Gaming may be cyclical, but there are a few key elements of storyline or gameplay that may have popped up one time too many.
Take-Two Interactive states their edict on microtransactions has been to over-deliver on content, and the monetization will follow.
Can you please focus on delivering enough quality content to justify the $70 asking price? While I appreciate the idea of over-delivering, it's essential to ensure that the base content itself is worth it. I have concerns that GTA6 might have less single-player content because most of the focus seems to be shifting towards online play and microtransactions.
It's understandable why publishers are capitalizing on microtransactions when they generate billions with relatively little effort compared to traditional content creation. We, as consumers, are partly responsible for this trend. I've seen people spend on FIFA cards as if it's a normal part of the game. Previously, features like player cards and big head mode were earned through gameplay or cheat codes, but now gamers are willing to pay for them, so publishers have no reason not to monetize these features.
It's astonishing that the gaming industry is now more profitable than any other entertainment sector. Yet, despite record-high profits, the industry continues to see increasing levels of greed. It's baffling to hear about record profits followed by significant layoffs of developers. This disconnect makes no sense.
I know it’s unlikely given the size of the industry, but it might take a significant downturn for things to reset. Currently, there are too many decision-makers who lack a genuine understanding of gaming, focusing only on financial spreadsheets. A prime example is Andrew Wilson, the CEO of EA.
It must be a nightmare working at Rockstar in a Production role...dealing with the team egos and those of the V suite. #soulcrush
The thing is doesn't that just give studios the excuse of filling their games with content that’s just going bloat it rather than contribute towards the main story.
Ubisoft games for example with all the markers where 90% of it is just padding or useless crap.
Or maybe they design the game in a way that makes it feel longer but it’s because they’ve created it in a way where you are spending most of your time backtracking with spaced out unlocks that help your reach new areas or even having to do a bunch of platforming / parkour to get around. Jedi Survivor was the first game recently that’s made me think “ we didn’t need all this, it should have been more linear”.
It gets tiring
Take-Two head honcho Strauss Zelnick states every time they establish a price, they want to make sure it's "good news for consumers."
It's the why we close servers after 2 years, why we re-use the same assets every year, and why we bundle our game with enjoyable microtransactions.
Can you please focus on delivering enough quality content to justify the $70 asking price? While I appreciate the idea of over-delivering, it's essential to ensure that the base content itself is worth it. I have concerns that GTA6 might have less single-player content because most of the focus seems to be shifting towards online play and microtransactions
The sleaze oozes out of these gaming CEOs faces. It's honestly disturbing how distorted people look when you've realized how money obsessed they really are. He gives off "in one ear and straight out the other" vibes.
I really don't get it
like
do they think anyone believes what they say?
is it that being in charge surrounds you by so many yesmen that they get deluded into thinking everyone is like that?
Ninja Theory's latest trailer for their highly anticipated narrative action-adventure Senua's Saga: Hellblade 2 is absolute cinema.
Like I said before, buying Ninja Theory was one of the smartest moves by Microsoft. Games looks incredible.
badass. already installed via gamepass. if its as great as the first one I will pay for the whole game.
LOL! Didn't send any shivers down my spine but I'll demo it after midnight tonight through Gamepass to see what it's giving.
It looks amazing, I’m hoping the reviews are solid. You can tell the studio really poured their heart and soul into this one.
The gaming industry have only been around 40 odd years; whereas the film industry has been around over 100 and uses these tropes. Point being as long as the writing is good tropes won't matter, and when we start expecting them that's when a writer will surprise us.
But what if I like those tropes?
5 pages you have to scroll through, typical bullshit
I disagree with everything. Especially the last part. Because depending on the context of the storyline, I may or may not enjoy a "damsel-in-distress" situation in games. That may be horrifying to hear for the Anita Sarkeesians of this world, but it is what it is.
For example, rape is a thoroughly disgusting and despicable act in real life. So why is it that almost every so-called Women's sex studies have listed "rape" as one of the more common sexual fantasies for women? Because it is a fantasy, not reality. Just like the "damsel-in-distress" situation in games. No woman really wants that to happen in real life. There is nothing romantic, stimulating or desirable about being held hostage in a life or death situation. However in fantasies, it can be all of that given the right plot and writing.
That's the thing with feminists. They have a problem separating fantasies from reality. They think everything in games is literal. How many men have whined incessantly that the muscles of Kratos or Marcus Fenix are too big and that they're not accurate representations of the average man in the real world? How many have gone on and on about the fact that not all men have a deep bass voice, perfect square jaws, perfectly sculpted body figures with near-zero percent body fat, and don't walk around in only loincloths and fur shoes all day long like they are usually made to do in games?
to be fair the dream trope is rarly used