170°

'No Man's Sky' Desperately Needs A 'Homeworld' System Above All Else

"Given the absolutely massive amount of fixes and new features added to No Man’s Sky in the short window before certification and launch, Paul is excited to see what future patches will bring to the game. Obviously, there are a laundry list of features No Man’s Sky could use, and we can talk about minor things all day long, but he wants to focus on the larger aspects of what this game could evolve into.

Something in development mentioned by Sean Murray himself is the ability to build your own bases on planets, and the ability to possibly collect/build/hijack larger freighters as well. Paul is all for these ideas, but he thinks in order for those to be implemented, a new gameplay system needs to be formed. He'll call it a “Homeworld” system.

The problem with something like base-building right now should be pretty obvious. What exactly is the point of spending time and resources building a base on a planet, even one you like, if you will almost certainly move on from the entire system soon enough, and never be able to come back?"

ssj3goku872848d ago

I don't understand the point of base-building. The whole point of the game is to go out and explore and discover new planets/species, so whats the need for building a base if you're gonna leave your base behind to go explore another planet anyway??

crazychris41242848d ago (Edited 2848d ago )

Thats where the homeworld comes in. I would make it so you just teleport back to your home solar system so its quick and easy. Few people are going to make the long journey back home. Maybe to make it a little more interesting your homeworld can come under attack maybe 1-2 times every 10 hours so it keeps things interesting but it also doesnt become a hassle. I remember in GTA Vice City Stories for the PSP you could take over and manage up to 30 businesses but they were constantly under attack. I mean you were lucky to go 5 minutes without one of your businesses being attacked, became so frustrating I just let them take it over and quickly finished the game then never touched the game again.

SaveFerris2847d ago

All your base are belong to us?

The base would need to have a purpose other than just being a shelter from radiation, sentinals, or acid rain.

Summons752847d ago

You had me until it comes under attack...

Progress is slow enough, while it would be nice to have a place to really hoard material, I don't want to have to stop or try to rush 14 minutes back to my ship to stop my progress of getting to the center. Terrible idea.

crazychris41242847d ago (Edited 2847d ago )

@summons thats why I said we should be able to instantly teleport back home because few people would want to take the long journey back. Also attacks would be rare like 1-2 every 10 hours. Maybe also add the ability to drop a beacon so if you leave to save your home you can go back to the exact spot you were at on the planet you were exploring.

@saveferris hanger for multiple ships, storage for items, and more

@goldby only fast travel to home system or planet to give the player a break, player will have to fly to other planets like you normally do

_-EDMIX-_2847d ago

LMFAO! GTA vice city stories doe! You couldn't go 5 minutes without someone trying to take over your turf!

Goldby2847d ago

@crazy. Well if you're asking for fast travel why nit just fasttravel from planet to planet /s

Half of the draw is how big the world is and if you can fast travel it defeats the purpose of what they built

+ Show (2) more repliesLast reply 2847d ago
Idiedgoodbye2847d ago

Metroid Prime 4 should take notes from this game.

Abdou0232847d ago

I didn't buy the game, but I think it's a missed opportunity( at least for now) from the very first moment I heard about I thought that it's a tech demo at best, the only aspect they kept talking about for 2 years was how giant and random the universe is, they didn't talk much about anything else, which doesn't make it much of a game really, but I'm glad for the people who are enjoying it and saying that it's not at all repetitive. If I was asked what features I want to see in this game in order to buy it, here are couple:

- Ability to craft a ship, build rooms in it ( kinda like making it your own house) craft weapons and defences for it.
- Add factions, and the faction with the most discovered planets gets extra benefits.
- Multiplayer co-op (Duh!) or at least make it like an MMO where you can see other people in a hub area or something, and trade stuff with them.
- Adding tougher enemies like bosses who spawn in certain areas.

TFJWM2847d ago (Edited 2847d ago )

It never was and is never going to be a space mmorpg...That seems to be what you want

Abdou0232847d ago (Edited 2847d ago )

Nope, that's not what I want, If you are referring to the Hub area suggestion that I made, then this will not magically transform the game into an MMORPG.

madforaday2847d ago

I would only want tougher enemies or bosses out of the things you said.

The whole point of this game is to find out stuff for yourself, when Sean is getting asked about questions that are in game he was so vague. He REALLY wants us to find stuff out, that is the point of the game. Of course, it is hard to sell a game like that but I am so happy that he was vague in a lot of the questions.

_-EDMIX-_2847d ago (Edited 2847d ago )

I think you need to be grounded into reality bud.

maybe you don't know that this game was made by 5 people.

You're basically saying that it's a "missed opportunity" in the respect that it could have been something else but financially doesn't fit...

Do you know what Star Citizen is?

This is one of the biggest reasons why I tell people so many times on here and stress it so much that you have to know something about business to get some of the things in gaming simply because too many times people love mouthing off on here about things that they want without honestly really realistically thinking about the financial cost of what they're actually asking for.

