180°

Deus Ex: Mankind Divided, Prey 2017, and The Modern Immersive Sim

The mid-late 90’s spawned the immersive sim, a genre defined by influential PC titles such as Thief: The Dark Project and System Shock with the original Deus Ex following suit at the start of the millenium. Ion Storm and Looking Glass Studios pioneered the open-ended design we currently associate the genre with–design that consists of two core tenets:

Large interconnected environments
Player expression

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TheOptimist2332d ago

Great article.... Good to find someone who knows what they are talking about and also how Prey is put where it's supposed to, in the immersive sim category and not the "Bioshock In Space" or FPS category.

Immersive sims are canvases for both, the player and the designer. In an interview Warren Spector, himself had said that he found a player who cleared an obstacle in Deus Ex in a way he had never imagined.

Immersive sims are an expression from both sides and only the most creative/ambitious of people can make these games.

Darkwatchman2332d ago

Thank you. This article took a lot of effort on my part and I wasn’t sure if it was good enough to publish online, but yes. Prey is an excellent immersive sim and it’s a shame how many people dismissed it without giving it a fair chance. It’s one of the best games of the generation easily.

edeprez2332d ago

I very much enjoyed my time with prey, it was good fun. That being said, there were a lot of things that were in shambles when the game released on PS4.
1. There were no dead zones on the analog sticks. My character would float off in whatever direction i pressed last.
2. There was a massive amount of input lag which they attributed to ( analog sensitivity) but clearly it was a delay in all actions on screen, granted it was remedied eventually. But their patch to fix the lag introduced frame pacing issues.
3 this one's personal, but the main enemy types looked kinda uninspired and boring, but that's just me.
Those are my issues I had, but i still played a lot of hours and enjoyed doing all of it.

Darkwatchman2331d ago

@ed

I was well aware of the game's issues and didn't play it on ps4 pro until after it was fixed. The framepacing issues the game introduced when adding pro support were fixed in one final update after and seeing as I didn't touch the game at all until after it was completely fixed, my experience has been perfectly smooth.

Aeery2331d ago

Nice reading, finally someone that takes some time to write something interesting.
I mean, these kind of games are just one of the best expression of game design and the *real* freedom solve a problem. Anyway, I'm only worried that the not impressive success of these games could mean that there will be less investment of this kind of game.

Legion212331d ago (Edited 2331d ago )

Hey I play primarily on console and wanted to know if technical limitations hindered the experience at all. I'm a huge fan of the modern Deus ex games so I would love to play something in the same vein. I have a base PS4 and Xbox

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vickers5002331d ago

I really liked Prey (and games like it), and Bioshock in space, mixed with a bit of Dishonored, is exactly how I described Prey to my friend after beating it. He plans to buy it when he has funds available.

There's nothing wrong or inaccurate with that label, it's true. It may not be the whole truth, but Prey shares a ton in common with Bioshock, enough so that if you have to boil down a game into a sentence to try and sell it to someone, "Bioshock in space" is pretty accurate.

I'm also curious, Darkwatchman, why no mention of Dishonored or Dishonored 2? Do you not consider that an immersive sim? Or was it just a tad too old that you didn't mention it? I can see Bioshock not being technically an immersive sim, as the paths are set, even though there is a lot of creative freedom in how you can take down enemies and engage in combat (in my opinion anyways).

But Dishonored 2 I think deserves a passing mention at least, if you choose to write more articles in the future about the immersive sim.

Idk, maybe my definition of immersive sim differs from other peoples. It doesn't seem to have much of a strict definition, it's kind of vague. "Objectives with multiple ways to approach a situation". But even that can be subjective.

In Bioshock 1, I handled big daddies a tad differently from everyone else. I didn't shoot them really, I attached a whole clip of proximity mines to an exploding barrel, and then used telekinesis to hurl that barrel at a big daddy, taking it out instantly. Discovering that little trick, what felt like my own personal little secret, was what made bioshock undeniably my favorite game of all time, and caused me to seek out similar experiences in deus ex hr, deus ex hr in turn caused me to seek out games like dishonored and prey, and look forward to reboots of similar franchises such as thief (which apparently sucked, but I was excited for it), the upcoming system shock reboot and sequel.

