180°

Destiny 2, Six Months Later

Destiny 2 launched exactly six months ago today, though at times it feels more like six years. A bunch has changed since September, and the game has gone through some dramatic highs and lows. (Mostly lows.)

2258d ago
lellkay2258d ago

I actually thought the game had some promise to start with. Nope.

Parasyte2258d ago

It still does have a lot of promise, but it needs a lot of work to reach it.

PapaBop2258d ago

Pretty much this BUT Bungie are going to need to pull out all the stops, they've abused their fanbase's loyalty far too much to the point where the game is practically dead to them now. Bungie have everything riding on their next expansion, if that doesn't meet their fanbase's expectations, Destiny 2 at least will have one foot in the grave and they'll have a huge uphill battle to sell any further DLC after how CoO turned out that's for sure.

2258d ago
JeffGUNZ2258d ago (Edited 2258d ago )

What kills me with this game is that it seemed like they "got it" the last year of D1. D2 could have been expanded on where they left off, but they completely stripped the game and removed all the things that kept players coming back. I have like 500 hours in D2 and I haven't played in over a month. The Division finally got it right so I am hoping Massive doesn't make the same mistake Bungie did when the Division 2 releases. Destiny players shouldn't have to wait around for 1-2 years to get things back they had a year before D2 was released.

FPS_D3TH2258d ago

The games lack of random rolls kills my desire to grind. Really sucks the state this games in and with how the games structured, idk if they can bring it back like they did with taken king. I still play the events but with the slight hope the game can turn around. It’s still the most enjoyably fun shooter mechanics wise, just a shame everything’s being squandered.

Parasyte2258d ago

The only way to fix the weapons issue in the game is:
1) stop using so many re-skins
2) go back to random rolls.

They really need to go back to the systems they were using in D1, and stop trying to cater to the casual player.

FPS_D3TH2258d ago

I agree. If they decided that seasonal perk changes was the way to go too, I’d be ok with that. The meta is too stiff and hasn’t changed at all even with dlc. Or take the risk of imbalance and release some real spicy mods that people can use, not the hollowed out crap risk free weapon mod system they have now.

But random rolls would be my favorite solution.

Ethereal2258d ago

Same. I agree, there are many systems that took steps back from the first game. The token vendor system gets old quick and they finally got a reason to grind a vendor with sets and ornaments but at launch no one had anything for sale. Who thought just endlessly turning coins in was going to be fun.

Parasyte2258d ago

No kidding! I can understand using the coins for the planet vendors only, but for the Vanguard, Factions, Crucible, Iron Banner, Strikes, and Raids? Hell no!

JeffGUNZ2258d ago

Your're right. Not just that, but all weapons and gear mean nothing in this game anymore. Look at the Division, where gear sets give you bonuses and the more of a set you apply, the more bonuses you get. Yet, in Destiny, you have about five good weapons and you can't re-roll perks to get the god-roll. Also, the gear in this game is useless, all it does is change the mobility, recovery, or resilience, doesn't do anything good. I do know they updated raid gear to have raid perks, but that was there in D1 and it makes no sense it wasn't there at launch. There is no real reason to grind for gear outside of visuals. Sure, the mechanics are good and the gameplay is fun, but without meaningful gear/weapons to grind for, playing the same stuff over and over with no improvement of reward grows tiring-some.

maybelovehate2258d ago

May will be the first major content release from the Live team. I am excited about it. In the meantime plenty of other games to play.

FPS_D3TH2258d ago

I’m 100% skeptical and cautious but I own it nontheless so still going to check it out. My guess is games not going to change until fall or later though

JeffGUNZ2258d ago

Yeah, they will add some stuff that D1 Y3 had, but don't expect a meaningful content release till Septemberish.

Parasyte2258d ago (Edited 2258d ago )

The changes Bungie have been making thus far are small, but needed. The dev road map they released shows a good start to the changes they are going to make, but they still need to do a lot more!

FPS_D3TH2258d ago

They really do need to do more. Problem is their engine is next to impossible to work with in terms of how long it takes to create or let alone fix any issue large or small. It’s whats killing this game. The lack of content and price gauging is unreal.

Parasyte2258d ago

Indeed. The sad part is, Bungie have been using the same engine for almost a decade now. They really need to get a new one that is easier to work with and not so outdated.

JeffGUNZ2258d ago

The problem here is why is this happening? They made similar mistakes with the first destiny. Did they not learn? They had a solid product the final year of Destiny and then they release Destiny 2 which is so far removed from that. This game should have been great from release and expanding on why it was a success. Rather now, we have a game that's average and now adding things that should have been there since launch.

Parasyte2258d ago (Edited 2258d ago )

The problem was, and in some ways still is, bad management. Bungie had a solid product before release with D1, but there were some staff shake-ups and they had to start over. Pretty much the same thing happened with D2. They had a product that was moving along well, but then the game director was dismissed/left and Luke f'ing Smith took over and restarted everything with 16 months left until launch. I blame all of D2's problems on him and Mark Noseworthy.

Show all comments (23)
60°

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70°

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Among the various things revealed in Destiny 2: Into the Light, I don't think any of them beat the speculation Pantheon received. The unexpected raid boss - IS

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90°

Destiny 2's Raids Are The Pinnacle Of Teamwork In Video Games

Whether it's entering a zen state during DPS or the rush of dopamine on its completion, Destiny 2's Raids excels in multiplayer teamwork.

ChasterMies16d ago

The raids are one of the reasons I quit Destiny. You stand in a circle and shoot at a triangle on a wall, have to restart a half dozen times, and then hope the random reward blesses you. Then you realize you aren’t’ having fun but instead are doing a lot of work for nothing. Back when Destiny was at its peak population, trophy data showed that less than 5% of players ran the raid.

badz14916d ago

Eh...that would be Resistance 2 online coop for me