Nintendo make their fair share of questionable decisions; there's no denying that. Moving the latest Legend of Zelda's release date to 2017, completely botching the motion controls for Red Steel, taking Fox McCloud out of his Arwing and giving him a pet dinosaur, and *gulp* the virtual boy are just a few examples of Nintendo dropping the ball. Luckily, it would seem that Nintendo fans are a forgiving bunch, given that we come back time and again to buy variation after variation of the same games we've been playing our whole lives. Don't fix it if it ain't broken. But one cardinal sin from Nintendo goes far past the point of forgiveness.
After its latest games didn't meet sales targets, Square Enix is going multiplatform but the company's track record isn't convincing.
Square Enix been multiplatform for decades, a few exclusively-deals doesn't make them any less multiplatform.
SE needs to go all in optimization. Broken PC ports won't help its case, especially with big releases like mainline Final Fantasy
It's actually simple. What doesn't inspire confidence is Square allocating their budgets on the wrong projects such as Forspoken, Avengers, Babylons Fall and Foamstars.
Square has always been multiplatform since PS3/360 days which 80 % of their games are. People kick up a fuss over PS exclusivity but not Nintendo which has more exclusive projects console exclusive from Square.
FF16 has done ok but not enough to fix the blunders that the past mistakes Square has made with some of their projects. FF7 Rebirth is unclear we'll see a PC release for sure so it's hard to say so far not as good as they would of liked.
Then again unrealistic expectations. If it weren't for Sony these games would at least had another 2 years development time. So some people need to be realistic in that regard.
Square Enix just really need to revise its expectations. Maybe consider a change in strategy on dev end as well. Multiplat will help for sure but only good games that are marketed well will sell
Arrowhead Game Studios CEO Johan Pilestedt explains how the studio name comes from a name translation, plus the background on the game title “Helldivers.”
Rockstar Games founder Dan Houser's new studio, Absurd Ventures, is currently working on a AAA open world action adventure game.
I'm really curious to see what he's going to do. It seems like a GTA-style game, but I wonder how it'll differentiate itself.
A new studio making a AAA game. Yea, that'll go well. I still think new studios should only make small games for a few years to build up teamwork and trust within.
Front Mission, with full English translation. I loved this little tactical mech game, but can't read Japanese much at all. Cannon Fodder would transition over very well too, I think, especially with the touch screen.
Red steel? That's a Ubisoft game. I seriously agree on the virtual console front, they should release 3-4 titles a week
Dear Nintendo. Stop charging us repeatedly for games. Thank you.
I'd be all over the virtual console scene on my 3ds if the prices weren't so high
Everyone would love them to release 3 or 4 games a week on the VC.
But no one takes the cost that would require, in both man-hours needed to properly set them up and money through deals for older third party games let alone configuring their own, into account.
If Nintendo could find a way to make it happen, though, then I'd love to see Seiken Densetsu 3 get an English translation and put into the Eshop.
That'd be a day 1 purchase for me; the only way to play it in English right now is through a [admittedly VERY extensive and well-done] fan translated ROM, but I'd love to own it in English legitimately and would gladly pay a solid $20 or $30 bucks for it.