Now, IGN liked Alone in the Dark on Xbox 360 and PC – although others weren't so keen. Its mix of genuinely innovative game mechanics and good old-fashioned horror offered an engaging and intriguing – if undoubtedly flawed – experience.
More than mindful of the criticisms leveraged at the game on release, developer Eden has used its extended PS3 development time to address as many of the issues players had with Alone in the Dark as possible. IGN got the chance to test those changes out first hand at Leipzig and they were impressed.
Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.
That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.
That's standard. Teams are together for a Project, after its done some..and sometimes most devs are fired until the next Project is in the works and people are needed again. Only the core members stay in the time between the hot phase of the game development.
VGChartz's Lee Mehr: "In one sense, it feels strange to even think Pieces Interactive had big shoes to fill with this series' legacy. Given what's come before, did it really? And yet, even when considering the last two flops over a two-decade span, there's still something about Alone in the Dark emblazoned on a title screen that carries a sense of revered history. In that respect, perhaps this reboot's best accomplishment is in honoring that spirit through its inventive world. It's also fair to emphasize knocks against its survival-horror design, some puzzle-solving, and so on; it certainly won't be considered a trendsetter like the 1992 classic. Still, the amount of goodwill wedded to its brighter qualities makes for something that dawdles the line between unfortunately-flawed and impressively-enticing."
The new Alone in the Dark remake doesn't do anything especially noteworthy, but that doesn't mean it's bad. It's just... cromulent.
it seems they fixed all the gameplay problems!!
like IGN Im impressed too .. because the number of gameplay issues was really high..
now we must wait for the finished version.. good job Eden (this time!)
BTW: Eden must learn that Beta test is the most important part for making a game, you can NOT make an AAA INNOVATIVE game with new gameplay elements without testing it by some people (At least 100 or 200 gamer,look at the successful developers like Blizzard,Insomniac,Bungie) cough ** too human * cough