Ubisoft is comfortably settling into developing for the four current-gen home consoles: hardware that's similar in so many ways, but each paired with a very different level of GPU power
Ghosts of Tabor creators Combat Waffle Studios have collaborated with GLYTCH on a new "Skill Issue" flavour. Plus PICO is now supported.
The Nintendo 64 era was a fantastic time for platformer games, featuring timeless classics and obscure hidden gems.
Sony has confirmed that there is something happening later this month and it involves SIE which is the division that operates PlayStation.
My guess, is they were waiting for the new CEO position to be finalized before their next showcase and now that's out of the way.
Almost optimistic to say, but those leaks of the 6 cancelled games (games that were not even announced)
yeh, maybe some didn't actually get cancelled after all
as a long time ps fans I hope they still put great single player games front and center, make your live service games if you have to but don’t force your 1st party studios to make something they don’t want to.. redfall is an unfortunate example of a good studio forced to basically destroy themselves.
Is it now?!?!
Was kind of expected to be that way with all Multiplat titles for the rest of this generation since the X launch. PS4 still has naughty dog to who make the really special exclusives for the PS4 only.
"we're essentially looking at parity in terms of the visual feature set across the stack of consoles, with resolution the only real point of variation".
So I bought the game on Xbox One X and it's GORGEOUS but every so often, usually at night I get what seems like a mesh pattern on the screen that's very light. Anyone else notice this?