Your "missed opportunity" is still being worked on with Star Citizen and that concept cost well over one hundred million dollars and it's been in production by a team of over 300 people for several years...

Why is it that Gamers seriously believe that the concept or an idea of a game is only limited by their belief of the concept? Do you not understand that they cannot financially afford to just make every last thing they think of? No Man's sky is not Star Citizen not because Sean Murray didn't want it to be , it's because even if he did, he could not even afford to evercraft or create such a concept as even the damn people making that concept are still working on that damn concept! 100 million dollars later!

LMFAO!

So once again did you really think that the only reason it wasn't that, was because they couldn't think of it?

You seriously think you know more than the game developers that have been crafting Games for years?

That their only problem is thinking of ideas? Oh boy you seriously have a lot to learn about game development and business.

Abdou0232847d ago

Maybe you are the one who think he is a know it all, and what does "Star Citizen" have to do with anything?!! that's a completely different game, and yes game developers are limited by their vision or concept, money has nothing to do with ideas, money is just polishing and adding liveliness for that idea, for example, if Minecraft was being developed by a large company back then, maybe they could've added photorealistic graphics instead of the voxel graphics, and some other visual effects for example. Terraria was made by an indie studio with very few people and resources and it launched back in the day was a lot more features than No man's Sky, it was a real game despite being lacking a lot of what it has today.

I fully understand how game development and business work, but clearly you aren't, you just "think" you know better than other people. The feature I listed above isn't something outside the scope of the game itself,
-"Crafting a ship" the game already has that system,
-"Bosses" the game already has enemies.
-"Multiplayer Hub" the game already have stations where you meet AI and trade stuff with them.
-"Co-OP" essential and public demand for most people, especially if added with some of those features.

"Bud" get a grip of yourself and learn to accept other people's opinions and get off your high tower, you are just a normal guy behind a keyboard.

_-EDMIX-_2846d ago

"what does "Star Citizen" have to do with anything?!! that's a completely different game"

The comparison is based on what you just assumed no man's Sky could easily be, you're basically saying what Star Citizen is currently striving to be.

"yes game developers are limited by their vision or concept, money has nothing to do with ideas"

It has everything to do with bringing their ideas to actual reality, it's not as simple as just dreaming it up.

At the ending of the day any one of us right now could come up with some Fanboy game that we wish could exist there's a reason why such games don't just pop up, it's because just because you could dream of it and you can think of it doesn't mean you were the first. the reality is what you're thinking about and dreaming about maybe either technically impossible or would cost a fortune to produce let me give you an example.

I would love to have an open-world crime game in which every building could be entered in every NPC went to a specific place like their house in their job and then had family which would could later on die and never return.

I'm just a mere game or do you not think that the developers that created Grand Theft Auto have not dreamed about such a thing before? Do you really seriously think they're just that naive and feeble that its never crossed their minds and they've never done it simply because I'm not working at Rockstar?

It is the most ignorant thing I've ever heard of in my life. Apparently you think it doesn't exist simply because somebody hasn't thought of it smh.

Buddy the reality that you wish no man's sky was actually exists in a game called Star Citizen that's still being developed most of which you stated exist in Star Citizen!

Was Star Citizen made by 5 people? Have you not looked at the cost of Star Citizen? Have you not looked at the amount of time the game has been in development?

I know you seriously for real can't be so slow as to honest to God believe that the only limit to game development is someone's imagination....so you're basically going to forget the extremely high cost and time it would take to develop a game aren't you?

Any one of us right now could come up with a couple dozen ideas for incredible games that doesn't mean we're the greatest developers on the planet it merely means we're a bunch of people with unrealistic ideas in no real grounded understanding of business or Finance.

The elements you just lost four would take a very long time for this team to implement into this game considering once again you're talking about a team of about 5 dudes.

Development comes at a cost you could imagine whatever you want but at the end of the day it comes at a cost anyone with common sense seriously should already know this.

So I'm still waiting for that Grand Theft Auto where you can enter every single last building and every single NPC is unique I guess I'm better than Rockstar now right? Man what idiots to not have that it's common sense to put such a thing in a game I guess they're just idiots and I'm just so smart right? /s

TFJWM2847d ago (Edited 2847d ago )

"Nope, that's not what I want, If you are referring to the Hub area suggestion that I made, then this will not magically transform the game into an MMORPG."

You take a space exploration game with RPG elements, add bosses, more crafting, housing, factions and multiplayer co-op...What do you think that falls under if not a Space MMORPG...

+ Show (1) more replyLast reply 2846d ago
Artemidorus2847d ago

Would be nice to pick a planet people want to keep going back to, even if it's just the one

spaceg0st2847d ago

Co op is my number one. These planets and this universe is so big, it'd be fun to experience the with a friend... Split up on a planet and mine for stuff together

80°

No Man's Sky Adrift Expedition Trailer

Introducing..No Man's Sky: Adrift.A lot has changed in the years since No Man’s Sky released.

