As they come to the end of their month of coverage on Days Gone from Sony Bend, Game Informer give the community that's been following along the chance to ask the game's developers anything they want. In an upcoming episode of The Game Informer Show podcast they'll be speaking with lead developers of the PlayStation 4 exclusive and asking them dozens and dozens of burning questions from the community.
Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.
Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately
...
Goes right back to them as partners.
Okaaaaaay...
Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.
The Outerhaven writes: While Steam has come out recently, stating that Steam accounts can't be transferred, we need to think about it since we all will eventually kick the bucket. But if Valve is denying transferring accounts, what can be done? Plenty, actually.
It goes to my kids because I gave them the passwords.
To Steam: Missio has a song that conveys my feelings about you stealing my purchase after I die. It's called "Middle Fingers"
I suppose if I have kids, I'd just give em my account details by retirement age. If I die young then...idk lol.
Yea, I mean just give someone the password to your account. Is that difficult to do or something? Like, I’m legit asking because I don’t know.
CD Projekt Red is confident in the transition from its in-house Red Engine to Unreal Engine 5 for the next Witcher game.
My main concern with UE5, is that some developers have resorted to very low resolutions in order to enable the advanced feature set of this engine and sustain the frame rate.
In open world games, especially those with excellent graphics, we cant realistically expect 60fps from consoles (PS5 pro set aside as we do not know exactly how performant it will be) without huge compromises.
Thus the new Witcher game will probably require more powerful consoles to experience it the way the developers intended and in that sense, it reminds me of Cyberpunk situation.
It was released in current gen systems albeit in dire state (even PS4 Pro and Xbox One X suffered) requiring next generation consoles to achieve a desirable (and still not ideal) result.
I am quietly confident that they are going to make one hell of a jaw dropping witcher considering what they achieved with cyberpunk, i reckon they will bring a new level of what can be expected from ue5 BUT i reckon it will be a ps6/rtx 5090 game.
I wanna ask them if they can have “From the creators of Bubsy 3D” as a marketing slogan for Days Gone.
Id like to ask them how long they think they need to have the game optimised and it would be cool to explain how they proceed.
I'd like to ask them does the bike runs at differents speeds? Will they add some roar/rumble/pop sounds to the bike? Does Bend studios feel they need to rework some things in days gone? if so what are they?
I'd like to ask the devs a whole bunch of question
- Can the players narrative choices affect the ending of the game?
- Will Days Gone will have Story DLC after launch?
- WIll there be NG+ once the game is completed?
- Why did they decide to call the primary enemies 'freakers' instead of... anything else?
- Are there more enemy types that have not been shown yet?
- etc etc
Like I said, I've got loads of questions :)
One question: Exact release date ? Only thing I care about right now. :)