This week, Liam discusses Bollywood, the big movies of early 2017, save game crashes and other fun stuff too.
Primal Game Studio dropped by the Summer Showcase to provide an in-depth overview of Mandragora, the studio’s 2.5D soulslike sidescroller. It’s coming to PC and consoles later this year.
Atlus Fes 2024, an event to commemorate Atlus' 35th anniversary, was held in Akihabara, Tokyo on the weekend of 8-9 June 2024.
The 5v5 hero shooter genre has been milked dry by gaming studios, and it's high time we agree to put an end to it.
I miss the 8v8 matches we had on 56k modems. What is up with 5v5? And as an aside, why don’t games come with a peer to peer hosting option? TF2 is still kicking on Xbox, due to a Peer to peer option. Modern internet is plenty strong.
I am fully guilty of this too, so I'm not trying to call people out, but it is interesting how in modern gaming (for purposes of this issue, roughly the last 10 years), the gaming community thinks there should only be 1-2 games in a particular subgenre, even if they come out multiple years apart from one another. This is particularly true with multiplayer; often when I see a game announcement I think "oh my gosh, ANOTHER one of these," but if I really sit and think about it, there are only one or two good, established games in that subgenre, and usually they have been around for awhile. Not saying it's wrong, and I'm probably not going to change, but in 2007 I never would have seen a game announcement and thought "oh my gosh I'm so burnt out on this type of game, I played one in 2002 and then there was another successful one in 2004."
I mean, I don’t like them, but I’m not going to say it needs to be stopped by or not be “normalized.” Like what does that mean, not be a standard genre?
Here’s the thing, if people like them and they’re selling, more power to them. Just don’t forget about traditional single player games. The day the industry moves away from that is the day I hang up the towel on the hobby.