Maybe bioshock doesn't fit within the strictest definition of immersive sim, but for those of us who werent pc gamers back in the day, it introduced players such as myself to the genre.

Darkwatchman2331d ago

Dishonored could be considered one if you wanted to group it in there, but it's not quite as complex as Prey by the same studio so I really wanted to focus on that more. Also, I haven't played Dishonored 2 yet so I can't comment on that one. And Bioshock is a good game. I like it for its atmosphere and world building, but it is far from being an immersive sim. Bioshock isn't filled to the grim with Rapture being a huge interconnected city like Prey's space station. It's broken up into smaller chunks that are connected.

And it also doesn't offer much of the emergent simulation gameplay you'd come to expect from proper immersive sims. You won't be solving logic puzzles or reaching seemingly inaccessible areas through outside of the box interactions with the game's simulation that the developer may have never thought of. It's all deliberately planned and conceived. Bioshock is not an immersive sim. It is a shooter.

vickers5002331d ago (Edited 2331d ago )

"It is a shooter."

That's a gross oversimplification of Bioshock 1. It isn't just a shooter. I could probably say the same thing about Prey in someone elses hands. Emergent gameplay scenarios depend almost entirely upon the person playings willingness to try creative things. And the way the game encourages and reminds you to play in different ways (i.e. an enemy standing in a pool of water in bioshock, or a dead npc at the top of an area with a half finished gloo gun bridge in prey, both scenarios reminding you there are multiple ways of approaching situations).

It sounds to me like your definition of what an immersive sim is, or emergent gameplay is entirely environmental and limited to just where your character can go and how they can get there, as you seem to be neglecting unique and creative ways these games have of dispatching of the inhabitants of these worlds.

Hacking stationary and flying turrets, setting proximity traps, choosing between different combinations of tonics and plasmids, pitting enemies against each other by manipulation, using different environmental elements such as water and electricity together (not just electro bolting a guy inside of water, but getting the tonic that makes you emit a burst of electricity when hit, leading an enemy to water, getting hit and triggering the pool without using any eve for one of many examples), hacking health stations, all these variety of things are not found in simple shooters.

Go play bioshock 1 on survivor and tell me if you can successfully or easily dispatch of that first big daddy with just your guns. At that point, I think you have a few plasmids, the wrench, the tommy gun, pistol and shotgun. Assuming these are all full of regular ammo and about 5-10 shots of more effective ammo, thats still only about half of that big daddies health bar. You have to either get creative in your attacks or setup, or find a good cheese spot to pick at the big daddy from.

Most other simple shooters give you the tools and resources needed to deal with whats in front of you, even on harder modes. In Bioshock, you need to get creative. Maybe when you played Bioshock, you played it on easy or normal, maybe hard. Maybe you played it as a shooter, but that doesn't make it one, just as it wont make prey "just a shooter" for my friend whose play style in these types of games is simply run and gun. It depends on the person playing it.

Darkwatchman2331d ago (Edited 2331d ago )

You read my article. You should know what I define an immersive sim as. Bioshock and PREY are not even in the same league in terms of freedom of expression for the player. Your examples of being able to kill an enemy in more than one way can be applied to literally almost every action game in existence. I can use this weapon or I can use that environmental hazard by them or I can run up and melee. That is NOT the extent of an immersive sim. You are completely ignoring the underlying core system of rules and logic that can be "exploited" to solve situations in ways a designer never would have thought of or intended.

