Many people contend that more difficult games are necessary and that games are just meant to help you relax from a hard days work. Well, we have some thoughts on why harder games are better for the industry.
At its core, The Rise of the Golden Idol feels like 'more' of the first game with a handful of smart improvements worked in too.
Spaceships and menus and loading screens oh my
What?
The ubisoft game demo showed the ship actually flying out of the station into space, then it warps to Tantooine and fly's through the atmosphere to the planet. It does show a cut scene when actually landing but you can fly over the planet itself.
And besides the complaints about the loading in Starfield wasn't simply the amount of loading it was the amount of time it takes to load with many loads being 60-90 seconds with many people saying that as they played the game load started taking 2 to 3 minutes. As well as complaints about 5-10 second loads going into the inventory.
Holy sh*t, it’s fine. I saw nothing here to be disappointed about…
You literally do some Star Foxin’ and then go to a planet to land.
TSA writes: "There are a lot of deckbuilding roguelikes out there, and there are also a fair few match-3 games out there but Demon's Mirror is the only game that combines all of these ideas into one."
Creating all kinds of games, with all kinds of difficulty for all kinds of different gamers is good for the industry.
now if only we could get more involving ones...
Wolfenstein 2. Playing on the 3rd to hardest difficulty and couldn't imagine what the hardest would be. The courtroom scene is brutal.
as long as someone makes games I like I dont care what else they make.