One switch, two switch, red switch, green switch. Too many switches! Join Yield, Tricky, Frosty, and Troy as they discuss The Last Guardian, Darksiders, Ninetendo Swtich, and much much more We appreciate your support (and your ears)! Please subscribe to the Trophy Whores feed in iTunes or RSS and please leave a review. We won't…
GB: "With this feature, we run down 15 of the most underrated games on the PS4 that never received the love and appreciation they truly deserve."
I've played 15, and I wouldn't consider any of those underrated TBH. Some of them are pretty high rated.
I. Not seeing anything on that list underrated. I never played concrete genie, the ASTRO vr,and one other but I forgot the name already. Nothing on there was underrated at all imo.
There’s only 4 of those games I never played, and no most of those aren’t underrated.
Friendship is hard to depict accurately, but The Last Guardian does a good job of showing all its ups and downs through Trico and the boy.
I enjoyed the game but it started out too simple and easy. If the entire game was as intense and challenging as the last 20% it would have been a 10/10 experience.
I managed to grab the collectors edition for £40 about a year after it released. Was an enjoyable game, but I had just finished Shadow of the colossus, and whilst I enjoyed it, it was not as good when compared.
All the photorealistic graphics in the world can instantly be ruined when the player can’t do something they feel fits within the game world. As gamers we understand a few of these problems, they happen. But when it keeps happening time and time again, it slowly chips away at the illusion. The illusion that were are exploring islands, slaying demons or solving mysteries, and isn’t that illusion the reason we play games anyway?
invisible walls can be annoying, but i rather have the devs be able to make the area look cool/interesting with invisble walls than having a boring empty wall to stare at with the same invisible walls still in play. The main issue is that there should be a way to recognize what is accesible and what is not.
I absolutely hate this. Youll have a character that can do all kinds of crazy acrobatics but get stopped by a falled over tree or box with an invisibile vertical wall that you cant pass but theres clearly a corridor or area that can be explored
I'm really starting to feel this more and more. At first I thought maybe it was just because I'm getting older but I don't think so. Take the FFVII remake for example. So many times I'm frustrated that I can't jump. I get it, it's an RPG and most times you can't jump, but paths are blocked all the time by things you can clearly walk over. It takes the "fun" out of it sometimes. I definitely feel like there was more "magic" in the order final than.the remake. Still a decent game but not as great as the original