Far Cry 2 was one of the most ambitious AAA titles of 2008's holiday season - but what did it actually accomplish? Gamasutra reflects with Ubisoft Montreal narrative designer Patrick Redding.
Super Mario 64 and Diddy Kong Racing are just the beginning.
TheGamer Writes "I'm not sure if that would've been the coolest thing ever or the most terrifying."
DiRT Rally talisman Paul Coleman has found a home at iRacing, more specifically the Orontes Games team that created little-known off-road racer DRAG Outer Zones. Here's how development is progressing
I will defend this game till the day I die. It was different to anything else I'd played and it offered a very different story to anything I've played since. Little bits of repetition creeped in but i was thoroughly engrossed throughout.
Hated this game