BioShock Infinite released back in 2013, but the game we got was not the game that Ken Levine wanted to deliver. This video interview overlaid from tradeshow demo footage showcases just how much the game changed.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Sure wish we got this version instead
Its almost like they spend years working on 1 game then just scratched everything and started over. They show huuge open areas, choices with actual consequences etc etc.
I remember being floored by this demo but also being a big skeptical. I wasn't sure they would be able to involve Elizabeth as much as they were planning and I guess they couldn't.
Still loved the story, as convoluted as it was.
Are you serious? You make an article centered around a video and don't credit the video's creator? I'm going to assume (hope) you're young or completely new to internet content-creation and don't understand attribution etiquette, so let me enlighten you: when you use someone's work, for any purposes, you credit them; you fucking MENTION them, for god's sake—or if you're decent, both. Even if CrowbCat (<---------that's his name/handle, since you seemed to have missed it) gave you permission to use his work, you still should do him the courtesy of crediting him. He, like you and the website you write for, are trying to build an audience for their work. Yes, many readers are going to click on the "watch on Youtube" button, watch it there, and visit his channel. But A) many won't, and B) even if it was a guarantee that 100% of them would do this, it's still a standard show of respect to a creator to include their name, even if just as a small caption separate from the text body.
Unbelievable.
I did enjoy Bioshock Infinite. Still one of the better games in a while and definitely one of the most creative as far as settings and level design.