Using that plasmid on that body of water where that splicer is...that's not immersive sim ideology at play. The body of water and splicer were placed there deliberately BECAUSE the designer expected you to do that. If you read deep into the article and paid close attention especially to the commandments Ion Storm had in place during the development of the original Deus Ex and then compare that to the neutered, simplified, and basic design of Bioshock--it's not an immersive sim. It's not even attempting to be. You are not understanding the true intricacies that mark an immersive sim as well....an immersive sim. I played Bioshock well over 6 times through the years and never once did I stop and think "man, this is a really intricately designed game and I am astounded that the developers had this much foresight in every single step of the development process" whereas I found myself saying that consistently about both modern Deus Ex games and about Prey because they are true aspirations of what a modern immersive sim would be if developers like Looking Glass Studios and Ion Storm still existed today.

If it makes you happy, Bioshock can be considered an "immersive sim-lite" as in it tries to be one, but with all the true complexity and intricacies stripped out for a more modern audience which that degradation and simplification of the industry is a part of what I touch on in the article. And a game with simplified design and structure is by its very nature not an immersive sim because they are not built for mainstream casual audiences. They are built for a niche that wants the truest distillation of what player freedom entails.

vickers5002331d ago

I skimmed through parts of your article, read about half of that chart, because ideologies and points in a chart that devs keep in mind don't directly translate to a deep and immersive game, they're just nice ideas and goals to work towards, but they can't and don't come together in the ingenious ways you describe these games.

It sounds to me like you're looking for complexities and brilliance in things that really aren't at the levels you're imagining them to be.

Is prey good? Hell yeah. But finding 3 different ways to open every door(exaggeration), go into every room or unlock every lock is not as limitlessly varied as you make Prey out to be, it doesnt lead to infinite amounts of fascinating gameplay scenarios, it's just another way to unlock a friggin door or reach a platform. You're still being guided to the same place, the same scripted areas, using the same tools to make it through the game that the devs intended.

I'll go back and re read your article again, but the few examples you gave that I did read of why Prey is so complex and awesome were just finding different ways to get to the same scripted items or the same set up and crafted locations.

I played Prey about 3 or 4 months ago, and just platinum'd the bioshock 1 remaster a couple of weeks ago, and I was impressed at a few things that it does better than any other game I've played in recent memory: the cues.

In nearly every game I play, whenever game wants you to notice something, they do a horrible job at it. Audio cues that are meant to immerse in a game like prey, that are supposed to happen when you SEE an enemy happen before they are even on screen, or when you are supposed to have come into proximity of a gruesome scene that implies some storied shit went down there with specially designed audio cues, in Prey and other games, that shit happens when you're around it, but not looking at it, which means much of the intended effects (sound, visual cues and things meant to draw your attention to said scene) are lost and totally wasted, and instead leave the player with the question of "wait, was something supposed to happen just then?".

Or when some npc is supposed to whisper or talk quietly or be just in your view. I often think about things like this in games recently, it's ridiculous how bad developers are at this. The alternative is that they can override your control of the camera and pan the screen to where they want you to look, but that just makes the game feel far less free. Bioshock directs your attention in a subtle way that you are going to see, hear and experience the "scene" the way it was meant to be experienced, without making you feel locked into it. I don't know if this is intentional or coincidental, but I have a feeling it is intended.

Prey, at least in the last hour or 2 of gameplay rushes you to finish, which I hated. They give alex yu all this dialogue to listen and absorb in the end, and you're supposed to react to it emotionally on a timer (the point where you press the button to start the self destruct). Thats one bit I didn't like, in addition to characters cutting themselves off in dialogue when you reach certain proximities, god forbid you walk or run a bit faster to your intended location, it's like an actor stopping mid script to read the line 4 pages ahead, it's annoying as fck, but not something exclusive to prey by any means, it's just something I happened to notice recently after not sure how many playthroughs (once on every platform at the very least, twice on 360 and ps3 I believe) that Bioshock does very well.

vickers5002331d ago

Any way, I think I'm losing the point of what I was talking about, maybe it's that Bioshock and Prey are very similar games, and while prey is deeper because it's newer, it's not titanically more varied than bioshock. At the very least, they're in the same ballpark when it comes to the types of games they are.