210°

No Man's Sky Is Easily One Of Gaming's Greatest Comeback Stories

Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.

darksky27d ago

HG could have stopped after making 3-4 updates and the debt would have been paid to those why are crying about paying full price. However, they have continously provided free updates for the last 6-7 years. No other developer in hostory has ever done this and probably never will.
There are many AAA games that disappointed but the devs normally move on or close the studio rather than fix the game.

-Foxtrot28d ago

I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.

Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.

With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.

I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.

If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.

Sonic188128d ago (Edited 28d ago )

I feel the same way about Cyberpunk 2077. I'm glad you mentioned that. I'm not a fan of comeback stories as well. But No man sky developer was a small indie team compared to CDPR. It's worse when it's coming from a AAA developer

Nacho_Z28d ago

"Any bad game can have a comeback story if it's supported enough after launch"

You make it sound so simple and easy. It's not. After release Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone. That's not normal.

The reason NMS and HG are held in such high esteem and calling them liars is a weak stance is the amount of work they've put into it, for free. They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted.

-Foxtrot28d ago (Edited 28d ago )

They are liars though...

We are not revising history here, I'm sorry but we're not

They built this game up for years and they launched it knowing full well it wasn't up to scratch to what they originally showed off or hyped it up to be.

"They're not chasing a quick buck, they've dedicated their lives over the last few years to giving their fans the game everyone wanted"

And like I said above most of that comes from the fact that if they had just moved on straight away nobody would have supported their next game. They've washed most of that sour taste away after supporting No Mans Sky so now they are doing a new game which more people feel like they can support and get excited for.

Anyway how can you say "You make it sound so simple and easy. It's not" and then make the point that "Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone"

This means that if a small team like this can turn a game around then big AAA games like Suicide Squad, Redfall, Anthem and the like should have been able to do it no problem, oh but that's right they didn't want to put the time or effort into it. They can do it but some people just decide not to.

Blad3runner0027d ago (Edited 27d ago )

"You make it sound so simple and easy. It's not. After release Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone. That's not normal."

People paid for the game at launch and got lied to. Now the game is what it SHOULD have been from the start (what people paid for) and we should be happy they aren't charging EXTRA? Its free because people ALREADY paid for the game at launch.

People PAID for what the game is in its current state (what it should have been at launch), not what it was when it released. Charging people AGAIN would result in even more backlash.

anast27d ago

"You make it sound so simple and easy. It's not. After release Hello Games poured countless hours into getting their game closer to what they originally wanted, without charging a penny to anyone. That's not normal."

They already charged for the full price game. All of that work is owed because it was already paid for.

JackBNimble27d ago

Fox ... sure HG made a huge mistake, but they have also done more then any development team that I have seen to fix the problem and go way beyond in supporting the game. And every update has been free, so I don't really get why you are holding on to this grudge.

+ Show (1) more replyLast reply 27d ago
milohighclub27d ago (Edited 27d ago )

Whatever happened at launch is in the past. By your logic they could have supported it for a year got it to the project they promised then stopped but they didn't. They're still supporting it to this they, they've released more content post than pretty much any game I can think off. More than most MMOs. They didn't have to go this far but they have and don't have any plans of stopping. All for free too.
Yeah they had a shit launch and they've apologised, learned and more than made up for it. I was pissed off at them at launch, but not petty enough to keep slandering them 7 years later.
You have much bigger studios releasing half assed games and fixing it later or even worse not even bothering.

anast27d ago

The DLC costs money. But yeah, people are hanging on to this one longer because of their previous reputation.

TheCaptainKuchiki27d ago

And it doesn't change the fact that the game is a boring procedurally generated environment in which your repeat the same actions over and over again with no real purpose. I hate when they say that the game became good.

+ Show (1) more replyLast reply 27d ago
thorstein28d ago

I really enjoyed it at launch and had every trophy by August 2016.

The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.

I miss that aspect, but since then, I love what they've done.

Hugodastrevas28d ago

I'd say it's THE definitive comeback story

TheGamingHounds27d ago

Final Fantasy 14 takes that one imho

CrimsonWing6927d ago (Edited 27d ago )

Yep and the way they actually did it where Bahamut destroyed the original FF14 and the realm was “reborn” seals it as the best way to do something like this, lol.

jwillj2k428d ago

Oh great another story about the cleanest shirt in a bin of dirty laundry.

Show all comments (26)
80°

Latest No Man’s Sky update adds ship customisation, space station overhaul, and more

Orbital update drops today, also bringing with it engine improvements and UI refresh.

Read Full Story >>
blog.playstation.com
Zeke6867d ago

The game that keeps on giving 🦾🥳✌️

Christopher67d ago

The support they've given this game only makes me more interested in their next game.

Zeke6866d ago

Agree, curious what they are cooking up for that one?!