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Why Sinner: Sacrifice for Redemption Is More Than a Dark Souls Clone

Emergence at Fextralife writes, "Sinner: Sacrifice for Redemption looks quite a bit like Dark Souls. But, what if there’s more to this game than meets the eye?"

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fextralife.com
60°

Brace Yourselves, Tarnished: Revisiting the Greatest Soulsborne Boss Battles - Part I: Dark Souls

With Elden Ring's DLC Shadow of the Erdtree coming this month, JDR takes a look back at the greatest Soulsborne bosses. To start with, those of Dark Souls.

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jumpdashroll.com
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Dark Souls: Archthrones Reaffirms Modding Is The Best Thing To Happen To Games

"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.

80°

The prevalence of parrying: Why is it so popular?

Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way.  Why?

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gamespew.com
phoenixwing82d ago (Edited 82d ago )

i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)

Dudeson82d ago (Edited 82d ago )

I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.

13d ago