At their cores, they're both exploratory, super power gun wielding shooters with combos. Prey just has more complexity when it comes to interacting with your environment (overall environmental design is subjective, I will always prefer rapture to talos 1, I grew to dislike the necessity of zero g backtracking).

It's a god damned shame though that it did so poorly sales wise. There need to be more games like it.

Darkwatchman2331d ago (Edited 2331d ago )

PREy is not automatically deeper because it is newer. The system shock games and old thief games and original Deus Ex are older and are WAY deeper than bioshock. Also every single one of those commandments I listed from warren Spector present in full capacity in both mankind divided and prey to a much greater extent than bioshock could ever hope for.

vickers5002331d ago (Edited 2331d ago )

"I listed from warren Spector present in full capacity in both mankind divided and prey to a much greater extent than bioshock could ever hope for."

And Bioshock is a much better game than either of those 2 games could hope to be.

Deeper also doesn't automatically mean better either. Mankind Divided may have more lines of dialogue, emails, text, etc, but almost none of it is worthwhile to read. The story is a convoluted over dramatized mess. They focused too much on making sure there's a thousand vents and cracks in the wall and forgot to focus on things that matter to the players.

Bioshock manages to strike a perfect balance of "deepness" and polish, of making sure what it does decide to do, is the best at what it does.

Immersive sim is a fairly new term as I understand it, but if it absolutely must stick 100% to those stupid "commandments" then it's just a god awful term that not even the majority of hardcore gamers will use or know about. Terms are supposed to be broad and simplify something to give someone a general idea of what something is without having to study what it means to understand it.

"Immersive sim", in addition to being stupid for the reason that it implies it's a realistic simulator, is also very stupid name if it must fit every one of those stupidly specific commandments set forth by mr specter (or your misinterpretation of those guidelines as commandments, not simple guidelines that he set for himself and his team). It's like the people that say skyrim isn't an rpg just because it's rpg aspects are watered down in comparison to its previous entries. Annoying and pretentious.

Darkwatchman2331d ago

Now you’re just arguing about something completely differently as you have been doing here and there. Okay, if you think bioshock is better than either prey or Deus Ex, you can argue that. They’re different kinds of experiences that do different things and you can absolutely say bioshock is better than either of those games. You can’t, however, say it is in an immersive sim because it is too limited and watered down to be one.

People can say that mass effect 2 is better than the first as an overall experience even though its rpg elements were significantly stripped down. It absolutely does things better than 1, but 1 is more of an rpg than a shooter and 2 is more of a shooter than an rpg. Those are just facts. That still doesn’t change that you can like one over the other. Being in a genre doesn’t automatically make a game better.

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TheOttomatic912332d ago

10/10 fantastic article showing why I love the games mentioned in said article.

Darkwatchman2332d ago

We can only hope Bethesda continues to let Arkane do what they want

edeprez2332d ago (Edited 2332d ago )

100% agree. They made most of my favorite games of the past few years. And Bethesda in general fills out another large chunk of that list. So glad there are publishers left that still make single player games, and I will buy whatever I can to show that there's still an audience for them.

Jillian__2331d ago

My last paycheck was $2500 for working 12 hours a week online. My sisters friend has been averaging 8k for months now and she works about 30 hours a week. I can't believe how easy it was once I tried it out. The potential with this is endless. This is what I do >> http://4u.fyi/4h5

Fist4achin2332d ago

Cool. Just picked up Prey and mankind divided recently. I'm looking forward to them!

Concertoine2331d ago

Mankind divided is a little weak on stpry but man the world building and sidequests are great.

Sciurus_vulgaris2331d ago

I really enjoyed Deus Ex: Human Revolution and its sequel Mankind Divided. I am also playing through and enjoying Prey, even though I think the game is a bit "rough around the edges". The problem with immersion sims, is that the current gaming market doesn' t really seem to want to support them. Deus Ex: Mankind Divided and
Prey (2017) both under-performed commercially. Interesting I think Perfect Dark, if rebooted would benefit from the immersion sim treatment. I personally consider Prey (2017) and Deus Ex to still be FPS games (albeit non- traditional ones).. With Prey (2017), encompassing action-adventure, and Deus Ex branching into and being supported by action- RPG and stealth elements.

