Ryan Payton (hats, in tow) have left Kojima Productions. The Assistant Producer spearheaded a more Western approach to controls for Metal Gear Solid 4, making the game far more approachable and much tighter than the previous installment. He also helped warm the MGS4 team up to more Western developed games like Gears of War as well. Why did he leave and what's next? His answers after the jump.
"Nordic Game has revealed the winners of this year’s Nordic Game Awards, which took place on Thursday, May 23, during NG24 Spring and streamed live from Slagthuset in Malmö, Sweden." - Nordic Game.
Talal writes: "I'm talking about having that rush of excitement - that feeling you get when you know you've just made a memory for a lifetime."
There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.
It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.
Indie games are single-handedly carrying the gaming industry right now and it's about time they get their deserved recognition.
I hope Ryans mom will be ok and it is understandable that he would want to be closer.
I wish him the best of luck and good health to him and his family.
So I guess those in game podcasts wont be coming then
Awww :(
Good luck in the future bro and thanks for making my MGS4 controls awesome!
Well done .. Well said.