Cnet reports: "The new PlayStation VR Aim Controller looks more like a balloon animal than a weapon of war. But as soon as I placed the PlayStation VR headset on my head, it morphed into a futuristic assault rifle so easy to aim, it almost felt like it could read my mind. In Farpoint, the initial PlayStation VR shooting game that will arrive alongside the Aim controller, I traversed a desolate, dusty alien landscape shooting space spiders. They lept through the air like Half-Life's infamous headcrabs in an attempt to eat my brains, or shot huge globes of noxious acid to melt my flesh and bones. But with the Aim, I could pick them off with precision before they even hit the ground.
Mind you, I've played some fantastic shooting games on the HTC Vive and with the upcoming Oculus Touch controllers, too. This was different. Nothing I've played for the Rift or Vive's two separate controllers has felt quite this intuitive."
Cloudhead Games has announced the VOIDSLAYER update for Pistol Whip, adding three new scenes in June for all supported platforms.
Recent findings in the latest PSVR2 software update, indicates that PlayStation is already starting to implement support for PC.
The icing on the cake would be if Sony / Valve allow for a Steam Link app much like it is for the Quest 3. Likely wishful thinking, though.
Warner Bros. Discovery is closing down Adult Swim Games, delisting its published games. Thus putting Rick and Morty VR in jeopardy.
Great news, but we all know the thing about peripherals. I got this fancy PSmove gun peripheral when Killzone 3 came out http://gearmedia.ign.com/ge... and there wasn't any other game that used it. So my question is, will there be other VR shooters coming out that will use the peripheral if not it quickly becomes a lemon once the game is completed.
do we have an actual release date on this thing yet?
Pretty sweet. I'll consider getting it after seeing how many other games are going to support it. It's totally going to add to the immersion though so I do hope I get to use it :D
I think its so smart of them to take a minimalist approach with the design because it allows for maximum VR movement without restriction and without extra unnecessary weight, and allowing the controller to mimic any weapon you might be holding in the VR world without the controller in your hand disrupting the immersion by not "feeling" like your holding something other than what you are wholding in the VR world.
Damn that's for sure a run on sentence.
PS: does anyone else think this is the coolest thing they've seen in a long time? Or is it just me?
Damn, a better controller than the super expensive HTC & Oculus ones. Sony continues to claim their wizards status with PSVR and the Aim controller :D