FPS_D3TH2331d ago (Edited 2331d ago )

The Dark Project is still the absolute best first person stealth game you can ever play.

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170°

Helldivers II sales top 12 million

Gematsu writes: "Cooperative third-person shooter Helldivers II has sold 12 million units as of May 5, publisher Sony Interactive Entertainment and developer Arrowhead Game Studios announced."

shadowT6h ago

Congratulations Arrowhead Game Studios!

Hofstaderman6h ago(Edited 6h ago)

And well-deserved. I'm having a ball of a time so far. Just need to change out my heavy armour, it's a murder on my stamina and sprinting.

derek5h ago(Edited 5h ago)

SIE managed to find success with gaas quicker than I suspected. Arrowhead did a great job getting past that initial launch difficulty, I've been playing again recently doing mostly solo missions. Can't even get off the damn planet after completing everything, lol.

Lexreborn25h ago

12 million is crazy, but it also paints an opposite picture to what the forums would have you believe about gaas. And it being more successful then the single player games of late also kind of proves to an executive gaas IS. what the consumer wants.

RGB5h ago

Disagree, most GAAS games are free, cheaper than or around the same price as Helldivers.

Helldivers II sold very well because of the viral campaign and word of mouth, I can't think of another game that has done numbers like this that wasn't completely free or attached to a service like GamePass/Plus Extra~Premium.

Helldivers II is an exception to the rule, not the norm.

Lexreborn22h ago

That’s a hard coup, considering the online campaign that happens with death to ALL gaas the forums campaign. To only turn around and try to explain the hypocrisy of it?

Either people hate GaaS, they don’t hate GAaS or they hate a practice in the GaaS but they DO love GaaS. But, the online campaigns as if you paying 40 bucks for a game then willingly paid an extra 20 for cosmetics THEN you buy more cosmetics in the 40-60 dollar game that is ONLINE only that alledgely people hate.

Or you don’t hate any of those things and you just act like you do when something isn’t being made how you want it to be on initial impressions. Regardless how many disagrees happen it doesn’t change the fact there is a clear hypocritical practice happening here when we discuss what is an “acceptable” game (swearing single player is the way with robust content) then buying the game that you swear is the death of gaming (gaas that have always online requirement, you don’t “own” the game, tied to online restrictions and isn’t truly a complete game as they continue to add content that could arguably be done day 1)

But go ahead try to make it seem like 12 million people didn’t just convince executives they want this over say the 3-4 million that support FF7R/FF16 or even the million or 2 that bought stellarblade or RoR.

You can’t convince people that live service games aren’t the future after they are supported more then the single player experience.

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340°

Square Enix Preparing for Layoffs in U.S. and Europe Amid Heavy Restructuring

In a town hall that took place on Monday, Square Enix president Takashi Kiryu reportedly confirmed imminent layoffs in the U.S. and Europe.

22h ago
lelo2play20h ago(Edited 20h ago)

Square should ask Sony for more money...

Outside_ofthe_Box15h ago

Square should ask Microsoft to buy them out...

FinalFantasyFanatic13h ago

@Outside_ofthe_Box,
So that Microsoft can close down the studio after doing nothing with them? Right...

gleepot20h ago

Sad but true. It's the consequence of a shift in player habits, massive overhead, and out of control budgets across the industry.

blackblades21h ago(Edited 21h ago)

What did NA and EU did anyways? Just translate or something? I would say it might help them get back to there roots but DK.

Hofstaderman20h ago(Edited 20h ago)

Actually, you are correct they play a hand in localization especially in Europe with the many languages. That and marketing.

Profchaos11h ago

Yup videogame crash 2024 edition

_Decadent_Descent1h ago

Hope so. Industry needs a good crash to shake it up again.

