Today, Bethesda finally took the wraps off of the long awaited Fallout 4 DLC plans. On the whole, there was a lot to be happy about.
A new update is now available for Fallout 4. This update adds the ability to manage your control over graphic fidelity or performance and addresses some further stability and visual issues.
How nice of them to give us more control over graphical settings as a way to *completely* avoid taking accountability for the broken Xbox settings.
I had to stop. The game is not good. I'd rather play Skyrim and that game isn't that good either.
Ahmed from eXputer: "2015's Fallout 4 received harsh criticism upon launching, but I think it was unwarranted and the game deserves more praise than it got."
It was totally that bad. I couldn't finish the campaign it was so bland and boring as I recall. Got so sick of it. 1000 stimpaks on hard. It is very rare that I play half a game and then just quit. I usually always finish it. But i was so bored with this game I just stopped and never went back and never regretted it. Just thinking about that game makes me shudder
The comparison with Skyrim is mind-boggling. Yes, Skyrim has streamlined many of the systems that Morrowind introduced. However, it did not tamper with the core of the Elder Scrolls franchise; it did not diminish the freedom and sense of exploration that made Bethesda RPGs famous. Fallout 4, on the other hand, did exactly that to the Fallout series. It eliminated what made Fallout such a beloved series to play. There are no consequences for your choices, no reason to explore, and barely any interesting set pieces in the game.
It's not terrible, but it's a painfully mediocre game in a franchise that typically doesn't produce such mediocrity. So that is why people see it as bad, the bar is just much higher.
I'm replaying it now. It sucks. I'm about 30 hours in and thinking about quitting again. I am so tired of the dialogue I just spam a random button because it doesn't matter. The upgrade just feels like a graphical mod, everything else is not good.
I couldn't play the game as-is it was insanely boring and grindy and the grind itself are not fun at all.
Mods helped me stomach the game a bit better but after a while I just stopped playing and uninstalled it because the game did nothing after the first few hours to give me any motivation to keep playing it, it just became a mindless looter shooter with obsession in settlement building and defending.
Compared to F3 and FNV, F4 was barely a mediocre game it wasn't bad but it's also very forgettable entry.
It's not that bad after 300+ mods that fix it's issues and make the game fun... but lets not talk about mods right now as they are f****d.
Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
People love to make a big deal over nothing. I remember when Techland announced they were upping the price of the Season Pass, everyone cried and threw a fit. DLC got released, got very positive reviews and everyone is happy.
Aside from their Horse Armor stunt, Bethesda has proven they put very content filled quality DLC. I'm more than certain the DLC will be well worth the increased asking price if you're not able to pick it up before March 1st.
Very rarely do we get expansion packs these days. Most DLC is map packs, throwaway game modes, outfits etc. They already said the first expansion is bigger than any previous one they've done. And they've done some pretty massive expansions.
Well, you can buy the seasonpass for 30€ now... Buy it now and not over two weeks. It is not rocket science
"and we aren’t going to continue to give away $60 or more worth of DLC for $30"
Meanwhile at CD Projekt
http://static.gamespot.com/...
If DLC packs weren't such a mystery to everybody, I don't think many would have a problem with a price increase knowing what they are getting into with it. I think the biggest issue with most developers DLC and season passes, is that gamers have no clue what is going to be included... And are left at the mercy of their $20-$30 investment and the whim of the developer, just how far they want to go with DLC.
Its why I always wait and see with DLC. If I see a developer making a good effort at giving gamers a bang for their buck, I have no problem giving them my money... but in no wsy, shape or form will I trust them and preorder a season pass. That doesnt give them any incentive to try, then we get stuff like horse armor and clothing.
CD Projekt Red is doing it right. Letting gamers know up front, that they are getting significant game expansions that further the story, add 20+ hours of gameplay and entirely new land masses. No guessing games with their content, which is the way it should be.
Why does dlc anymore remind me of gas prices over the years outside of the price drop here recently. The only difference is that gasoline is a necessity, and dlc for a game is not.
Companies will price gouge you anyway possible. example: Cable providers, gas companies, electric. Why should the gaming business be any different. GREED.