulhucultist17h ago

My main concern with UE5, is that some developers have resorted to very low resolutions in order to enable the advanced feature set of this engine and sustain the frame rate.

In open world games, especially those with excellent graphics, we cant realistically expect 60fps  from consoles (PS5 pro set aside as we do not know exactly how performant it will be) without huge compromises.

Thus the new Witcher game will probably require more powerful consoles to experience it the way the developers intended and in that sense, it reminds me of Cyberpunk situation.

It was released in current gen systems albeit in dire state (even PS4 Pro and Xbox One X suffered) requiring next generation consoles to achieve a desirable (and still not ideal) result.

DarXyde16h ago

My thoughts exactly. This is definitely a PC engine first and foremost, given the compromises required on consoles. Tekken 8 is a **fighting game** on UE5 and, even without Nanite and Lumen, needs to be upscaled to 4K to run at a solid 60fps. The engine straight up dog walks current console hardware. I don't see this getting much better on a PS5 Pro either.

I don't see this game releasing this generation. If it wasn't Sony owned, I think Decima 2.0 would be an excellent engine for this game.

Aussiesummer15h ago(Edited 15h ago)

I am quietly confident that they are going to make one hell of a jaw dropping witcher considering what they achieved with cyberpunk, i reckon they will bring a new level of what can be expected from ue5 BUT i reckon it will be a ps6/rtx 5090 game.