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280°

Xbox Gives Incoherent Explanation For ‘Hi-Fi Rush’ Studio Closure

The gaming world is still reeling from the announcement that Microsoft is shuttering Tango Gameworks, the studio behind last year’s big Xbox hit, Hi-Fi Rush.

Reaper22_17h ago(Edited 17h ago)

They have a reason but they don't need to give a explanation. Gamers nowadays think they have a say so in telling people how to run their company. It's not the end of the world, fanboys. Microsoft is gonna due what benefits them the most. It's never been about you. Same with sony. Some of you need to get a grip. The crazy part is that some of the ones complaining don't even own an xbox.

enkiduxiv16h ago

I don’t own an Xbox and I have no real interest in HiFi Rush. I just hate to see a talented group of people lose their jobs when they did everything that was asked of them. You know… the decent, normal reaction to have when something like this happens.

Relientk771d 19h ago

There's no logical or good reason to give for closing Tango Gameworks. They make great games consistently and Hi-Fi Rush was the highest rated Xbox game in literal YEARS. Closing the studio was just plain stupid and nonsensical.

notachance1d ago

It’s quite strange to not see Phil Spencer in any talkshow or podcast… usually the dude would talk almost daily when there’s even a bit of news from xbox.

Hofstaderman23h ago

Muzzled and/or in on it from the very beginning. You have to be a very stupid person not to anticipate that your division is going to be under scrutiny from shareholders after 80 Billion Dollars worth of acquisitions

Aloymetal22h ago

The beauty of being a CEO here in America is that when your company does well, you get extra money as a reward...
And when your company does badly, you get extra money to encourage you to stick around and lead it through the storm...And at some point, you get to bow out and float toward retirement on your golden parachute, which means and you guessed it, MORE MONEY!! What a deal for snake oil man Phil!!

22h ago
22h ago
-Foxtrot18h ago(Edited 18h ago)

Oh god no

You see when shit like this happens he throws Sarah Bond to the wolves

Seriously I only hear from her when it’s the yearly big Xbox showcase or when it’s super bad.

When the whole multiplatform release came out earlier this year he put her front and centre…kept his mouth shut for most of it

Michiel19899h ago

weird huh for a president of a division to say thing about said division?

Reaper22_5h ago

A game can be successful and still not reach a intended goal. No one likes to see studio closures and lost job but there's always the risk of this happening. At the end of the day the companies are going to do what they want.

TheCaptainKuchiki6h ago(Edited 6h ago)

The press is FINALLY calling out his lies and calling for his resignation.
Bakc then they would say amen to all his lies. But he can't lie anymore.

purple10123h ago

Perhaps they think they can sweep this one under the rug, gamers will forget about it,

We will not

They made a good game and you put the whole studio in the bin, this couldn’t be clearer, ms don’t care, everyone suspected it, but now we KNOW it

Amplitude23h ago(Edited 23h ago)

She's kinda got the verbal communication of 3-years-ago Biden trying to say something he knows nothing about.
What she meant to say is: "We wasted our budget for the next couple years buying Call of Duty, and we're moving all our chips to that one series"

It's starting to seem quite obvious that XBox is going to be shutting down most of their studios or selling them off, then focusing on some sort of PC/Console hybrid OS for the next XBox where they can collect royalties Valve style.

esherwood21h ago

To be fair I don’t think there is a good answer, I’d rather her been honest but that probably would have pissed more people of then the word salad route.

Silly Mammo19h ago

Amp- Do you ever get tired of trying to make everything political?

1Victor18h ago

@amp please leave your political red ruby sleepers at the door this is a gaming site or go back to truthfoxnewsmax to comment over there.
BACK ON TRACK
It’s obvious that Microsoft is moving on the money now direction guided by their investors watching all the failures from the 3rd quarter of the 360 gen to this generation I wouldn’t be surprised if they have a plan to replace Phil with Bobby as he proved for years he kept making money for activision.

shinoff218316h ago

Bobby jeez that would be an interesting turn of events and they'd certainly go 3rd party

shinoff218316h ago(Edited 16h ago)

Always that one guy bringing politics.

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